No one's ever really been able to do that adequately, and I'd rather spend my time and energy on something else now.ThrashfanBert1994 wrote:hey ImpieTwo, how bout suggestions for later versions like full enemy sprites in rotation time after time, just saying
Operation Body Count - Version 1.0 Release!
-
- Posts: 912
- Joined: Sun Aug 16, 2015 11:52 pm
Re: Operation Body Count - Version 1.0 Release!
-
- Posts: 401
- Joined: Tue Oct 03, 2006 12:21 am
- Location: Israel
Re: Operation Body Count - Version 1.0 Release!
Love this mod, very fast paced, big open spaces, retro nostalgia, meaningful settings, interesting missions, 90s action feel, everything you want from a mindless shooting rampage.
Really well done.
Using Doom art in a TC for me is a no-no, but it's just personal preference, art is too connected to doom and ruins the setting immersion, one can use resources of a more rare shooting oldie. Also agree that indoor areas are a bit hard to navigate, non-linearity itself is fun, but sometimes one feels lost.
Maybe suicider could be scaled in the engine to fit other enemies - taller and thinner.
Underdecoration and underdetail I guess might be intentional to bring an "oldie" feel to it and to resemble the original.
I still love how well defined areas are with relatively little scenery (and simplistic geometry), rooms are logical, have purpose, feel like a real place, I love that, there is quite creativity with the limited scenery which is there...some could use more variants, walls especially as they are tiled in too obvious way.
Some of those simplicities are part of mod's charm though and might even be intentional.
Again, love mods like that.
Really well done.
Using Doom art in a TC for me is a no-no, but it's just personal preference, art is too connected to doom and ruins the setting immersion, one can use resources of a more rare shooting oldie. Also agree that indoor areas are a bit hard to navigate, non-linearity itself is fun, but sometimes one feels lost.
Maybe suicider could be scaled in the engine to fit other enemies - taller and thinner.
Underdecoration and underdetail I guess might be intentional to bring an "oldie" feel to it and to resemble the original.
I still love how well defined areas are with relatively little scenery (and simplistic geometry), rooms are logical, have purpose, feel like a real place, I love that, there is quite creativity with the limited scenery which is there...some could use more variants, walls especially as they are tiled in too obvious way.
Some of those simplicities are part of mod's charm though and might even be intentional.
Again, love mods like that.
-
- Posts: 415
- Joined: Fri Aug 09, 2013 1:43 am
Re: Operation Body Count - Version 1.0 Release!
is Baloch related to Balochistan?
-
- Posts: 912
- Joined: Sun Aug 16, 2015 11:52 pm
Re: Operation Body Count - Version 1.0 Release!
Baloch is a Pakistani surname, that's all I know.Machine-Reaper wrote:is Baloch related to Balochistan?
-
- Posts: 415
- Joined: Fri Aug 09, 2013 1:43 am
Re: Operation Body Count - Version 1.0 Release!
I'm a Pakistani~ImpieTwo wrote:Baloch is a Pakistani surname, that's all I know.
-
- Posts: 533
- Joined: Fri Sep 11, 2015 5:26 am
Re: Operation Body Count - Version 1.0 Release!
hey guys, sorry for long wait. also, i decided to surprise you all with this that no one had able to try this.
although, i decided to help you all guys out with this works i might give you all the help. i hope, you dont mind it
although, i decided to help you all guys out with this works i might give you all the help. i hope, you dont mind it
You do not have the required permissions to view the files attached to this post.
-
- Posts: 23
- Joined: Thu Aug 31, 2017 1:50 pm
- Location: N/A (Subjective)
Re: Operation Body Count - Version 1.0 Release!
Not sure why but the problem resolved itself without any input, something to do with the stairways and computer witchery
-
- Posts: 3
- Joined: Tue Feb 23, 2021 11:19 am
Re: Operation Body Count - Version 1.0 Release!
Resurrecting this old thread just to say that I loved playing this mod, Impie! Thank you so much (and anyone else involved) for taking the time to make it.
I played the original OBC back when it first released. I don't remember much about it, because I was fairly young at the time, but I do recall how terrible it was. So much so that I don't think I even made it past the first or second level because it was so bad. Nonetheless, I remembered the general theme, and how goofy it was. With that in mind, I think you did an amazing job of taking what was fun/funny/ridiculous about the original and turning it into something that someone would actually play.
I especially enjoyed the Lethal Tender map (also a shout out to another terrible game I owned and barely played back in the day). The layout and enemy placements were just so hilariously absurd, and I don't think I've ever laughed so hard while playing a Doom mod.
Question: What are you referencing in that secret portal area of Lethal Tender (with the orcs fighting the terrorists)? I loved it, but it went over my head... I bet it's something obvious, right?
Anyway, thank you again. The Doom modding community is strong because of people like yourself, and now I'm looking forward to checking out everything else you've done! Cheers.
I played the original OBC back when it first released. I don't remember much about it, because I was fairly young at the time, but I do recall how terrible it was. So much so that I don't think I even made it past the first or second level because it was so bad. Nonetheless, I remembered the general theme, and how goofy it was. With that in mind, I think you did an amazing job of taking what was fun/funny/ridiculous about the original and turning it into something that someone would actually play.
I especially enjoyed the Lethal Tender map (also a shout out to another terrible game I owned and barely played back in the day). The layout and enemy placements were just so hilariously absurd, and I don't think I've ever laughed so hard while playing a Doom mod.
Question: What are you referencing in that secret portal area of Lethal Tender (with the orcs fighting the terrorists)? I loved it, but it went over my head... I bet it's something obvious, right?
Anyway, thank you again. The Doom modding community is strong because of people like yourself, and now I'm looking forward to checking out everything else you've done! Cheers.
-
- Posts: 13793
- Joined: Tue Jan 13, 2004 1:31 pm
- Preferred Pronouns: She/Her
Re: Operation Body Count - Version 1.0 Release!
The author went and got himself banned, so you'll have to reach him via other means.