(v3.1b) Enhanced Vanilla Project (EVP) - My first Doom mod

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
-Ghost-
Posts: 1776
Joined: Wed Sep 08, 2010 4:58 pm

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by -Ghost- »

Has anyone else had problems where the HUD is too small? I've tried adjusting the settings in the menu but nothing seems to make it scale correctly. I'm running a widescreen resolution right now.
User avatar
A_D_M_E_R_A_L
Posts: 293
Joined: Sun Apr 16, 2017 2:55 am
Preferred Pronouns: He/Him

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

-Ghost- wrote:Has anyone else had problems where the HUD is too small? I've tried adjusting the settings in the menu but nothing seems to make it scale correctly. I'm running a widescreen resolution right now.
hud_scale 1 in a console
User avatar
Naniyue
Posts: 884
Joined: Fri Mar 13, 2009 8:06 pm

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by Naniyue »

Nice change up while still remaining vanilla! Keep it up!
User avatar
A_D_M_E_R_A_L
Posts: 293
Joined: Sun Apr 16, 2017 2:55 am
Preferred Pronouns: He/Him

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

Naniyue wrote:Nice change up while still remaining vanilla! Keep it up!
Thanks bud
DarkCrystal
Posts: 13
Joined: Mon Dec 11, 2017 4:02 pm

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by DarkCrystal »

можно и по русски?
тогда вопрос, а можно как то отделить пушки с hud отдельно от монстров?
Then the question is, can you separate the guns from the hud separately from the monsters?
DarkCrystal
Posts: 13
Joined: Mon Dec 11, 2017 4:02 pm

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by DarkCrystal »

yet not shown at the top right where immortality, chemical suit
User avatar
Naniyue
Posts: 884
Joined: Fri Mar 13, 2009 8:06 pm

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by Naniyue »

Are the Revenant sprites available for other projects? I swear it's the best looking one so far!
User avatar
A_D_M_E_R_A_L
Posts: 293
Joined: Sun Apr 16, 2017 2:55 am
Preferred Pronouns: He/Him

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

Naniyue wrote:Are the Revenant sprites available for other projects? I swear it's the best looking one so far!
This Revenant came from PB 3.0 which is in closed beta and I do agree on the fact that this is the best Revenant I've seen
User avatar
A_D_M_E_R_A_L
Posts: 293
Joined: Sun Apr 16, 2017 2:55 am
Preferred Pronouns: He/Him

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

DarkCrystal wrote:yet not shown at the top right where immortality, chemical suit
That's because I use custom powerup actors and they didn't worked w/ the HUD so I scrapped that part of the HUD to save some pain.
User avatar
A_D_M_E_R_A_L
Posts: 293
Joined: Sun Apr 16, 2017 2:55 am
Preferred Pronouns: He/Him

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

DarkCrystal wrote:можно и по русски?
тогда вопрос, а можно как то отделить пушки с hud отдельно от монстров?
Then the question is, can you separate the guns from the hud separately from the monsters?
Не понял я твой вопрос.
I don't understand your question.
Blue Shadow
Posts: 5016
Joined: Sun Nov 14, 2010 12:59 am

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by Blue Shadow »

Please do not make multiple posts in quick succession like that. Edit your posts instead.
User avatar
A_D_M_E_R_A_L
Posts: 293
Joined: Sun Apr 16, 2017 2:55 am
Preferred Pronouns: He/Him

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

Blue Shadow wrote:Please do not make multiple posts in quick succession like that. Edit your posts instead.
So you say put all answers in a 1 message? Understood, I'm new to this
DarkCrystal wrote:I would like to play with standard monsters and sounds with this mod, is it possible? I tried to pull the guns apart and it did not work out
What's wrong with custom sounds?
Last edited by A_D_M_E_R_A_L on Wed Dec 13, 2017 8:00 pm, edited 2 times in total.
DarkCrystal
Posts: 13
Joined: Mon Dec 11, 2017 4:02 pm

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by DarkCrystal »

I would like to play with standard monsters and sounds with this mod, is it possible? I tried to pull the guns apart and it did not work out
DarkCrystal
Posts: 13
Joined: Mon Dec 11, 2017 4:02 pm

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by DarkCrystal »

Со звуками все очень хорошо, мод шикарный, просто хотел бы на psx перенести перчатки с пушками.
With the sounds all very well, fashion chic, I just would like to transfer to psx gloves with guns.
DarkCrystal
Posts: 13
Joined: Mon Dec 11, 2017 4:02 pm

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by DarkCrystal »

I do not know English, I use Google translator, I apologize for mistakes

Return to “Gameplay Mods”