Touhou Doom - Episode 3.66 (Updated Re-Release)

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Re: Touhou Doom - Episode 3.66 (Updated Re-Release)

Postby Untitled » Fri Mar 15, 2019 7:24 pm

Good news, Episode IV has reached the testing phase.

The bad news: This isn't releasing any time soon, for the following reason: https://imgur.com/a/htxxpjs

More information will soon follow.
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Re: Touhou Doom - Episode 3.66 (Updated Re-Release)

Postby D.Scratch » Fri Mar 15, 2019 8:00 pm

Untitled wrote:Good news, Episode IV has reached the testing phase.

The bad news: This isn't releasing any time soon, for the following reason: https://imgur.com/a/htxxpjs

More information will soon follow.


That's nice, so do you plan to release ep IV with V together?
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Re: Touhou Doom - Episode 3.66 (Updated Re-Release)

Postby Alamo985 » Sat Mar 16, 2019 1:12 am

[/size]
Untitled wrote:Good news, Episode IV has reached the testing phase.

The bad news: This isn't releasing any time soon, for the following reason: https://imgur.com/a/htxxpjs

More information will soon follow.

Sounds like progress has been made. Glad that you're still working on the mod.
By the way, Brutal Doom v21 RC7 and mods that based around them somehow ruined various maps. I've only tested Episode 1 with mods I've mentioned in previous comment. So far I've found Patchy in Stage 4 wasn't spawn and Sakuya froze the entire game when she started attack. I didn't tested Stage 6 and onward yet (sorry, life happened), but looks like you'll have to work a lot more in order to fix the critical bug in Stage 1. I'll try to test more of them and see if anything broke.
Note: According to Arrowood, CoD: Black Warfare v0.5b UP2 - Brutal Version used Brutal Doom RC7 as it's gore core, and maybe that was the reason why, because when I run the same mod but with Vanilla Version, the map worked fine (Sakuya still froze the game, btw)
Funny thing is, Sakuya (soldier) fought herself (maid) in that mod. Isn't that weird?
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Re: Touhou Doom - Episode 3.66 (Updated Re-Release)

Postby Untitled » Sun Apr 21, 2019 9:16 pm

https://imgur.com/a/znvJok4

Anyone who felt Youmu didn't get enough screen time in Episode II, I'm here to inform you she's back.

And if you know the game she's from, then I will say, yes: the grey-scale screenshot implies exactly what you think it implies.

If you don't, then, well, it'll be fun walking into her fight blind. Good luck, she's where the episode actually gets hard.

EDIT: Also general progress report: Episode V - also known as Extra Story - is a little over halfway done, if we discount the writing - I haven't written the cutscenes yet. I've designed the bosses and the arena to fight them in; this should release later this year, barring anything exploding horribly in my face.
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Re: Touhou Doom - Episode 3.66 (Updated Re-Release)

Postby 0.1 » Sun May 12, 2019 5:16 pm

I know you aren't asking, but I have been following this project for awhile and I made an account just now to post this, but if you want to I can beta test the new episode's of touhou doom!
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Re: Touhou Doom - Episode 3.66 (Updated Re-Release)

Postby Dunderbolt » Mon May 13, 2019 2:00 am

Hey! I really enjoy this mod, and I was just wondering what's going on here: https://imgur.com/NGRZNnS

The latest (and most finish-iest) version of Russian overkill seems to no longer work with Touhou DooM. I've tried giving it a look myself, but I'm an absolute rart when it comes to this stuff. The best I can think of is the "TouhouDemons" section, I think. Take that with a grain of a salt, I'm not good at this. If you have a clue I'd appreciate if you can help me fix this
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Re: Touhou Doom - Episode 3.66 (Updated Re-Release)

Postby Untitled » Mon May 20, 2019 2:24 pm

Dunderbolt wrote:Hey! I really enjoy this mod, and I was just wondering what's going on here: https://imgur.com/NGRZNnS

The latest (and most finish-iest) version of Russian overkill seems to no longer work with Touhou DooM. I've tried giving it a look myself, but I'm an absolute rart when it comes to this stuff. The best I can think of is the "TouhouDemons" section, I think. Take that with a grain of a salt, I'm not good at this. If you have a clue I'd appreciate if you can help me fix this


Fixed in the final release - good catch on it being TouhouDemons - basically, the issue is that one of the sprite sets in Russian Overkill, CUBE, is also in Touhou Doom (CUBE), and in this particular case, it's causing an error because one version of them (TD's case) needs rotations and the other (RO's case) does not need rotations.

Speaking of final release, I'm pretty close to finished Touhou Doom. I can't reveal too much (Extra Story is best experienced blind, to say the least), but it shouldn't be too much longer.
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Re: Touhou Doom - Episode 3.66 (Updated Re-Release)

Postby KeksDose » Mon May 20, 2019 2:38 pm

Looking forward to it as much as the Th17 release this year... x]
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