
Low Detail Shader
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 526
- Joined: Sun Aug 27, 2006 6:10 am
- Location: some where
Re: Low Detail Shader
thanks~ 

-
- Vintage GZDoom Developer
- Posts: 3178
- Joined: Fri Apr 23, 2004 3:51 am
- Location: Spain
Re: Low Detail Shader
I forgot to mention LZDoom can downscale to 160x100 (custom mode) but the menu is not usable, i tried to fix it without success. I don't think it's even possible in an easy way.
-
- Posts: 526
- Joined: Sun Aug 27, 2006 6:10 am
- Location: some where
Re: Low Detail Shader
for some reason, I was expecting a different kind of low detail shader, like playing software at 320x200 kind of pixelation on high detail like in the dos game. is that still re-creatable?
-
- Posts: 13923
- Joined: Tue Jan 13, 2004 1:31 pm
- Preferred Pronouns: She/Her
Re: Low Detail Shader
This project is really old and not really updated anymore. When it was made, originally, 320x200 was available natively with GZDoom. The localization project put a very unfortunate and sudden stop to that.
I think this might be more up your alley - it gets updates way more often than my project does, and it has a 320x200 emulation that I think you're looking for.
I think this might be more up your alley - it gets updates way more often than my project does, and it has a 320x200 emulation that I think you're looking for.