[WIP] Sun Damage Omen : Version 0.7c
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 1776
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Re: [WIP] Sun Damage Omen : Version 0.6i Alpha [BALANCE]
Nice weapons! I think I like the mod's regular shotgun more, though. It's a really nice sprite.
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Re: [WIP] Sun Damage Omen : Version 0.6i Alpha [BALANCE]
Well hello again! I didn't expect so much activity. I'm glad people are still enjoying the mod
As far as news on this mod, I'm keeping things hush-hush as I work on the levels. Not going to say progress has been steady, because unfortunately, Real Life got in the way of some of the mod's progress, but I assure you that I'm still hard at work and have not forgotten about this little project of mine. After the levels are done, I hope to have a separate gameplay mod out and released alongside it.
I'm hoping to have something out, tweaked, and spit-shined by mid to late 2018. Not guaranteed, but that's what I'm hoping for. Thanks for your patience, everyone!
No offense taken it's not most people's tastes.
As far as news on this mod, I'm keeping things hush-hush as I work on the levels. Not going to say progress has been steady, because unfortunately, Real Life got in the way of some of the mod's progress, but I assure you that I'm still hard at work and have not forgotten about this little project of mine. After the levels are done, I hope to have a separate gameplay mod out and released alongside it.
I'm hoping to have something out, tweaked, and spit-shined by mid to late 2018. Not guaranteed, but that's what I'm hoping for. Thanks for your patience, everyone!
As you're probably the biggest influence on this mod, I'm thrilled you like it!breadbagfly wrote:i muted that trailer no fence, but this mods fucking awesome
edit: im most clearly gonna need replay as i cant recall whenever it was 6i i played or earlier, cus of my severely long breaks from doom
No offense taken it's not most people's tastes.
This is killer! I love it when people make mods of mods.TheRailgunner wrote:
Messing around with things and such.
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Re: [WIP] Sun Damage Omen : Version 0.6i Alpha [BALANCE]
Ah, what the hell, since it's Christmas I suppose I could upload the latest version I've been working on.
Version 0.7c
Download: https://drive.google.com/open?id=1uJ7IX ... NT1UZTtLXg
Changelog:
Version 0.7c
Download: https://drive.google.com/open?id=1uJ7IX ... NT1UZTtLXg
Changelog:
Spoiler:Mostly polishing and refinement. The arsenal looks more like classic Doom than when the mod first started. Guess it goes to show you can't reinvent the wheel.
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Re: [WIP] Sun Damage Omen : Version 0.7c
Bug: all the tracer bullets are frozen, from both from the player and enemy attacks.
exept the missiles, fire and railgun shots.
exept the missiles, fire and railgun shots.
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Re: [WIP] Sun Damage Omen : Version 0.7c
everything about this update is gud, the polishing feels okay since the bugs are tweaked. thanks.
- I'm playing the mod and nothing is wrong. (by the way, playing gzdoom on latest stable version)Redead-ITA wrote:Bug: all the tracer bullets are frozen, from both from the player and enemy attacks.
exept the missiles, fire and railgun shots.
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Re: [WIP] Sun Damage Omen : Version 0.7c
Cool!!!
Where are the new sprites coming from? Are they your own creations?
Where are the new sprites coming from? Are they your own creations?
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Re: [WIP] Sun Damage Omen : Version 0.7c
For me the bullet were frozen And i used gzdoom 3.2.4Lime wrote:I'm playing the mod and nothing is wrong. (by the way, playing gzdoom on latest stable version)
Spoiler: Proof about it
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Re: [WIP] Sun Damage Omen : Version 0.7c
This is not a bug, this is intentional.Redead-ITA wrote:For me the bullet were frozen And i used gzdoom 3.2.4Lime wrote:I'm playing the mod and nothing is wrong. (by the way, playing gzdoom on latest stable version)Spoiler: Proof about it
Just kidding. It looks like it's a problem with the fastprojectile class. Yeah, I recommend you use the daily cutting edge builds of GZDoom, that's what I've been using. You can get them here:
https://devbuilds.drdteam.org/gzdoom/
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Re: [WIP] Sun Damage Omen : Version 0.7c
this is pretty great! keep it up! really changes the feel without drastically changing the balance!
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Re: [WIP] Sun Damage Omen : Version 0.7c
not the biggest thing, but, i wouldnt mind the tiny scope on the pistol to be useable
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Re: [WIP] Sun Damage Omen : Version 0.6i Alpha [BALANCE]
DoukDouk wrote: This is killer! I love it when people make mods of mods.
Just gotta replace the remaining four weapons.
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Re: [WIP] Sun Damage Omen : Version 0.7c
MatSilagi asked me to make a video about it and it worth it. I believe the TC will look pretty tight when it's done.
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Re: [WIP] Sun Damage Omen : Version 0.7c
Are you planning to release a weapons/enemies-only version of this mod sometime later? I'd love to run Trailblazer or Final Doomer with the latter.
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Re: [WIP] Sun Damage Omen : Version 0.6i Alpha [BALANCE]
Looks Badassly Hardboiled! However that Lever-Action Shotgun's angle looks lifted too much. Other than that, this is gon' be the Hottest Issue.TheRailgunner wrote:DoukDouk wrote: This is killer! I love it when people make mods of mods.
Just gotta replace the remaining four weapons.
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Re: [WIP] Sun Damage Omen : Version 0.7c
Hey there ...what Happened with the amazing'modern' weapons...are they available somewhere?