Netronian Chaos V.3.56: The Final, Last, Concluding Update

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Sgt. Ham
Posts: 56
Joined: Wed May 16, 2018 5:53 pm
Location: The land of the living

Re: Netronian Chaos V.3.4: The Final, Last, Concluding Updat

Post by Sgt. Ham »

Huh, usually you'd want to avoid being hit by an Arch-Vile replacement's attack completely. Thanks for the tip and good luck on your future projects, dude!
User avatar
Captain J
 
 
Posts: 16806
Joined: Tue Oct 02, 2012 2:20 am
Discord: DiscussJ#3128
Location: A Year old Pizza Box

Re: Netronian Chaos V.3.4: The Final, Last, Concluding Updat

Post by Captain J »

It's just a matter of the audio queue, really. You can hear its super loud firing sound and it's easy to figure out(while you're taking cover, obviously). Also visuals are there too because the shields stops rotating after the attack.
User avatar
Linz
Posts: 277
Joined: Mon Jun 29, 2020 3:42 pm

Re: Netronian Chaos V.3.4: The Final, Last, Concluding Updat

Post by Linz »

I wonder if someone will do a weapon guide of all of the NC weapons

Would be fun to see

Also the cyro defender is cool,just figured I'd tell you that
User avatar
Captain J
 
 
Posts: 16806
Joined: Tue Oct 02, 2012 2:20 am
Discord: DiscussJ#3128
Location: A Year old Pizza Box

Re: Netronian Chaos V.3.4: The Final, Last, Concluding Updat

Post by Captain J »

Hey, that would be great. Be my guest! Also glad you like the Cryo Defender. The spinning animation was indeed hard to make. I guess it really payed off!
User avatar
Linz
Posts: 277
Joined: Mon Jun 29, 2020 3:42 pm

Re: Netronian Chaos V.3.4: The Final, Last, Concluding Updat

Post by Linz »

Honestly J if this wasn't the final update I would've requested being able to spin the Cyro Defender by holding reload while you have a full mag
User avatar
Captain J
 
 
Posts: 16806
Joined: Tue Oct 02, 2012 2:20 am
Discord: DiscussJ#3128
Location: A Year old Pizza Box

Re: Netronian Chaos V.3.4: The Final, Last, Concluding Updat

Post by Captain J »

You spin the weapon after you either do the Secondary fire mode or finish reloading. So it's not completely invisible.

EDIT: Speaking of Cryo Defender, i've improved the weapon. Yeah, it's an Update!
User avatar
Captain J
 
 
Posts: 16806
Joined: Tue Oct 02, 2012 2:20 am
Discord: DiscussJ#3128
Location: A Year old Pizza Box

Re: Netronian Chaos V.3.4: The Final, Last, Concluding Updat

Post by Captain J »

Image
(special thanks to Skelegant!)

Netronian Chaos: Bungle in the Jungle is now available on Itch.io! It's basically Netronian Chaos' own map pack Skelegant and i made. It provides over 6 maps to enjoy and has awesome boss battles even! Also the update made them bosses even more stronger. So be aware!

Be sure to check out my Itch.io webpage!
User avatar
Linz
Posts: 277
Joined: Mon Jun 29, 2020 3:42 pm

Re: Netronian Chaos V.3.4: The Final, Last, Concluding Updat

Post by Linz »

Can't wait for Netronian The New Chaos
User avatar
Captain J
 
 
Posts: 16806
Joined: Tue Oct 02, 2012 2:20 am
Discord: DiscussJ#3128
Location: A Year old Pizza Box

Re: Netronian Chaos V.3.4: The Final, Last, Concluding Updat

Post by Captain J »

Trust me, i also wish there's more custom map pack dedicated to this real humble mod. Tho i'm just glad Bungle in the Jungle exists!

Anyway i guess the final boss is a bit of an overkill. I decreased the number of his vulcan projectile so you can strafe for a while. Redownload again!
User avatar
Linz
Posts: 277
Joined: Mon Jun 29, 2020 3:42 pm

Re: Netronian Chaos V.3.4: The Final, Last, Concluding Updat

Post by Linz »

Now I wonder J

What are you gonna do now that Netronian Chaos is pretty much finished completely
User avatar
Captain J
 
 
Posts: 16806
Joined: Tue Oct 02, 2012 2:20 am
Discord: DiscussJ#3128
Location: A Year old Pizza Box

Re: Netronian Chaos V.3.4: The Final, Last, Concluding Updat

Post by Captain J »

Gonna concentrate on IRL situations while doing a few things i like: drawing, making animations and doom modding. So the progress might go slower, but soon new mods will be there!
User avatar
openroadracer
Posts: 415
Joined: Mon Sep 23, 2019 1:03 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 7 Professional 64-bit SP1
Graphics Processor: ATI/AMD with Vulkan Support
Location: Martinez, GA, 30907

Re: Netronian Chaos V.3.4: The Final, Last, Concluding Updat

Post by openroadracer »

One thing I have to ask: Did you ever consider making "Netronian-ized" text screens for this mod? Are such text screens already implemented?
User avatar
Captain J
 
 
Posts: 16806
Joined: Tue Oct 02, 2012 2:20 am
Discord: DiscussJ#3128
Location: A Year old Pizza Box

Re: Netronian Chaos V.3.4: The Final, Last, Concluding Updat

Post by Captain J »

You mean the "Netronian" translation of the text screens or something? That might take extra time and people wouldn't understand a thing. Sorry! But i like the idea, though. Of course they do speak their own language, but just not inplemented!
User avatar
Sgt. Ham
Posts: 56
Joined: Wed May 16, 2018 5:53 pm
Location: The land of the living

Re: Netronian Chaos V.3.4: The Final, Last, Concluding Updat

Post by Sgt. Ham »

I think he meant the intermission screens for Doom 1, 2, and maybe Final Doom being changed to be about invading Netronians instead of Demons like in GunCaster and Trailblazer by Pillowblaster.
User avatar
Captain J
 
 
Posts: 16806
Joined: Tue Oct 02, 2012 2:20 am
Discord: DiscussJ#3128
Location: A Year old Pizza Box

Re: Netronian Chaos V.3.4: The Final, Last, Concluding Updat

Post by Captain J »

Okay, that explains a lot. Tho not too sure about this because the mod is meant to be mostly played with doom 2, not with the outdated version that is Doom 1.

Return to “Gameplay Mods”