TBH, I was not too satisfied with the previous v3.1.2, so I have introduced some more cool improvements in this new one...

That's all for now my friends... Keep having fun with the mod as usual, OK?README.txt wrote:- Included a new sneaky monster: the Tarantuloomer, a gruesome and horrifying beast that resembles a kind of scrawny zombie with the body and legs of a big spider. This monster is capable of moving away quite quickly and attacks its victims by shooting sticky cobwebs to wrap and immobilize them, and later turning them into its dinner. As if this were not enough, it is also able of occasionally taking large leaps to avoid obstacles or projectiles, although it mostly does so to show off or even intimidate its potential prey. Be especially careful with this huge evil bug because as you attack it with your weapons, the lower its health, the more aggressive it will show. DO NOT use poison-based weapons against it as they will be of no use. Instead (if possible) you should counterattack it with flaming weapons, since fire is its main weak point. In any case, don't let it corner you and eliminate it as soon as you can!
- From now on, the Powder Pistol firearm can be used in dual-wield mode once you get a second unit of this weapon, in a similar manner as with the Mini-Uzis. In this way, your offensive capacity shall be increased considerably and you can even boast of becoming a fearsome gunfighter! Who knows, maybe you might even be known beyond the Parthoris realm... (Well, maybe that sounds a little exaggerated, right?)
- Upgraded the D'Sparil's Staff player weapon with some renewed graphics and improved animations (plus a noticeably bit more powerful primary attack sound than before) giving it a better appearance overall than previous one, although the fire and altfire modes remain practically the same. But don't forget, above all it is still a really powerful weapon that must be used carefully and wisely...
- The chiming sound effect that could be heard some seconds after using a Regeneration Elixir artifact has been removed. (Aside from not really being too necessary, seems that this sound effect was clashing badly with other item pickup sounds while the Elixir's powerup effect remained active; and since GZDoom/LZDoom does not allow switching to another sound channel since this option is actually hard-coded, finally I have chosen to fix somehow this issue taking out the aforementioned sound effect, at least for the moment).
- Updated the HUD for compatibility with the new Powder Pistols' dual-wield mode. And as an addition, the currently selected attack modes for Weregoat Bombs and Magical Spellbinds are now shown textually and more visibly in the HUD. This way, you'll be able to avoid confronting your enemies with attack modes chosen by mistake... Pretty useful, don't you think so?
- Some other minor bugfixes, tweaks and code optimizations.

See you soon, everyone...
