Also, how would people call the 'normal keys' in a context just like this one? "Regular key", maybe?
BTW, thanks for the English and game design/texting tips so far, pals.
Just "key" is fine. Usually when a specific key is a bit more different, such as an electronic card ("keycard") or the skull keys in Doom, they're referred to as such. Or it could refer to what it may unlock, such as "B.J.'s locker key" unlocking the locker belonging to the poor guy named B.J. who left it in the garage.Ravick wrote:Hum... but, lets say, if a script ramdomly chooses what key would fit the door, so the mapper is unable to know it? He'd only know that it is a key, but not wich one. (Or a similar situation.) I'm aware it may sound just like I'm being stubborn, but I got more curious with the phrase itself then with the use of it in the mod. I mean, I'd be unsure of how to say that if I was having some daily conversation in English.
Also, how would people call the 'normal keys' in a context just like this one? "Regular key", maybe?
BTW, thanks for the English and game design/texting tips so far, pals.



Thanks!Project Dark Fox wrote: Just "key" is fine. Usually when a specific key is a bit more different, such as an electronic card ("keycard") or the skull keys in Doom, they're referred to as such. Or it could refer to what it may unlock, such as "B.J.'s locker key" unlocking the locker belonging to the poor guy named B.J. who left it in the garage.






I did say "at minimum". Who knows what you might do if I don't choose my words carefully?Enjay wrote:I resent that! Only a little? I was aiming for more than that.
