Netronian Chaos V.3.57: The Final, Last, Concluding Update

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Unregret
Posts: 160
Joined: Wed Jan 04, 2023 5:42 am
Preferred Pronouns: He/Him

Re: Netronian Chaos V.3.56: The Final, Last, Concluding Update

Post by Unregret »

Oh man; this mod is really hard.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: Netronian Chaos V.3.56: The Final, Last, Concluding Update

Post by Captain J »

Lowering difficulty or quicksaving might be necessary due to smarter enemies. I did notice my mods' baddies are hard to handle, so you're going to like the next project i'm still brewin'
User avatar
Unregret
Posts: 160
Joined: Wed Jan 04, 2023 5:42 am
Preferred Pronouns: He/Him

Re: Netronian Chaos V.3.56: The Final, Last, Concluding Update

Post by Unregret »

Ooo nice.
User avatar
NikoTheGrunt
Posts: 6
Joined: Wed Oct 11, 2017 6:31 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)
Location: Brazil

Re: Netronian Chaos V.3.57: The Final, Last, Concluding Update

Post by NikoTheGrunt »

Oh my god, LOVE this!!

I love how you used voice clips from various different games.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: Netronian Chaos V.3.57: The Final, Last, Concluding Update

Post by Captain J »

Funnily enough, most of the cast voice clips were from GTA series(technically scooped from one mod called Doom Vercetti). Without the help of vocal volunteers, this mod might've been filled with GTA's hahh

Anyways thank you! Glad you're loving my mod.
User avatar
Disonario
Posts: 5
Joined: Wed Feb 19, 2025 3:10 pm
Preferred Pronouns: He/Him

Re: Netronian Chaos V.3.57: The Final, Last, Concluding Update

Post by Disonario »

im been playin with this mod, and i realy like it, idk if you still taking feedback, but what about a keybind for vacumm mode (i dont know if its already a thing in the mod but in cant see anithing about that, its that possible?
User avatar
PlayerLin
Posts: 585
Joined: Sun Nov 11, 2007 4:20 am
Graphics Processor: nVidia with Vulkan support
Location: XinZhuang, XinBei/New Taipei City(Former Taipei County), Taiwan.

Re: Netronian Chaos V.3.57: The Final, Last, Concluding Update

Post by PlayerLin »

Disonario wrote: Tue Mar 11, 2025 7:36 pm im been playin with this mod, and i realy like it, idk if you still taking feedback, but what about a keybind for vacumm mode (i dont know if its already a thing in the mod but in cant see anithing about that, its that possible?
It already existed, you should found the option in the "mod stuff" sub-menu of main menu if you're using latest version of GZDooM.
Image (It's off by default.)
PatCatz2004
Posts: 75
Joined: Fri Feb 07, 2020 10:05 pm

Re: Netronian Chaos V.3.57: The Final, Last, Concluding Update

Post by PatCatz2004 »

BTW, Captain J.

If ya still able to communicate here, I just wanna tell you something

Apparently Coup De Main addon and Bungle In The Jungle wad are kinda causing errors q q

Return to “Gameplay Mods”