At first, 'compact' script 604 like this:
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script 604 (int which)
{
switch(which)
{
case 1:
break;
case 2:
if(patchouliSpellcards>GameSkill()){
SetActorState(0,"DeathExplosion",1);
Delay(210);
Exit_Normal(0);
} else {
delay(56);
SetFont("BIGFONT");
ACS_Terminate(602,0);
HudMessageBold(s:"Spell Break!";HUDMSG_PLAIN,0,CR_WHITE,0.5,0.15,2.00);
patchouliSpellcards++;
}
break;
case 3:
break;
case 4:
if(patchouliSpellcards>GameSkill()){
SetActorState(0,"DeathExplosion",1);
Delay(210);
ACS_Execute(104,0);
}
else {
delay(56);
SetFont("BIGFONT");
ACS_Terminate(602,0);
HudMessageBold(s:"Spell Break!";HUDMSG_PLAIN,0,CR_WHITE,0.5,0.15,2.00);
patchouliSpellcards++;
}
break;
}
}
At second, add OPEN script like this (it will work on any level, but will matter only on Patchouli's one):
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script 31337 OPEN
{
patchouliFight = random(1,5);
}
And script like this (I prefer named scripts, but you may, of course, use generic scripts):
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script "PatchouliFightNum" (void)
{
SetResultValue(patchouliFight);
}
And then, according to following attack transition table,
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NS1->AS->NS2->RT->FB->EM->WE
NS1->PU->NS2->SH->MP->FB->EM
NS1->SH->NS2->AS->WE->LC->MP
NS1->RT->NS2->MF->LC->MP->FB
NS1->MF->NS2->PU->EM->WE->LC
I removed Death states from PatchouliSpellcard and PatchouliSpellcard2, and modified Death states of each other Patchouli actor.
Patchouli:
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Death:
TNT1 A 0 ACS_NamedTerminate("BHI_BossStartAttack",0)
TNT1 A 0 ACS_NamedExecute("BHI_BossStopAttack",0)
PTCH A 0 A_GiveInventory("BulletDeathTrigger",1)
PTCH A 0 ACS_Execute(604,0,1)
PTCH A 0 A_JumpIf(ACS_NamedExecuteWithResult("PatchouliFightNum",0) == 1,"Death1")
PTCH A 0 A_JumpIf(ACS_NamedExecuteWithResult("PatchouliFightNum",0) == 2,"Death2")
PTCH A 0 A_JumpIf(ACS_NamedExecuteWithResult("PatchouliFightNum",0) == 3,"Death3")
PTCH A 0 A_JumpIf(ACS_NamedExecuteWithResult("PatchouliFightNum",0) == 4,"Death4")
PTCH A 0 A_JumpIf(ACS_NamedExecuteWithResult("PatchouliFightNum",0) == 5,"Death5")
Death1:
PTCH ABCDEFGHIJKLM 2 A_FadeOut(0.075)
TNT1 A 0 A_ChangeFlag("SOLID", FALSE)
TNT1 A 30
PTCH A 0 A_SpawnItemEx("PatchouliAgniShine", 0, 0, 0, 0, 0, 0, 0, SXF_TELEFRAG, 0, 0)
Stop
Death2:
PTCH ABCDEFGHIJKLM 2 A_FadeOut(0.075)
TNT1 A 0 A_ChangeFlag("SOLID", FALSE)
TNT1 A 30
PTCH A 0 A_SpawnItemEx("PatchouliPrincessUndine", 0, 0, 0, 0, 0, 0, 0, SXF_TELEFRAG, 0, 0)
Stop
Death3:
PTCH ABCDEFGHIJKLM 2 A_FadeOut(0.075)
TNT1 A 0 A_ChangeFlag("SOLID", FALSE)
TNT1 A 30
PTCH A 0 A_SpawnItemEx("PatchouliSylphaeHorn", 0, 0, 0, 0, 0, 0, 0, SXF_TELEFRAG, 0, 0)
Stop
Death4:
PTCH ABCDEFGHIJKLM 2 A_FadeOut(0.075)
TNT1 A 0 A_ChangeFlag("SOLID", FALSE)
TNT1 A 30
PTCH A 0 A_SpawnItemEx("PatchouliRageTrilithon", 0, 0, 0, 0, 0, 0, 0, SXF_TELEFRAG, 0, 0)
Stop
Death5:
PTCH ABCDEFGHIJKLM 2 A_FadeOut(0.075)
TNT1 A 0 A_ChangeFlag("SOLID", FALSE)
TNT1 A 30
PTCH A 0 A_SpawnItemEx("PatchouliMetalFatigue", 0, 0, 0, 0, 0, 0, 0, SXF_TELEFRAG, 0, 0)
Stop
PatchouliNS2 (note different sub-states order, and parameter of script 604):
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Death:
TNT1 A 0 ACS_NamedTerminate("BHI_BossStartAttack",0)
TNT1 A 0 ACS_NamedExecute("BHI_BossStopAttack",0)
PTCH A 0 A_GiveInventory("BulletDeathTrigger",1)
PTCH A 0 ACS_Execute(604,0,3)
PTCH A 0 A_JumpIf(ACS_NamedExecuteWithResult("PatchouliFightNum",0) == 1,"Death1")
PTCH A 0 A_JumpIf(ACS_NamedExecuteWithResult("PatchouliFightNum",0) == 2,"Death2")
PTCH A 0 A_JumpIf(ACS_NamedExecuteWithResult("PatchouliFightNum",0) == 3,"Death3")
PTCH A 0 A_JumpIf(ACS_NamedExecuteWithResult("PatchouliFightNum",0) == 4,"Death4")
PTCH A 0 A_JumpIf(ACS_NamedExecuteWithResult("PatchouliFightNum",0) == 5,"Death5")
Death3:
PTCH ABCDEFGHIJKLM 2 A_FadeOut(0.075)
TNT1 A 0 A_ChangeFlag("SOLID", FALSE)
TNT1 A 30
PTCH A 0 A_SpawnItemEx("PatchouliAgniShine", 0, 0, 0, 0, 0, 0, 0, SXF_TELEFRAG, 0, 0)
Stop
Death5:
PTCH ABCDEFGHIJKLM 2 A_FadeOut(0.075)
TNT1 A 0 A_ChangeFlag("SOLID", FALSE)
TNT1 A 30
PTCH A 0 A_SpawnItemEx("PatchouliPrincessUndine", 0, 0, 0, 0, 0, 0, 0, SXF_TELEFRAG, 0, 0)
Stop
Death2:
PTCH ABCDEFGHIJKLM 2 A_FadeOut(0.075)
TNT1 A 0 A_ChangeFlag("SOLID", FALSE)
TNT1 A 30
PTCH A 0 A_SpawnItemEx("PatchouliSylphaeHorn", 0, 0, 0, 0, 0, 0, 0, SXF_TELEFRAG, 0, 0)
Stop
Death1:
PTCH ABCDEFGHIJKLM 2 A_FadeOut(0.075)
TNT1 A 0 A_ChangeFlag("SOLID", FALSE)
TNT1 A 30
PTCH A 0 A_SpawnItemEx("PatchouliRageTrilithon", 0, 0, 0, 0, 0, 0, 0, SXF_TELEFRAG, 0, 0)
Stop
Death4:
PTCH ABCDEFGHIJKLM 2 A_FadeOut(0.075)
TNT1 A 0 A_ChangeFlag("SOLID", FALSE)
TNT1 A 30
PTCH A 0 A_SpawnItemEx("PatchouliMetalFatigue", 0, 0, 0, 0, 0, 0, 0, SXF_TELEFRAG, 0, 0)
Stop
Other 10 spell cards:
PatchouliAgniShine:
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Death:
TNT1 A 0 ACS_NamedTerminate("BHI_BossStartAttack",0)
TNT1 A 0 ACS_NamedExecute("BHI_BossStopAttack",0)
PTCH A 0 A_GiveInventory("BulletDeathTrigger",1)
PTCH A 0 ACS_Execute(603)
PTCH A 0 ACS_Execute(604,0,2)
PTCH A 0 A_JumpIf(ACS_NamedExecuteWithResult("PatchouliFightNum",0) == 3,"Death3")
PTCH ABCDEFGHIJKLM 2 A_FadeOut(0.075)
TNT1 A 0 A_ChangeFlag("SOLID", FALSE)
TNT1 A 30
PTCH A 0 A_SpawnItemEx("PatchouliNS2", 0, 0, 0, 0, 0, 0, 0, SXF_TELEFRAG, 0, 0)
Stop
Death3:
PTCH ABCDEFGHIJKLM 2 A_FadeOut(0.075)
TNT1 A 0 A_ChangeFlag("SOLID", FALSE)
TNT1 A 30
PTCH A 0 A_SpawnItemEx("PatchouliWaterElf", 0, 0, 0, 0, 0, 0, 0, SXF_TELEFRAG, 0, 0)
Stop
PatchouliPrincessUndine:
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Death:
TNT1 A 0 ACS_NamedTerminate("BHI_BossStartAttack",0)
TNT1 A 0 ACS_NamedExecute("BHI_BossStopAttack",0)
PTCH A 0 A_GiveInventory("BulletDeathTrigger",1)
PTCH A 0 ACS_Execute(603)
PTCH A 0 ACS_Execute(604,0,2)
PTCH A 0 A_JumpIf(ACS_NamedExecuteWithResult("PatchouliFightNum",0) == 5,"Death5")
PTCH ABCDEFGHIJKLM 2 A_FadeOut(0.075)
TNT1 A 0 A_ChangeFlag("SOLID", FALSE)
TNT1 A 30
PTCH A 0 A_SpawnItemEx("PatchouliNS2", 0, 0, 0, 0, 0, 0, 0, SXF_TELEFRAG, 0, 0)
Stop
Death5:
PTCH ABCDEFGHIJKLM 2 A_FadeOut(0.075)
TNT1 A 0 A_ChangeFlag("SOLID", FALSE)
TNT1 A 30
PTCH A 0 A_SpawnItemEx("PatchouliEmeraldMegalith", 0, 0, 0, 0, 0, 0, 0, SXF_TELEFRAG, 0, 0)
Stop
PatchouliSylphaeHorn:
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Death:
TNT1 A 0 ACS_NamedTerminate("BHI_BossStartAttack",0)
TNT1 A 0 ACS_NamedExecute("BHI_BossStopAttack",0)
PTCH A 0 A_GiveInventory("BulletDeathTrigger",1)
PTCH A 0 ACS_Execute(603)
PTCH A 0 ACS_Execute(604,0,2)
PTCH A 0 A_JumpIf(ACS_NamedExecuteWithResult("PatchouliFightNum",0) == 2,"Death2")
PTCH ABCDEFGHIJKLM 2 A_FadeOut(0.075)
TNT1 A 0 A_ChangeFlag("SOLID", FALSE)
TNT1 A 30
PTCH A 0 A_SpawnItemEx("PatchouliNS2", 0, 0, 0, 0, 0, 0, 0, SXF_TELEFRAG, 0, 0)
Stop
Death2:
PTCH ABCDEFGHIJKLM 2 A_FadeOut(0.075)
TNT1 A 0 A_ChangeFlag("SOLID", FALSE)
TNT1 A 30
PTCH A 0 A_SpawnItemEx("PatchouliMercuryPoison", 0, 0, 0, 0, 0, 0, 0, SXF_TELEFRAG, 0, 0)
Stop
PatchouliRageTrilithon:
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Death:
TNT1 A 0 ACS_NamedTerminate("BHI_BossStartAttack",0)
TNT1 A 0 ACS_NamedExecute("BHI_BossStopAttack",0)
PTCH A 0 A_GiveInventory("BulletDeathTrigger",1)
PTCH A 0 ACS_Execute(603)
PTCH A 0 ACS_Execute(604,0,2)
PTCH A 0 A_JumpIf(ACS_NamedExecuteWithResult("PatchouliFightNum",0) == 1,"Death1")
PTCH ABCDEFGHIJKLM 2 A_FadeOut(0.075)
TNT1 A 0 A_ChangeFlag("SOLID", FALSE)
TNT1 A 30
PTCH A 0 A_SpawnItemEx("PatchouliNS2", 0, 0, 0, 0, 0, 0, 0, SXF_TELEFRAG, 0, 0)
Stop
Death1:
PTCH ABCDEFGHIJKLM 2 A_FadeOut(0.075)
TNT1 A 0 A_ChangeFlag("SOLID", FALSE)
TNT1 A 30
PTCH A 0 A_SpawnItemEx("PatchouliForestBlaze", 0, 0, 0, 0, 0, 0, 0, SXF_TELEFRAG, 0, 0)
Stop
PatchouliMetalFatigue:
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Death:
PTCH A 0 A_GiveInventory("EnemyCounter4",1) // It was in original spell card
TNT1 A 0 ACS_NamedTerminate("BHI_BossStartAttack",0)
TNT1 A 0 ACS_NamedExecute("BHI_BossStopAttack",0)
PTCH A 0 A_GiveInventory("BulletDeathTrigger",1)
PTCH A 0 ACS_Execute(603)
PTCH A 0 ACS_Execute(604,0,2)
PTCH A 0 A_JumpIf(ACS_NamedExecuteWithResult("PatchouliFightNum",0) == 4,"Death4")
PTCH ABCDEFGHIJKLM 2 A_FadeOut(0.075)
TNT1 A 0 A_ChangeFlag("SOLID", FALSE)
TNT1 A 30
PTCH A 0 A_SpawnItemEx("PatchouliNS2", 0, 0, 0, 0, 0, 0, 0, SXF_TELEFRAG, 0, 0)
Stop
Death4:
PTCH ABCDEFGHIJKLM 2 A_FadeOut(0.075)
TNT1 A 0 A_ChangeFlag("SOLID", FALSE)
TNT1 A 30
PTCH A 0 A_SpawnItemEx("PatchouliLavaCromlech", 0, 0, 0, 0, 0, 0, 0, SXF_TELEFRAG, 0, 0)
Stop
PatchouliWaterElf:
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Death:
TNT1 A 0 ACS_NamedTerminate("BHI_BossStartAttack",0)
TNT1 A 0 ACS_NamedExecute("BHI_BossStopAttack",0)
PTCH A 0 A_GiveInventory("BulletDeathTrigger",1)
PTCH A 0 ACS_Execute(603)
PTCH A 0 ACS_Execute(604,0,4)
PTCH ABCDEFGHIJKLM 2 A_FadeOut(0.075)
TNT1 A 0 A_ChangeFlag("SOLID", FALSE)
TNT1 A 30
PTCH A 0 A_SpawnItemEx("PatchouliLavaCromlech", 0, 0, 0, 0, 0, 0, 0, SXF_TELEFRAG, 0, 0)
Stop
PatchouliEmeraldMegalith:
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Death:
TNT1 A 0 ACS_NamedTerminate("BHI_BossStartAttack",0)
TNT1 A 0 ACS_NamedExecute("BHI_BossStopAttack",0)
PTCH A 0 A_GiveInventory("BulletDeathTrigger",1)
PTCH A 0 ACS_Execute(603)
PTCH A 0 ACS_Execute(604,0,4)
PTCH ABCDEFGHIJKLM 2 A_FadeOut(0.075)
TNT1 A 0 A_ChangeFlag("SOLID", FALSE)
TNT1 A 30
PTCH A 0 A_SpawnItemEx("PatchouliWaterElf", 0, 0, 0, 0, 0, 0, 0, SXF_TELEFRAG, 0, 0)
Stop
PatchouliMercuryPoison:
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Death:
TNT1 A 0 ACS_NamedTerminate("BHI_BossStartAttack",0)
TNT1 A 0 ACS_NamedExecute("BHI_BossStopAttack",0)
PTCH A 0 A_GiveInventory("BulletDeathTrigger",1)
PTCH A 0 ACS_Execute(603)
PTCH A 0 ACS_Execute(604,0,4)
PTCH ABCDEFGHIJKLM 2 A_FadeOut(0.075)
TNT1 A 0 A_ChangeFlag("SOLID", FALSE)
TNT1 A 30
PTCH A 0 A_SpawnItemEx("PatchouliForestBlaze", 0, 0, 0, 0, 0, 0, 0, SXF_TELEFRAG, 0, 0)
Stop
PatchouliForestBlaze:
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Death:
TNT1 A 0 ACS_NamedTerminate("BHI_BossStartAttack",0)
TNT1 A 0 ACS_NamedExecute("BHI_BossStopAttack",0)
PTCH A 0 A_GiveInventory("BulletDeathTrigger",1)
PTCH A 0 ACS_Execute(603)
PTCH A 0 ACS_Execute(604,0,4)
PTCH ABCDEFGHIJKLM 2 A_FadeOut(0.075)
TNT1 A 0 A_ChangeFlag("SOLID", FALSE)
TNT1 A 30
PTCH A 0 A_SpawnItemEx("PatchouliEmeraldMegalith", 0, 0, 0, 0, 0, 0, 0, SXF_TELEFRAG, 0, 0)
Stop
PatchouliLavaCromlech:
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Death:
TNT1 A 0 ACS_NamedTerminate("BHI_BossStartAttack",0)
TNT1 A 0 ACS_NamedExecute("BHI_BossStopAttack",0)
PTCH A 0 A_GiveInventory("BulletDeathTrigger",1)
PTCH A 0 ACS_Execute(603)
PTCH A 0 ACS_Execute(604,0,4)
PTCH ABCDEFGHIJKLM 2 A_FadeOut(0.075)
TNT1 A 0 A_ChangeFlag("SOLID", FALSE)
TNT1 A 30
PTCH A 0 A_SpawnItemEx("PatchouliMercuryPoison", 0, 0, 0, 0, 0, 0, 0, SXF_TELEFRAG, 0, 0)
Stop
Please note that I did this editions before I fixed the first issue; so some frame durations there are equal to 0, but should be changed to 1 as I said before.