(v3.1e) Enhanced Vanilla Project (EVP) - My first Doom mod

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FanDooM
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by FanDooM »

"gzdoom.exe -file %1 EVP.pk3 ", for what is "%1"?
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A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

FanDooM wrote:"gzdoom.exe -file %1 EVP.pk3 ", for what is "%1"?
Nothing to worry about. Get rid of the "%1", it doesn't do anything.
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A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

v18 (17/05/18)
Minor sprite and brightmap changes to Mancubus
Screen shake when you're about to fire the BFG
New muzzle flashes for Chaingun by Clay
Reduced the speed of tracers in Zandronum port so you can actually see them
Last but certanly not least - distant sounds for hitscan guns, RL, explosions and hitscan monsters

v18.1 (23/05/18)
Tweaked all loop and distant sounds so you'll hear all of them with no interruptions
Fixed the issue of distant explosion sounds on "Kaboom" actors (the explosions from Arachnos, Cybers and Masterminds) not working
Brand new Chaingunner sprites (Doom 3 Commando by Captain J)
FanDooM
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by FanDooM »

Chaingunner it does not look, you can return the old one or tell me what to change in the scripts, I'll throw the sprites myself
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Doomenator
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by Doomenator »

FanDooM wrote:Chaingunner it does not look, you can return the old one or tell me what to change in the scripts, I'll throw the sprites myself
I also think that new chaingunner looks unusual. Previous version is much better.

(edit) There are still no decals for RL, PL, BFG. And darkdoom added only for GZ version.
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A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

Doomenator wrote:
FanDooM wrote:Chaingunner it does not look, you can return the old one or tell me what to change in the scripts, I'll throw the sprites myself
I also think that new chaingunner looks unusual. Previous version is much better.

(edit) There are still no decals for RL, PL, BFG. And darkdoom added only for GZ version.
I'm keeping those new Chaingunner sprites, they're really well made and I like them.
I took out DarkDoom stuff from Zand port cuz I noticed that it stacks in MP.
And lack of decals is GZD's thing...
https://cdn.discordapp.com/attachments/ ... m_2318.jpg
Last edited by wildweasel on Fri May 25, 2018 2:41 pm, edited 1 time in total.
Reason: [img] tag converted into [url] tag as the image is too large. Please re-read the image posting rules!
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Doomenator
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by Doomenator »

A_D_M_E_R_A_L wrote:And lack of decals is GZD's thing...
What?!
FanDooM
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by FanDooM »

in an attempt to return the previous Chaingunner spoiled the mod, it did not work out

from imps and cacodemons, too, there are no decals
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Whoah
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by Whoah »

I'm actually really digging the new chaingunner
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A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

FanDooM wrote:in an attempt to return the previous Chaingunner spoiled the mod, it did not work out

from imps and cacodemons, too, there are no decals
Well if you want those old Chaingunner sprites, here's a wad file, enjoy
https://cdn.discordapp.com/attachments/ ... gunner.wad
And here are decals, happy now?
https://cdn.discordapp.com/attachments/ ... m_2368.jpg
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Rex705
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by Rex705 »

I have noticed that the keys don't disappear when you collect them. I was very confused when I was trying to get a key and it was still there I didn't know if I had it or not then I got the next key to appear and it was in the same spot so it looked very weird having two keys spinning together.
FanDooM
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by FanDooM »

A_D_M_E_R_A_L wrote:
FanDooM wrote:in an attempt to return the previous Chaingunner spoiled the mod, it did not work out

from imps and cacodemons, too, there are no decals
Well if you want those old Chaingunner sprites, here's a wad file, enjoy
https://cdn.discordapp.com/attachments/ ... gunner.wad
And here are decals, happy now?
https://cdn.discordapp.com/attachments/ ... m_2368.jpg
does not work old Chaingunner and decals
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A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

Rex705 wrote:I have noticed that the keys don't disappear when you collect them. I was very confused when I was trying to get a key and it was still there I didn't know if I had it or not then I got the next key to appear and it was in the same spot so it looked very weird having two keys spinning together.
It's intentional and spinning keys are for coolness and type "evp_sharedkeys 1" to make so they'll dissapear on pickup
FanDooM wrote:
A_D_M_E_R_A_L wrote:
FanDooM wrote:in an attempt to return the previous Chaingunner spoiled the mod, it did not work out

from imps and cacodemons, too, there are no decals
Well if you want those old Chaingunner sprites, here's a wad file, enjoy
https://cdn.discordapp.com/attachments/ ... gunner.wad
And here are decals, happy now?
https://cdn.discordapp.com/attachments/ ... m_2368.jpg
does not work old Chaingunner and decals
I'm keeping the new Chaingunner, can't stop me on that and decals are just to tease you.
Whoah wrote:I'm actually really digging the new chaingunner
Thank you, at least someone appreciates Captain J's work
FanDooM
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by FanDooM »

as for me then the new chayngunner does not fit the theme of the doom, all tastes are different and I have it caused laughter and frustration, suggested that I should edit and I would have made for myself an old chainigunner
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Doomenator
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by Doomenator »

A_D_M_E_R_A_L wrote:Well if you want those old Chaingunner sprites, here's a wad file, enjoy
https://cdn.discordapp.com/attachments/ ... gunner.wad
And here are decals, happy now?
https://cdn.discordapp.com/attachments/ ... m_2368.jpg
Not everyone has editing skills. Just give links to previous versions of the mod. And stop misleading people.

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