Touhou Doom - Full Release (V1.24)

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AliciaPendragon
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Re: Touhou Doom - Full Release (V1.24)

Post by AliciaPendragon »

Dunno if you're still working on this or not man. TBH this is one of my favorite doom mods and maps and the thing that got me into Touhou

But I discovered a bug if you run this with The False Angel, as in Sakuya and Patchouli basically freeze up and don't begin their fights. IDK what causes it but figured to let you know.
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ZikShadow
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Re: Touhou Doom - Full Release (V1.24)

Post by ZikShadow »

That sounds like something to bring up to TFA's dev.
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RKD
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Re: Touhou Doom - Full Release (V1.24)

Post by RKD »

Can Touhou Doom be run alongside a weapons mod, though? When I've played it I saw it has custom weapons from 2nd episode onwards, so I assumed it wouldn't work. :?
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ZikShadow
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Re: Touhou Doom - Full Release (V1.24)

Post by ZikShadow »

Yes. There's a couple of commands that the mod comes with that you can turn on to have vanilla weapons drop that gameplay mods could probably intercept. I think it's touhou_doomweapons?
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kadu522
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Re: Touhou Doom - Full Release (V1.24)

Post by kadu522 »

You don't even need to input commands anymore. its just a simple toggle in the mod's options
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RKD
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Re: Touhou Doom - Full Release (V1.24)

Post by RKD »

Cool. Probably next time I play it I'll give it a try
Sfvm-exe
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Re: Touhou Doom - Full Release (V1.24)

Post by Sfvm-exe »

Hey. First of all, nice mod, inspired me to make my own fanmade sequel to go in tandem with a separate mod (Hearts of Demons: Baron to be exact), however I do have a question: How do you add new characters and/or phases? It's really stumping me. Alternatively if you want me to stop making the mod for whatever reason, I can do that too.
Edit: I think I figured it out, but any tips and tricks will be appreciated too.
Sfvm-exe
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Re: Touhou Doom - Full Release (V1.24)

Post by Sfvm-exe »

Sfvm-exe wrote: Wed Nov 08, 2023 5:31 pm Hey. First of all, nice mod, inspired me to make my own fanmade sequel to go in tandem with a separate mod (Hearts of Demons: Baron to be exact), however I do have a question: How do you add new characters and/or phases? It's really stumping me. Alternatively if you want me to stop making the mod for whatever reason, I can do that too.
Edit: I think I figured it out, but any tips and tricks will be appreciated too.
Ok, maybe I should've contacted you on Discord beforehand, but it's a bit too late now to do that without missing context. But if you ever see this and want to discuss this, my discord username is sfvm.exe, all lowercase. Again, sorry I wasted time here instead of on Discord.

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