(v3.1a) Enhanced Vanilla Project (EVP) - My first Doom mod

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LoreCannon
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by LoreCannon »

Running into a crash Admeral on 4.11+ of GZDOOM on launch. Default configuration. No error log, just hangs on load.
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A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

LoreCannon wrote: Sat Oct 21, 2023 9:55 am Running into a crash Admeral on 4.11+ of GZDOOM on launch. Default configuration. No error log, just hangs on load.
Use 4.10 at most, idk what's causing the freeze on launch.
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A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

3.0 (3/11/23)
NOW COMPATIBLE WITH GZDOOM 4.11
Spoiler:
MO version has been updated with the new sprites and sounds for the SS

3.0a (24/12/23)
Spoiler:
Last update of 2023, happy holidays!

3.0b (12/1/24)
Spoiler:
Impulse9
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by Impulse9 »

Wow! So far I have only played various Brutal Doom mods. And now? EVP is amazing! Very good work.
Impulse9
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by Impulse9 »

If I may add a few ideas (I myself have absolutely no idea about development, programming, etc.):
- I particularly like the sounds, especially those of the weapons, but also those of the items (when you collect them), etc.
- the SSG doesn't fit well with the rest of the ensemble in my opinion; While the chaingun, for example, is very reminiscent of modern Doom parts and the other weapons are also more "contemporary", the SSG has a more fantasy-style skin. Somehow it doesn't fit well into the overall picture
- Also the sound when you fire the SSG doesn't sound nearly as powerful as all other weapons

Maybe the ideas will help. Anyway, I'm very excited about your mod! Thanks again.
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A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

Impulse9 wrote: Tue Jan 16, 2024 7:43 am
- the SSG doesn't fit well with the rest of the ensemble in my opinion; While the chaingun, for example, is very reminiscent of modern Doom parts and the other weapons are also more "contemporary", the SSG has a more fantasy-style skin. Somehow it doesn't fit well into the overall picture
- Also the sound when you fire the SSG doesn't sound nearly as powerful as all other weapons
I'm personally AOK w/ the current SSG sprites, gives it a distinct personality. The sounds are good and don't hurt my ears, which is important.
Impulse9
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by Impulse9 »

Hi. I have a question: if you have little health left in EVP, the screen color is reduced and you get a red warning. Is this effect available as a separate mod or is it an effect you created?
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A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

Impulse9 wrote: Mon Jan 29, 2024 10:54 am Hi. I have a question: if you have little health left in EVP, the screen color is reduced and you get a red warning. Is this effect available as a separate mod or is it an effect you created?
Check the credits for that.
SadCack
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by SadCack »

Would it be possible to make a version for mbf21 source ports? I would love to play a stripped down version on DSDA-Doom.
Thank you for your hard work and great mod!
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A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

SadCack wrote: Fri Feb 16, 2024 10:46 pm Would it be possible to make a version for mbf21 source ports? I would love to play a stripped down version on DSDA-Doom.
I don't know how to work with Dehacked/DSDhacked tho. Too crazy of an idea.
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AliciaPendragon
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Re: (v3.0b) Enhanced Vanilla Project (EVP) - My first Doom mod

Post by AliciaPendragon »

Think the screenshots broke.

Ya may want to fix that
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A_D_M_E_R_A_L
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Re: (v3.0b) Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

AliciaPendragon wrote: Wed Mar 06, 2024 3:21 pm Think the screenshots broke.

Ya may want to fix that
Discord moment. They're fixed now
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Rowsol
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Re: (v3.0b) Enhanced Vanilla Project (EVP) - My first Doom mod

Post by Rowsol »

The event handlers are wrecking the framerate on monster heavy maps. Not sure if that's a concern for you, but figured I'd mention it.
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A_D_M_E_R_A_L
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Re: (v3.0b) Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

3.1 (25/5/24)
Spoiler:
Also updated the MO version with the latest changes
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Gorec
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Re: (v3.1) Enhanced Vanilla Project (EVP) - My first Doom mod

Post by Gorec »

Tried on GZDoom 4.12.0 - chaingun does not have muzzleflash when firing

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