Spear Revisited-Special Edition

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ZioMcCall
Posts: 574
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Location: Senigallia,Italy

Spear Revisited-Special Edition

Post by ZioMcCall »

Image
One of my favourite Wolfendoom wads is Spear Revisited TC by Caleb26 and recently i saw that the original 1.2 doesn't work well in newest GzDoom version(Doom's weapons in replace of the TC istead)
So,i decided to fix this error and add few things like extra:

Better looking weapons,with new sounds,sprites and a little more smoother animations
Added a lot of GLDEFS to the great parts of brighting props
Relooked few maps(especialy the one with an outside view)changing some textures.
Added three additional players starts in each maps for cooperative.

Screenshots
Spoiler:
Additional credits, special thanks:
Caleb26
Woolie Wool
Executor
Enjay
Captain J.
id Software for creating Wolfenstein 3D/SOD and the DOOM series

Download
http://www.mediafire.com/file/n4bflbrhh ... SODREV.zip

I had the permission from the original creator of the TC,Caleb26,to distribuite this version with this name.
Last edited by ZioMcCall on Tue Oct 31, 2017 5:24 am, edited 2 times in total.
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Rachael
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Re: Spear Revisted-Special Edition

Post by Rachael »

This is hugely visually appealing, and gives Wolfenstein a layer of depth that it's never really had before. Good job. :)
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insightguy
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Re: Spear Revisted-Special Edition

Post by insightguy »

So this is just basically going to be the original spear of destiny levels with a little more "design polish"?(Not that this is a bad thing) or is there going to be more than that?
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ZioMcCall
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Re: Spear Revisted-Special Edition

Post by ZioMcCall »

insightguy wrote:So this is just basically going to be the original spear of destiny levels with a little more "design polish"?(Not that this is a bad thing) or is there going to be more than that?
Just a "design polish".I don't think i'll do anything else for this project.
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Voltcom9
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Re: Spear Revisted-Special Edition

Post by Voltcom9 »

I'll definitely give this a playthrough sometime. It looks great from the screenshots!
tempanon
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Joined: Fri Oct 27, 2017 4:10 pm

Re: Spear Revisted-Special Edition

Post by tempanon »

I noticed an usual spot on Map 11 here and wanted to point it out if it's an error. Noticed this spot here is lower than everything else in the room.
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Caleb26
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Re: Spear Revisted-Special Edition

Post by Caleb26 »

tempanon wrote:I noticed an usual spot on Map 11 here and wanted to point it out if it's an error. Noticed this spot here is lower than everything else in the room.
And how the hell this happened? I've been replaying/testing whole SODREV about 3 times and I haven't seen this :P
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ZioMcCall
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Re: Spear Revisted-Special Edition

Post by ZioMcCall »

I remember to seen it too,but forgot imediatly to fix it XD
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Kroc
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Graphics Processor: Intel (Modern GZDoom)

Re: Spear Revisited-Special Edition

Post by Kroc »

Finished this yesterday; really, really enjoyed it -- thanks very much for making this available and more accessible. I found one major error, large portions of the outside wall on Ramparts aren't solid:
Screenshot_Doom_20171109_225044.png
Other than that, everything worked. My only gripe content-wise would be that there's not enough height variation in the early levels. When you get to Main Castle the game really comes alive, but before that it sticks too much to 2D wolf.

Once again, thanks for bringing a great WAD to my attention and your work in fixing it up.
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Woolie Wool
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Re: Spear Revisited-Special Edition

Post by Woolie Wool »

Why does the pistol have red night sights? Those didn't exist in WWII.
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Wiw
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Re: Spear Revisited-Special Edition

Post by Wiw »

I'm sorry, was this guy supposed to show up?

Image
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ZioMcCall
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Re: Spear Revisited-Special Edition

Post by ZioMcCall »

Wiw wrote:I'm sorry, was this guy supposed to show up?

Image
Obviously nope.Map?
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Wiw
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Re: Spear Revisited-Special Edition

Post by Wiw »

1.
shadstarn
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Re: Spear Revisited-Special Edition

Post by shadstarn »

why do you guys insist on having doom guys glows makes 0 sense and takes away my immersion

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