Keep enjoying and having fun, guys!

Woah, very cool! I've added it right now to the first post...GoldenGuard95 wrote:Here, made this for ya, mate. https://www.youtube.com/watch?v=92ewWSH_A5c&t
How strange, I could have sworn that EGP did not incorporate any additional changes in weapons and some other things, but apparently I was wrong...Chairkicker wrote:the readme recommends elf gets pissed as a compatible wad, but loading it breaks the game as elfgp has modifications to weapons. Is there some trick I can do to achieve compatibility, or do I need to find an older version of elfgp?
Thanks, worked like a charm. Is there a reliable method to "clean" other map wads like this to enable compatibility? I'd like to be able to do it myself if possible.Hexereticdoom wrote:How strange, I could have sworn that EGP did not incorporate any additional changes in weapons and some other things, but apparently I was wrong...Chairkicker wrote:the readme recommends elf gets pissed as a compatible wad, but loading it breaks the game as elfgp has modifications to weapons. Is there some trick I can do to achieve compatibility, or do I need to find an older version of elfgp?![]()
Anyway, it doesn't matter anymore, 'cause I have made myself a few changes on the PWAD to make it fully compatible with H-Fantasy or any other Heretic mod, a 'Clean Edition' to be precise... You can download it from the following link:
https://www.mediafire.com/file/wdj5fgu7 ... n.zip/file
(I hope the PWAD's original author, Rottking, doesn't get pissed by this small patched version, all credits keep going entirely to him...)![]()
Keep enjoying and having fun!
For now, I think the best method for that is to edit those maps oneself using the appropiate tool, like the SLADE's internal map editor (which I have used to make the patched PWAD) and then once you open the desired map level, just replace or remove all that external things introduced by the map WAD author that are not part of the original game, which normally are marked by a grey circle with a "?" sign in the map editor.Chairkicker wrote:Thanks, worked like a charm. Is there a reliable method to "clean" other map wads like this to enable compatibility? I'd like to be able to do it myself if possible.
In fact, there is not defined any concrete policy into my released mods or HUDs, because all of them are non-profit and made just for fun. So then if you have prepared a modified edition, you can release it at any time, but it would be very appreciated if you gave the appropriate credits, not only to me but also to those appearing on the credits list included in the README text file of the mod.Chairkicker wrote:Also, what is your policy on modding Hexeretic Fantasy? I've been tweaking the mod for a while now and I'm considering releasing it; though only with your permission of course.
Thanks. It'll be a while, I still have some reworks to do. I plan on overhauling the fiery crystal, adding a new poison AoE attack to the steelfeather rod, and I'll have to do some more tinkering with the hellish ballista. It currently uses the same code as hexen's frost shards to achieve a mid-range spread attack, but since it uses zscript for the code I don't know how to make A_FadeOut and transparency work. I'll figure it out, probably.Hexereticdoom wrote: In fact, there is not defined any concrete policy into my released mods or HUDs, because all of them are non-profit and made just for fun. So then if you have prepared a modified edition, you can release it at any time, but it would be very appreciated if you gave the appropriate credits, not only to me but also to those appearing on the credits list included in the README text file of the mod.
Don't forget that the download link is available at the first post, awaiting patiently for you...- The bestiary has been moderately increased with some new fierce adversaries, and although most of them do not pose a serious threat, they'll be quite annoying in their efforts to get in your way... I bet you would like to know more details about this new batch, so without further ado, here is a brief description of each of them:
- Added a couple of decoration elements that you may find occasionally in your heretical adventures: the hostile Golden Diamond Turret (another one of these evil guardian devices that passively attack intruders, which curiously is made from a mineral that resembles to the well-known Crystal Geodes that you usually use as magic ammunition, and its spawned bolts are also very similar to those of your Elven Wand, so the most advisable thing is to be very careful with all these new sentinel gadgets and destroy them as soon as possible) and the Coloured Crystal Clusters (which fortunately are not hostile like the previous ones, and that on the other hand these rare crystal formations could be seen in certain places, such as mountain passages or abandoned caves; at the same time, it is estimated by some elven wisemen that these presumably valuable crystals could be the main source of those rough gemstones that are used as wealth currency by the Allied Mages... Interesting, isn't it?)
- + Hades Gargoyle (another one of these small monsters which joins the fight, although apparently this one is a bit different since unlike its comrades, it is surrounded by a strange red aura. Some Allied Mages claim that these hellspawns have come from the very Realm of Hades, and for that reason they are called by that name. Watch out for their powerful flaming shots, and get rid of these flying beasts as soon as you can).
+ Butcher Pig (according to our explorer's report, it is a strange kind of bipedal wild boar with orange-ish skin and sharp tusks. At least it is known that it's a pretty primitive being, so it does not have any remarkable special magic powers, or at least it seems so... However, this strange mutant being should not be taken lightly, as it can run very quickly and a careless hunter could become its dinner with great ease. Do not trust yourself too much!)
+ Clay Golem (a quite gruesome, muddy and sticky humanoid monster that defends its territory by throwing harmful clay balls to anyone who gets too near of it. Curiously, it is one of the few enemies that possess the ability to heal themselves over time, and due to its nature as a ground monster, it is totally invulnerable to electric-type attacks. Also, it has a natural resistance to certain elemental and non-elemental attacks, although from what we have been able to find out its only weak point are ice and water elements...)
+ Risen Axe Thrower (a skeletal, cadaverous combatant who has joined D'Sparil's forces and that turns out to be even more aggressive and dangerous than the already known Undead Warriors. It is able to throw its powerful magical axes with great force and speed, so it can cause great damage in a very short time. It is also agile and moves quickly, but if you manage to be even faster and more skilled than itself, you shouldn't have too much trouble killing this despicable monster to send it back to the Underworld).
- Improved general compatibility with the latest Blasphemer wad file release (please just remember that this community-driven project is still under active development, so it's quite likely that some minor graphic glitches still occur; but overall this shouldn't seriously affect gameplay, so you may test it at any time if you want!)
- Some other minor changes, bugfixes, tweaks and code optimizations.
You must open GZDoom's HUD Scaling Options and tweak the Fullscreen HUD override option, then adjust the HUD size pressing Left or Right cursor arrows in the corresponding bar until you find the most appropriate size for your screen resolution.dragomir wrote:Is there any way to increase hud size?i am playing at 1366x768 resolution.The face is too small and i cant see number of shuriken and other numbers cause they are too small.Also any wiki page for items and weapons?
The Keykeeper Talisman, once selected and used, gives you immediately all three colour door keys for the current map you're playing. So then, it is quite useful if you don't find the way to one (or more) of the keys, or if you want to reach the exit sooner than you normally would.dragomir wrote:what does key item do?i used one but nothing happens.its a 3 colored orb necless.