Voxel Chibi Doom! Version 5.2 (Jan 24 2020)

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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Tormentor667
Posts: 13549
Joined: Wed Jul 16, 2003 3:52 am

Re: Voxel Chibi Doom! Update: 10/12/2017

Post by Tormentor667 »

Is someone able to convert the old original PCSpeaker sounds to something that works with sourceports? That would make things perfect if you use ChibiDoom, LowRes Doom and 8bit music :)
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Cherno
Posts: 1321
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Re: Voxel Chibi Doom! Update: 10/12/2017

Post by Cherno »

ArcheKruz wrote:Just as a reminder, you forgot to add A_BossDeath in the Baron's Death state. You might wanna fix that for the next release asap.
Oh, now I know why Phobos Anomaly was alwas bugged :)
Voros wrote:Have you tried quotes? eg

Code: Select all

VILE "\" 2 A_FaceTarget
Edit: what exactly is the error? It seems like you got the results you wanted.
Nevermind, I just used different names for the voxels.
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Ezepov
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Joined: Wed Jan 21, 2015 4:23 am

Re: Voxel Chibi Doom! Update: 10/12/2017

Post by Ezepov »

Cherno, test 8-BIT BLOOD
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Cherno
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Re: Voxel Chibi Doom! Update: 10/12/2017

Post by Cherno »

I was planning to do something like this myself, good to know that someone else has already started it. I'd rather go for a mor uniform pixel size, though.
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Ezepov
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Joined: Wed Jan 21, 2015 4:23 am

Re: Voxel Chibi Doom! Update: 10/12/2017

Post by Ezepov »

Cherno wrote:I'd rather go for a mor uniform pixel size, though.
I agree.
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Cherno
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Re: Voxel Chibi Doom! Update: 10/12/2017

Post by Cherno »

Finally completed the Cyberdemon. He looks like a cuddly teddybear and I just had to give him a nose ring :mrgreen:

Image
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Voros
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Re: Voxel Chibi Doom! Update: 10/12/2017

Post by Voros »

Ad <3 as it may be, I'd personally liked to see it with out a nose ring.
sdk2k9
Posts: 80
Joined: Thu Mar 22, 2012 4:41 pm

Re: Voxel Chibi Doom! Update: 10/12/2017

Post by sdk2k9 »

Chibi Cyberdemon, looks absolutely perfect. Great job. :D
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Cherno
Posts: 1321
Joined: Tue Dec 06, 2016 11:25 am

Re: Voxel Chibi Doom! Update: 10/12/2017

Post by Cherno »

And the last monster (if you don't count hanging Commander Keen who is already somewhat chibi-ish!), the Spider Mastermind! Behold as he/she/it grins devilishly and raises his/her/it's tiny army into the air in anticipation of another plan executed flawlessly! Accurate super chaigun fire optional.

Image
Voros wrote:Ad <3 as it may be, I'd personally liked to see it with out a nose ring.
I guess I could add it as an option :)
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Cherno
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Joined: Tue Dec 06, 2016 11:25 am

Re: Voxel Chibi Doom! Update: 10/12/2017

Post by Cherno »

The next tasks are:
1. Voxelizing the remaining decorations, it's quite a lot.
2. Blood splatters on the wall. I think GZDoom only allows for red blood decals so I have to think of something. The 8bit blood mod has different colors but it's too much blood for my tastes :3:
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Cherno
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Re: Voxel Chibi Doom! Update: v4 10/12/2017

Post by Cherno »

New version is out! v4 is a big update.


Download
voxelchibi_v4.pk3
(Remember to update your bat files since the filename changes every update)

Recommended with Low-Res Doom!

Changelog, from the top of my head:
  • All enemies & items included
  • Added hand&arm to the normal shotgun
  • Added Voxel Chibi options submenu in the game options screen, allowing for various settings.
  • Added the option to show the Cyberdemon with or without nosering (default is with nosering)
  • Enemies explode into a shower of colorful voxels when they die! This is an awesome effect and so far I have not experienced any performance problems. I wouldn't recommend it with the slaughter maps, though. The voxels have a limited lifespan which can be changed in the options menu, along with the option to turn it off altogether so enemies only explode on their XDeath state (killed by rockets and similar).
  • Correct blood colors for Barons, Knights and Cacodemons
  • All GZDoom decals have been made into low-resolution versions, including blood splatters on walls.
  • Baron of Hell's Death state has the A_BossDeath action which was missing
  • Barrels have better animations now.
  • Doomguy's face has been replaced with a proper version.
New and old screenshots:
Screenshots
Spoiler:
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Cherno
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Re: Voxel Chibi Doom! Update: v4 10/16/2017

Post by Cherno »

I noticed an ACS error which I quickly corrected, sorry for any incovenience. Working version reuploaded.
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Ezepov
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Re: Voxel Chibi Doom! Update: v4 10/16/2017

Post by Ezepov »

Image

Very strange blood
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Cherno
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Re: Voxel Chibi Doom! Update: v4 10/16/2017

Post by Cherno »

I can't seem to replicate it and none of the sprites looks like this. Perhaps it's got something to do with GZDoom's decal settings?
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Ezepov
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Joined: Wed Jan 21, 2015 4:23 am

Re: Voxel Chibi Doom! Update: v4 10/16/2017

Post by Ezepov »

Image
I think it the inverted alpha.
Voxel death very cute. Maybe make "brutal death" with big voxels (2:1) an option?

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