Castlevania: Simon's Destiny [V1.4 OUT!]
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Castlevania: Simon's Destiny
This is... ... beautiful
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Re: Castlevania: Simon's Destiny
Brand new teaser trailer!
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Re: Castlevania: Simon's Destiny [31/10/2017]
If that's definitely the release date then sorry Dusk, but I know my priorities.
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Re: Castlevania: Simon's Destiny
Hey mate.Im new to the forums,but I had to make a profile for the primary reason to cheer you on.I watched Mike Matei (A.K.A MotherF%@ker Mike) from Cinemassacre play through the first level of this and my jaw dropped because when I was a kid back in the old school days of Castlevania and DOS games like DOOM,Hexen,and Blood,I always wished that Konami would make a first person Castlevania game that worked like DOOM.So Im glad that wish sorta came true.I loved the sounds from Symphony Of The Night,the music,the whip&sub weapon mechanics,and the monster animations when I watched Mike play it and I cant wait for the entire deal to be released.I only watched the first level to avoid spoiling too much of the game expectations,but I gotta say awesome job.Keep it up!Batandy wrote:Brand new teaser trailer!
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Re: Castlevania: Simon's Destiny [31/10/2017]
Good thing my Halloween celebration is the weekend right before. I know what I'll be doing all night! Girlfriend not gonna be happy...
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Re: Castlevania: Simon's Destiny [31/10/2017]
Thank you very much!
In the regular difficulty modes, only the Castlevania 1 enemies appear, but if you choose the Blood Moon difficulty, you can experience the game again with a new set of enemies taken from games such as Rondo Of Blood and Symphony Of The Night!
In the regular difficulty modes, only the Castlevania 1 enemies appear, but if you choose the Blood Moon difficulty, you can experience the game again with a new set of enemies taken from games such as Rondo Of Blood and Symphony Of The Night!
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Re: Castlevania: Simon's Destiny [31/10/2017]
The Tenth of Martobrilary! Sweet!
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Re: Castlevania: Simon's Destiny [31/10/2017]
*chokes trying not to cry nostalgia tears*Batandy wrote:Thank you very much!
In the regular difficulty modes, only the Castlevania 1 enemies appear, but if you choose the Blood Moon difficulty, you can experience the game again with a new set of enemies taken from games such as Rondo Of Blood and Symphony Of The Night!
Im ok...i just...really needed that update today.AWESOME!!!
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Re: Castlevania: Simon's Destiny [31/10/2017]
Batandy wrote:Thank you very much!
In the regular difficulty modes, only the Castlevania 1 enemies appear, but if you choose the Blood Moon difficulty, you can experience the game again with a new set of enemies taken from games such as Rondo Of Blood and Symphony Of The Night!
-Putting this mod in Doom December this year- Well I know what I'll be starting for Doom December
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Re: Castlevania: Simon's Destiny [31/10/2017]
I thought about AVGN and the whole time I 1st saw this. Just watched(20% of..) Matei's video, he's taking a soft approach and ... the game is exactly what i would imagine it would be . really spot on combo between music + enviro + interface. Downside - I would NOT notice when I change the secondary. 100% Picking up knife or holy water is not noticeable enough. Please make more of an indication when the secondary is changed.Hey mate.Im new to the forums,but I had to make a profile for the primary reason to cheer you on.I watched Mike Matei (A.K.A MotherF%@ker Mike) from Cinemassacre play through the first level of this and my jaw dropped because when I was a kid back in the old school days of Castlevania and DOS games like DOOM,Hexen,and Blood,I always wished that Konami would make a first person Castlevania game that worked like DOOM.So Im glad that wish sorta came true.I loved the sounds from Symphony Of The Night,the music,the whip&sub weapon mechanics,and the monster animations when I watched Mike play it and I cant wait for the entire deal to be released.I only watched the first level to avoid spoiling too much of the game expectations,but I gotta say awesome job.Keep it up!
Also, Matei's video shows that the player/actor is not tall enough. It looks like he is shorter than a standing candle-stand. Anyone else notice this?
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Re: Castlevania: Simon's Destiny [31/10/2017]
Any possibility of a Zandronum version for co-op support?
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Re: Castlevania: Simon's Destiny [31/10/2017]
That's very unlikely, tons of stuff would have to be reworked starting from the maps, which aren't really "co-op friendly"∞Phantasm wrote:Any possibility of a Zandronum version for co-op support?
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Re: Castlevania: Simon's Destiny [31/10/2017]
Ah, that sucks but I hear ya. Thought maybe it would be fine as-is for a 2-Player run-through on higher difficulties.Batandy wrote:That's very unlikely, tons of stuff would have to be reworked starting from the maps, which aren't really "co-op friendly"∞Phantasm wrote:Any possibility of a Zandronum version for co-op support?
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Re: Castlevania: Simon's Destiny [31/10/2017]
Hasn't online multiplayer ruined enough things already?∞Phantasm wrote:Any possibility of a Zandronum version for co-op support?