Low-Res DooM

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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Cherno
Posts: 1286
Joined: Tue Dec 06, 2016 11:25 am

Re: Low-Res DooM

Post by Cherno »

Well, to be honest, I don't think that's possible. The vanilla monsters sprites are already fairly low-res and they already look cartoonish with their bulky limbs and heads. To reduce the resolution even further means that to conserve detail, these areas need to be made even mare exaggerrated. Voxel mods that use the vanilla resolution have been attempted in teh past several times but it's just too much work to recreate all frames for all monsters at this resolution with voxels,
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reikall
Posts: 51
Joined: Thu Jun 15, 2017 12:34 pm

Re: Low-Res DooM

Post by reikall »

How long did it take you to make those?
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Cherno
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Joined: Tue Dec 06, 2016 11:25 am

Re: Low-Res DooM

Post by Cherno »

I would say, an hour for simple models like the former humans to two or three hours for the Archvile or Cyberdemon.
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Ezepov
Posts: 28
Joined: Wed Jan 21, 2015 4:23 am

Re: Low-Res DooM

Post by Ezepov »

Image

Low-Res DooM alpha 0.0.1

Knee-Deep in the Dead--98%
The Shores of Hell------84%
Inferno----------------79%
Thy Flesh Consumed----86%

Music DooM Sega 32X (only Knee-Deep in the Dead)
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Cherno
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Joined: Tue Dec 06, 2016 11:25 am

Re: Low-Res DooM

Post by Cherno »

Very good! I might put out a new version of Voxel Chibi , I have some minor stuff that could be added... Like voxel explosions for barrels and projectiles, and of course there are all those decorative sprites not yet converted to voxels... The shotgun animation needs some recoil effect.
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talisa
Posts: 26
Joined: Sun May 13, 2018 2:02 pm

Re: Low-Res DooM

Post by talisa »

just found this a few days ago and must say i absolutely looooooooooove this! <3
especially in combination with voxel-chibi and pcspeaker sounds and NESdoom its just a blast.

its both nostal-gasmic with the low-res look & the delightfully oldschool pc-speaker sounds,
as well as adorably hilarious and cute with the voxel chibi enemies and oversized items :wub:

.

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felt like making my own contribution to help make doom even more low-res.

one thing i personally absolutely love is brightmaps, which allow pixels on textures to glow in the dark.
since brightmaps are super-easy to make, i decided to make those first.

Image
Image
the pack covers all textures that textures that are currently in low-res doom
download brightmaps for low-res doom

just load it after low-res doom and bam, now all lights, computer screens and switches have glowy parts

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i also started on making low-res graphics for the menus, since i didnt like how the menus were still normal-looking

Image
Image

so far ive only finished the main menu and the episode-selection.
I used the ep1 graphic from Ezepov as inspiration for the look of the text
and the menu skulls were taken from one of Ezepov's wall-textures.

ill post a download link once ive at least covered all the menu-graphics :wink:
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talisa
Posts: 26
Joined: Sun May 13, 2018 2:02 pm

Re: Low-Res DooM

Post by talisa »

small update..... skill levels are done:
Image
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talisa
Posts: 26
Joined: Sun May 13, 2018 2:02 pm

Re: Low-Res DooM

Post by talisa »

and low-res status-screen is in too :)

Image

really all thats left to do now is all map-titles of both doom1 & doom2,
so think its complete enough for now that i can release an early version

download lowres menus v0.45

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only thing that im a bit stumped on is replacing the big options logo when inside the options submenu....
i replaced both M_OPTION and M_OPTTTL, yet somehow this menu continues showing the original graphic? :shrug:
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Tormentor667
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Joined: Wed Jul 16, 2003 3:52 am

Re: Low-Res DooM

Post by Tormentor667 »

This is so awesome!
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talisa
Posts: 26
Joined: Sun May 13, 2018 2:02 pm

Re: Low-Res DooM

Post by talisa »

hehe glad you like them :)

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currently working all the map-title graphics:
Image
so far have about half of the doom1 ones done

i also did "THE END" graphics from the end-game screen
Image


ill update the pack when i finish all of the doom1 map-titles ;)
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talisa
Posts: 26
Joined: Sun May 13, 2018 2:02 pm

Re: Low-Res DooM

Post by talisa »

and shazaam, all map-titles for doom1 are done :D



^^^ you can see an in-game example in my last post ^^^

download low-res doom menus v0.7



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now all that remains are the map-title graphics from doom2 :)
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Ezepov
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Joined: Wed Jan 21, 2015 4:23 am

Re: Low-Res DooM

Post by Ezepov »

Nice work, talisa.
But I have problem with brightmaps:
https://s8.hostingkartinok.com/uploads/ ... b71361.jpg
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talisa
Posts: 26
Joined: Sun May 13, 2018 2:02 pm

Re: Low-Res DooM

Post by talisa »

those warnings come up cuz there's no brightmaps for those textures yet cuz you didnt make those particular textures yet
i copied the defs and bm files from another brightmaps pack. once there's brightmaps for those textures the warnings will go away.

.

EDIT: here's a version of the brightmaps pk3 with blank black textures as placeholders for the textures not done yet
download low-res doom brightmaps v1a
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talisa
Posts: 26
Joined: Sun May 13, 2018 2:02 pm

Re: Low-Res DooM

Post by talisa »

(pretty much) full NES-style menus are in! :)
[imgur]https://i.imgur.com/9sVccK1[/imgur]

includes all map-titles from doom1 and doom2,
and both bigfont and smallfont are also fully replaced
[imgur]https://i.imgur.com/RJvDs70[/imgur]

also made a small edit to the end-screen text


there's only a few menu-graphics left that arent re-drawn in the same NES-style

DOWNLOAD LOW-RES MENUS v0.99
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Tormentor667
Posts: 13461
Joined: Wed Jul 16, 2003 3:52 am

Re: Low-Res DooM

Post by Tormentor667 »

Getting better and better, keep it coming :)

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