(v3.1e) Enhanced Vanilla Project (EVP) - My first Doom mod

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A_D_M_E_R_A_L
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Re: (v3.1) Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

Gorec wrote: Sat May 25, 2024 1:46 pm Tried on GZDoom 4.12.0 - chaingun does not have muzzleflash when firing
I just pushed a hotfix for that, redownload.
Impulse9
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Re: (v3.1) Enhanced Vanilla Project (EVP) - My first Doom mod

Post by Impulse9 »

I really like your weapon skins. Is there a way to use them individually, e.g. for other mods (Beautiful Doom for example)??

Best regards
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A_D_M_E_R_A_L
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Re: (v3.1) Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

Impulse9 wrote: Wed Jun 19, 2024 9:45 am I really like your weapon skins. Is there a way to use them individually, e.g. for other mods (Beautiful Doom for example)??

Best regards
You can turn off monsters and use whatever monster pack you want.
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A_D_M_E_R_A_L
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Re: (v3.1) Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

3.1a (25/6/24)
Spoiler:
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Facínora
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Re: (v3.1) Enhanced Vanilla Project (EVP) - My first Doom mod

Post by Facínora »

A_D_M_E_R_A_L wrote: Tue Jun 25, 2024 2:09 am 3.1a (25/6/24)
Spoiler:
Good thing I checked the thread before recording a new video with EVP in order to get the latest version then.
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A_D_M_E_R_A_L
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Re: (v3.1a) Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

3.1b (29/8/24)
Spoiler:
Klemc
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Re: (v3.1b) Enhanced Vanilla Project (EVP) - My first Doom mod

Post by Klemc »

Great one, i'm after a weapon set, first time tho, for D64 to Doom 2, looks to render well in that case, thanks.

Happy with the monsters only too.

Keep the good work ;)

//

That's all i found to enhance vanilla qWADs, where are the fx effects like in your mod's like Imp fireball... ?

viewtopic.php?t=75193
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A_D_M_E_R_A_L
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Re: (v3.1b) Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

3.1c (10/10/24)
Spoiler:
Also updated the MO version with the optional RNG damage
Klemc
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Re: (v3.1c) Enhanced Vanilla Project (EVP) - My first Doom mod

Post by Klemc »

I've been added :)
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Re: (v3.1c) Enhanced Vanilla Project (EVP) - My first Doom mod

Post by ressurrei »

Hi, I'm new to doom modding and I really liked this mod!
I just got one problem, while I'm playing I can't see my statusbar, there's just a message saying that it is no longer supported. How can I fix this?
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A_D_M_E_R_A_L
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Re: (v3.1c) Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

ressurrei wrote: Wed Oct 16, 2024 7:57 pm Hi, I'm new to doom modding and I really liked this mod!
I just got one problem, while I'm playing I can't see my statusbar, there's just a message saying that it is no longer supported. How can I fix this?
Set your screen size to 11 by pressing the = key on your keyboard
Ginji23
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Re: (v3.1c) Enhanced Vanilla Project (EVP) - My first Doom mod

Post by Ginji23 »

Just curious what you did to weapon damage, enemy health, and/or damage RNG. Typically in vanilla, it takes two super shotgun blasts to take out a revenant. However, with this mod, it can take as little as 1 blast and as many as 3. Just curious what is affecting this, and if there is an option to disable it.
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A_D_M_E_R_A_L
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Re: (v3.1c) Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

Ginji23 wrote: Thu Oct 24, 2024 5:03 pm Just curious what you did to weapon damage, enemy health, and/or damage RNG. Typically in vanilla, it takes two super shotgun blasts to take out a revenant. However, with this mod, it can take as little as 1 blast and as many as 3. Just curious what is affecting this, and if there is an option to disable it.
I did made a change to how RNG damage works in the latest patch, idk how that'd affect overall damage.
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Re: (v3.1c) Enhanced Vanilla Project (EVP) - My first Doom mod

Post by AliciaPendragon »

Any plans to EVPify the Legacy of Rust stuff?
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Re: (v3.1c) Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

AliciaPendragon wrote: Tue Nov 12, 2024 11:52 am Any plans to EVPify the Legacy of Rust stuff?
Not really

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