Following monsters

Moderator: GZDoom Developers

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Your Name Is
Posts: 802
Joined: Sun Oct 31, 2004 5:06 pm
Location: Raleigh, NC

Following monsters

Post by Your Name Is »

I wish there was a way to make friendly monsters follow the player. Also, a getactorhealth(TID) ACS command would be nice
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TheDarkArchon
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Post by TheDarkArchon »

Friendly monsters follow the player? REVERSE IMPSE!!! :P
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Re: Following monsters

Post by Graf Zahl »

Your Name Is wrote:Also, a getactorhealth(TID) ACS command would be nice

GetActorProperty(tid, APROP_Health)
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Your Name Is
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Joined: Sun Oct 31, 2004 5:06 pm
Location: Raleigh, NC

Post by Your Name Is »

OK the first one then, plus one like HL's impulse that returns the data of all on-screen actors (name, health, frame, etc). It would really help in testing.

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