(v3.1e) Enhanced Vanilla Project (EVP) - My first Doom mod
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
"gzdoom.exe -file %1 EVP.pk3 ", for what is "%1"?
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Nothing to worry about. Get rid of the "%1", it doesn't do anything.FanDooM wrote:"gzdoom.exe -file %1 EVP.pk3 ", for what is "%1"?
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
v18 (17/05/18)
Minor sprite and brightmap changes to Mancubus
Screen shake when you're about to fire the BFG
New muzzle flashes for Chaingun by Clay
Reduced the speed of tracers in Zandronum port so you can actually see them
Last but certanly not least - distant sounds for hitscan guns, RL, explosions and hitscan monsters
v18.1 (23/05/18)
Tweaked all loop and distant sounds so you'll hear all of them with no interruptions
Fixed the issue of distant explosion sounds on "Kaboom" actors (the explosions from Arachnos, Cybers and Masterminds) not working
Brand new Chaingunner sprites (Doom 3 Commando by Captain J)
Minor sprite and brightmap changes to Mancubus
Screen shake when you're about to fire the BFG
New muzzle flashes for Chaingun by Clay
Reduced the speed of tracers in Zandronum port so you can actually see them
Last but certanly not least - distant sounds for hitscan guns, RL, explosions and hitscan monsters
v18.1 (23/05/18)
Tweaked all loop and distant sounds so you'll hear all of them with no interruptions
Fixed the issue of distant explosion sounds on "Kaboom" actors (the explosions from Arachnos, Cybers and Masterminds) not working
Brand new Chaingunner sprites (Doom 3 Commando by Captain J)
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Chaingunner it does not look, you can return the old one or tell me what to change in the scripts, I'll throw the sprites myself
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
I also think that new chaingunner looks unusual. Previous version is much better.FanDooM wrote:Chaingunner it does not look, you can return the old one or tell me what to change in the scripts, I'll throw the sprites myself
(edit) There are still no decals for RL, PL, BFG. And darkdoom added only for GZ version.
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
I'm keeping those new Chaingunner sprites, they're really well made and I like them.Doomenator wrote:I also think that new chaingunner looks unusual. Previous version is much better.FanDooM wrote:Chaingunner it does not look, you can return the old one or tell me what to change in the scripts, I'll throw the sprites myself
(edit) There are still no decals for RL, PL, BFG. And darkdoom added only for GZ version.
I took out DarkDoom stuff from Zand port cuz I noticed that it stacks in MP.
And lack of decals is GZD's thing...
https://cdn.discordapp.com/attachments/ ... m_2318.jpg
Last edited by wildweasel on Fri May 25, 2018 2:41 pm, edited 1 time in total.
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Reason: [img] tag converted into [url] tag as the image is too large. Please re-read the image posting rules!
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
What?!A_D_M_E_R_A_L wrote:And lack of decals is GZD's thing...
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
in an attempt to return the previous Chaingunner spoiled the mod, it did not work out
from imps and cacodemons, too, there are no decals
from imps and cacodemons, too, there are no decals
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
I'm actually really digging the new chaingunner
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Well if you want those old Chaingunner sprites, here's a wad file, enjoyFanDooM wrote:in an attempt to return the previous Chaingunner spoiled the mod, it did not work out
from imps and cacodemons, too, there are no decals
https://cdn.discordapp.com/attachments/ ... gunner.wad
And here are decals, happy now?
https://cdn.discordapp.com/attachments/ ... m_2368.jpg
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
I have noticed that the keys don't disappear when you collect them. I was very confused when I was trying to get a key and it was still there I didn't know if I had it or not then I got the next key to appear and it was in the same spot so it looked very weird having two keys spinning together.
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
does not work old Chaingunner and decalsA_D_M_E_R_A_L wrote:Well if you want those old Chaingunner sprites, here's a wad file, enjoyFanDooM wrote:in an attempt to return the previous Chaingunner spoiled the mod, it did not work out
from imps and cacodemons, too, there are no decals
https://cdn.discordapp.com/attachments/ ... gunner.wad
And here are decals, happy now?
https://cdn.discordapp.com/attachments/ ... m_2368.jpg
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
It's intentional and spinning keys are for coolness and type "evp_sharedkeys 1" to make so they'll dissapear on pickupRex705 wrote:I have noticed that the keys don't disappear when you collect them. I was very confused when I was trying to get a key and it was still there I didn't know if I had it or not then I got the next key to appear and it was in the same spot so it looked very weird having two keys spinning together.
I'm keeping the new Chaingunner, can't stop me on that and decals are just to tease you.FanDooM wrote:does not work old Chaingunner and decalsA_D_M_E_R_A_L wrote:Well if you want those old Chaingunner sprites, here's a wad file, enjoyFanDooM wrote:in an attempt to return the previous Chaingunner spoiled the mod, it did not work out
from imps and cacodemons, too, there are no decals
https://cdn.discordapp.com/attachments/ ... gunner.wad
And here are decals, happy now?
https://cdn.discordapp.com/attachments/ ... m_2368.jpg
Thank you, at least someone appreciates Captain J's workWhoah wrote:I'm actually really digging the new chaingunner
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
as for me then the new chayngunner does not fit the theme of the doom, all tastes are different and I have it caused laughter and frustration, suggested that I should edit and I would have made for myself an old chainigunner
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Not everyone has editing skills. Just give links to previous versions of the mod. And stop misleading people.A_D_M_E_R_A_L wrote:Well if you want those old Chaingunner sprites, here's a wad file, enjoy
https://cdn.discordapp.com/attachments/ ... gunner.wad
And here are decals, happy now?
https://cdn.discordapp.com/attachments/ ... m_2368.jpg