I just pushed a hotfix for that, redownload.
(v3.1e) Enhanced Vanilla Project (EVP) - My first Doom mod
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: (v3.1) Enhanced Vanilla Project (EVP) - My first Doom mod
I really like your weapon skins. Is there a way to use them individually, e.g. for other mods (Beautiful Doom for example)??
Best regards
Best regards
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Re: (v3.1) Enhanced Vanilla Project (EVP) - My first Doom mod
3.1a (25/6/24)
Spoiler:
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Re: (v3.1) Enhanced Vanilla Project (EVP) - My first Doom mod
Good thing I checked the thread before recording a new video with EVP in order to get the latest version then.
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Re: (v3.1a) Enhanced Vanilla Project (EVP) - My first Doom mod
3.1b (29/8/24)
Spoiler:
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Re: (v3.1b) Enhanced Vanilla Project (EVP) - My first Doom mod
Great one, i'm after a weapon set, first time tho, for D64 to Doom 2, looks to render well in that case, thanks.
Happy with the monsters only too.
Keep the good work
//
That's all i found to enhance vanilla qWADs, where are the fx effects like in your mod's like Imp fireball... ?
viewtopic.php?t=75193
Happy with the monsters only too.
Keep the good work
//
That's all i found to enhance vanilla qWADs, where are the fx effects like in your mod's like Imp fireball... ?
viewtopic.php?t=75193
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Re: (v3.1b) Enhanced Vanilla Project (EVP) - My first Doom mod
3.1c (10/10/24)
Spoiler:Also updated the MO version with the optional RNG damage
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Re: (v3.1c) Enhanced Vanilla Project (EVP) - My first Doom mod
I've been added
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Re: (v3.1c) Enhanced Vanilla Project (EVP) - My first Doom mod
Hi, I'm new to doom modding and I really liked this mod!
I just got one problem, while I'm playing I can't see my statusbar, there's just a message saying that it is no longer supported. How can I fix this?
I just got one problem, while I'm playing I can't see my statusbar, there's just a message saying that it is no longer supported. How can I fix this?
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Re: (v3.1c) Enhanced Vanilla Project (EVP) - My first Doom mod
Set your screen size to 11 by pressing the = key on your keyboard
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Re: (v3.1c) Enhanced Vanilla Project (EVP) - My first Doom mod
Just curious what you did to weapon damage, enemy health, and/or damage RNG. Typically in vanilla, it takes two super shotgun blasts to take out a revenant. However, with this mod, it can take as little as 1 blast and as many as 3. Just curious what is affecting this, and if there is an option to disable it.
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Re: (v3.1c) Enhanced Vanilla Project (EVP) - My first Doom mod
I did made a change to how RNG damage works in the latest patch, idk how that'd affect overall damage.Ginji23 wrote: ↑Thu Oct 24, 2024 5:03 pm Just curious what you did to weapon damage, enemy health, and/or damage RNG. Typically in vanilla, it takes two super shotgun blasts to take out a revenant. However, with this mod, it can take as little as 1 blast and as many as 3. Just curious what is affecting this, and if there is an option to disable it.
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Re: (v3.1c) Enhanced Vanilla Project (EVP) - My first Doom mod
Any plans to EVPify the Legacy of Rust stuff?
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