Go here.Daniel wrote:How about making a text explaining all the new DECORATE commands? It would be very useful. There is a lot of interesting features that we could use, but it is remaining "unknownly" (is this correct?). Btw, there is no need to wait until 96x becomes an official version, and also if it does, the documentation would be already done.
New features (last update 8.8.2005)
Moderator: GZDoom Developers
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That's a start. Also for more advanced usage of the A_Refire and A_WeaponReady codepointers go here and click on the download button.
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Please don't! I still use .96x as my main source port of choice! Although I like GZDoom, my computer isn't so fancy so I don't really play with it as much (and the flat cardboard sprites in OpenGL really puts me off)!Grubber wrote:And I've kinda lost motivation..
I'm sure everyone else here uses .96x a lot too! We all love .96x! Right guys!?
Don't give up, Grubber!
Last edited by Nash on Tue Dec 27, 2005 1:50 pm, edited 1 time in total.
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Can't you still NOT use OpenGL in the port? You can switch to software mode, IIRC.Nash wrote:Please don't! I still use .96x as my main source port of choice! Although I like GZDoom, my computer isn't so fancy so I don't really play with it as much (and the flat cardboard sprites in OpenGL really puts me off)!Grubber wrote:And I've kinda lost motivation..
I'm sure everyone else here uses .96x a lot too! We all love .96x! Right guys!?
Don't give up, Grubber!
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Just in case you misunderstand me; no, I'm not one of those anti-OpenGL purists. I like GZDoom, and most of the time runs smoothly for me. I have no problems with it. It's just that some of the over-detailed wads tend to get unplayable in OpenGL, in which case I use .96x.
The computer at my recording studio is fast enough to run F.E.A.R at maximum details, with volumetric lights turned on, at 1024x768 at about ~60FPS average, so it's not that I'm stuck with crappy hardware. I just don't play Doom at my studio, I only play it at home, but the computer at home isn't so fancy.
I also think about other people whoare unfortunate and cannot run GZDoom, so I try to make sure that whatever I am making is not GZDoom exclusive. That is the main reason why I still prefer .96x as my main port of choice.
Plus Doom was always meant to be a 2-d, software renderer game. My opinion.
Just so you know.
The computer at my recording studio is fast enough to run F.E.A.R at maximum details, with volumetric lights turned on, at 1024x768 at about ~60FPS average, so it's not that I'm stuck with crappy hardware. I just don't play Doom at my studio, I only play it at home, but the computer at home isn't so fancy.
I also think about other people whoare unfortunate and cannot run GZDoom, so I try to make sure that whatever I am making is not GZDoom exclusive. That is the main reason why I still prefer .96x as my main port of choice.
Plus Doom was always meant to be a 2-d, software renderer game. My opinion.
Just so you know.
