Voxel Chibi Doom! Version 5.2 (Jan 24 2020)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 13549
- Joined: Wed Jul 16, 2003 3:52 am
Re: Voxel Chibi Doom! Update: 10/12/2017
Is someone able to convert the old original PCSpeaker sounds to something that works with sourceports? That would make things perfect if you use ChibiDoom, LowRes Doom and 8bit music
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Re: Voxel Chibi Doom! Update: 10/12/2017
Oh, now I know why Phobos Anomaly was alwas buggedArcheKruz wrote:Just as a reminder, you forgot to add A_BossDeath in the Baron's Death state. You might wanna fix that for the next release asap.
Nevermind, I just used different names for the voxels.Voros wrote:Have you tried quotes? egEdit: what exactly is the error? It seems like you got the results you wanted.Code: Select all
VILE "\" 2 A_FaceTarget
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Re: Voxel Chibi Doom! Update: 10/12/2017
Cherno, test 8-BIT BLOOD
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Re: Voxel Chibi Doom! Update: 10/12/2017
I was planning to do something like this myself, good to know that someone else has already started it. I'd rather go for a mor uniform pixel size, though.
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Re: Voxel Chibi Doom! Update: 10/12/2017
I agree.Cherno wrote:I'd rather go for a mor uniform pixel size, though.
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Re: Voxel Chibi Doom! Update: 10/12/2017
Finally completed the Cyberdemon. He looks like a cuddly teddybear and I just had to give him a nose ring
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Re: Voxel Chibi Doom! Update: 10/12/2017
Ad <3 as it may be, I'd personally liked to see it with out a nose ring.
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Re: Voxel Chibi Doom! Update: 10/12/2017
Chibi Cyberdemon, looks absolutely perfect. Great job.
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Re: Voxel Chibi Doom! Update: 10/12/2017
And the last monster (if you don't count hanging Commander Keen who is already somewhat chibi-ish!), the Spider Mastermind! Behold as he/she/it grins devilishly and raises his/her/it's tiny army into the air in anticipation of another plan executed flawlessly! Accurate super chaigun fire optional.
I guess I could add it as an optionVoros wrote:Ad <3 as it may be, I'd personally liked to see it with out a nose ring.
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Re: Voxel Chibi Doom! Update: 10/12/2017
The next tasks are:
1. Voxelizing the remaining decorations, it's quite a lot.
2. Blood splatters on the wall. I think GZDoom only allows for red blood decals so I have to think of something. The 8bit blood mod has different colors but it's too much blood for my tastes
1. Voxelizing the remaining decorations, it's quite a lot.
2. Blood splatters on the wall. I think GZDoom only allows for red blood decals so I have to think of something. The 8bit blood mod has different colors but it's too much blood for my tastes
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- Posts: 1321
- Joined: Tue Dec 06, 2016 11:25 am
Re: Voxel Chibi Doom! Update: v4 10/12/2017
New version is out! v4 is a big update.
Download
voxelchibi_v4.pk3
(Remember to update your bat files since the filename changes every update)
Recommended with Low-Res Doom!
Changelog, from the top of my head:
Screenshots
Download
voxelchibi_v4.pk3
(Remember to update your bat files since the filename changes every update)
Recommended with Low-Res Doom!
Changelog, from the top of my head:
- All enemies & items included
- Added hand&arm to the normal shotgun
- Added Voxel Chibi options submenu in the game options screen, allowing for various settings.
- Added the option to show the Cyberdemon with or without nosering (default is with nosering)
- Enemies explode into a shower of colorful voxels when they die! This is an awesome effect and so far I have not experienced any performance problems. I wouldn't recommend it with the slaughter maps, though. The voxels have a limited lifespan which can be changed in the options menu, along with the option to turn it off altogether so enemies only explode on their XDeath state (killed by rockets and similar).
- Correct blood colors for Barons, Knights and Cacodemons
- All GZDoom decals have been made into low-resolution versions, including blood splatters on walls.
- Baron of Hell's Death state has the A_BossDeath action which was missing
- Barrels have better animations now.
- Doomguy's face has been replaced with a proper version.
Screenshots
Spoiler:
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- Posts: 1321
- Joined: Tue Dec 06, 2016 11:25 am
Re: Voxel Chibi Doom! Update: v4 10/16/2017
I noticed an ACS error which I quickly corrected, sorry for any incovenience. Working version reuploaded.
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Re: Voxel Chibi Doom! Update: v4 10/16/2017
Very strange blood
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- Posts: 1321
- Joined: Tue Dec 06, 2016 11:25 am
Re: Voxel Chibi Doom! Update: v4 10/16/2017
I can't seem to replicate it and none of the sprites looks like this. Perhaps it's got something to do with GZDoom's decal settings?
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- Posts: 28
- Joined: Wed Jan 21, 2015 4:23 am
Re: Voxel Chibi Doom! Update: v4 10/16/2017
I think it the inverted alpha.
Voxel death very cute. Maybe make "brutal death" with big voxels (2:1) an option?