Enhanced Vanilla Project (EVP) - My first Doom mod

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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Postby A_D_M_E_R_A_L » Mon Aug 13, 2018 1:27 am

Glaice wrote:All of the screenshots under the "READ THIS!" spoiler are broken.

Not on my end =\
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Postby TaporGaming » Thu Aug 30, 2018 12:14 am

How we get add a new Chaingun sprite from MetaDoom and The SSG needs new sprites from Brutal Doom?

Also Spider Mastermind needs new face like Aracnorb Queen's Face
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Postby A_D_M_E_R_A_L » Thu Aug 30, 2018 4:33 am

TaporGaming wrote:How we get add a new Chaingun sprite from MetaDoom and The SSG needs new sprites from Brutal Doom?

Also Spider Mastermind needs new face like Aracnorb Queen's Face

MetaDoom's Chaingun - idk; BD21's SSG - no, I much prefer the current one

And speaking of a new Mastermind...
Image
It's coming... soon... tm.
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Postby A_D_M_E_R_A_L » Sun Sep 02, 2018 10:53 am

v20.2 (2/09/18)
New skull keys
Monsters have shadows (SpriteShadow from Nash)
New shotgun sprites (from BD weapon reskins by Mike12 and DoomNukem)
New Mancubus (Cerebral Behemoth from Complex Clusterf**ck)
New chaingun (from MetaDoom) with new sounds
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Postby NeonLights95 » Thu Sep 06, 2018 11:24 am

I think that you've definitely made some improvements to the latest version.
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Postby TaporGaming » Fri Sep 07, 2018 4:18 am

You need quick on the New Plasma Rifle?. from BDV19 Plasma Rifle?

also.

Baron of Hell needs new sprites like Bruiser Demon Recolored as Red
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Postby A_D_M_E_R_A_L » Fri Sep 07, 2018 8:49 am

NeonLights95 wrote:I think that you've definitely made some improvements to the latest version.

Like what exactly?

TaporGaming wrote:You need quick on the New Plasma Rifle?. from BDV19 Plasma Rifle?

also.

Baron of Hell needs new sprites like Bruiser Demon Recolored as Red

I don't unerstand the Plasma Rifle question and I much prefer the current Baron sprites.
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Postby A_D_M_E_R_A_L » Fri Sep 07, 2018 8:51 am

v20.3 (7/09/18)
Changed offsets on Cacodemon projectiles (fires from the mouth)
Changed offsets on bullet clips
(GZDoom port only) Revenant's missiles now work with their OG chance of homing. Made the custom A_Tracer state in ZScript, (thx to DoomKrakken for that BTW) which is the same as the original, but without bullet puffs spawning.
NEW SPIDER MASTERMIND SPRITES (by Clay)
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Postby Grigori » Fri Sep 07, 2018 12:19 pm

Think the pistol could use a 9mm casings, instead of the current 5.56s.
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Postby NeonLights95 » Fri Sep 07, 2018 5:49 pm

I think the chaingun is much better.
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Postby TaporGaming » Fri Sep 07, 2018 6:35 pm

Quick Demostration.

Zombieman - It's a visor guy with a rifle

Shotgunner - It's a nightvision guy with a shotgun

Chaingunner - DOOM 3 Chaingunner

Imp - Devil is kinda more inspired

Demon - Cyberfiend

Spectre - Blood Spectre. (Lol)

Lost Soul - New Forgotten One

Cacodemon - 3 Eyed head

Hell Knight - Blue Phase Overlord

Baron of Hell - Hellstorm Archon

Arachnotron - 3 eyed Arachnotron

Pain Elemental - Defiler

Revenant - Hellforged Revenant with one cannon

Mancubus - Grey and Red Corpulent

Vile - Exile

Spider Mastermind - Looks perfect than DOOM 2016 Mastermind

Cyberdemon - True Legendary Hellfire Cyberdemon
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Postby Clifford21 » Sat Sep 08, 2018 12:17 am

Considering the update frequency of this mod, can we have 2 separate download links for the Gzdoom and Zan versions of the mod please?
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Postby Grigori » Sat Sep 08, 2018 3:01 am

Also, maybe hide air meter unless it's value is anything but 20? Haven't worked with SBARINFO in a while, but I remember it being possible with some stuff.
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Postby A_D_M_E_R_A_L » Sat Sep 08, 2018 4:06 am

Clifford21 wrote:Considering the update frequency of this mod, can we have 2 separate download links for the Gzdoom and Zan versions of the mod please?

What's so bad about getting 2 versions in 1 package?

Grigori wrote:Also, maybe hide air meter unless it's value is anything but 20? Haven't worked with SBARINFO in a while, but I remember it being possible with some stuff.

Not gonna bother (even if it is possible in ZScript)
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Postby TaporGaming » Sat Sep 08, 2018 8:45 pm

new plasma ball projectile?
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