New features (last update 8.8.2005)

Moderator: GZDoom Developers

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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Post by Graf Zahl »

Randy? Who is Randy?
























:mrgreen:
:P
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David Ferstat
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Post by David Ferstat »

Most of the people on this board seem to be teenagers, so I'd say that most of them are Randy. :)
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Phobus
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Post by Phobus »

Errrr....

Yeah

PRAISE ALL PROGRAMMERS!!!!!111 :rock: :rock: :rock:
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Tormentor667
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Post by Tormentor667 »

Eternity-like water warping?
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Nmn
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Post by Nmn »

Grubber is DA MAN!
Cptschrodinger
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Post by Cptschrodinger »

HAIL GRUBBER!!!
Last edited by Cptschrodinger on Thu May 26, 2005 2:46 pm, edited 1 time in total.
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Graf Zahl
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Post by Graf Zahl »

You know, things would be so much better if this wasn't just an inofficial build... :(
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Graf Zahl
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Post by Graf Zahl »

So, i finally checked out Grubber's code.

The alternate warping looks great. I like it much more than the original so I say keep it.
But the HUD messages on camera textures code has to be completely rewritten. As long as HUD messages are local the current implementation will most definitely be highly problematic.
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Grubber
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Post by Grubber »

I'll rewrite it to make it work in multiplayer, I have an idea how to do it... but if you've got some hints, tell me.
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Graf Zahl
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Post by Graf Zahl »

I'd manage the hud messages differently. Currently they are owned by the status bar and that creates a big problem. To make this work well they probably have to be regular thinkers that attach themselves to the status bar (or canvas or whatever) if they want to be displayed. This should happen per frame and the status bar should reset the attached messages each tick.

As long as HUD messages are managed by the status bar it won't work reliably because by that very definition they are local on each machine.

But this definitely requires some more extensive change about their handling
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Sir_Alien
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Post by Sir_Alien »

Graf Zahl wrote:Randy? Who is Randy?
He's one of the judges on "American Idol."
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Grubber
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Post by Grubber »

@Graf: This is similar to my idea. Thanks anyway.
Lemonzest
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Post by Lemonzest »

is there a change log anywhere of what has changed since 96? or a rough idea, thanks
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Grubber
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Post by Grubber »

Info on first page, source changes in diff.
Lemonzest
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Post by Lemonzest »

hi

i seem to have a problem playing ultimate doom with this new version, when i complete a level it drops to the console saying cant load in_ep13 or something cant remember which. how can i fix this?

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