Castlevania: Simon's Destiny [V1.4 OUT!]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]
Hey, word on this is spreading fast, now Vinny has streamed it too!
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Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]
Man, why is it that whenever I want Joel to try something Vinny beats him to it? First Mr. Bones, now this. I guess I'll wait until it's on Youtube, even though his past Doom streams have been infuriating at points.
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Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]
Hey, I just downloaded this, and I'm really enjoying it.
Stupid question, is it possible to switch from the time stopping thing back to the daggers, or will I need to pick up another dagger pickup?
Stupid question, is it possible to switch from the time stopping thing back to the daggers, or will I need to pick up another dagger pickup?
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Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]
You have to pick another one, because you can only hold one subweapon like in the original gameFamix wrote:Hey, I just downloaded this, and I'm really enjoying it.
Stupid question, is it possible to switch from the time stopping thing back to the daggers, or will I need to pick up another dagger pickup?
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Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]
I'd like to see some sort of visual cue to the whip's range.
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Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]
I've also been thinking about that, and I was wondering if it could be done like it is in Skelegant's Dio mod. Each part of the chain acts like a still projectile fired by the player, so the end of that chain signifies the end of the hitbox. The only issue is that the leather whip you start with might look a little silly if you tried to segment it like that.
On a similar note, I found the mummies very frustrating to fight because I could barely see their projectiles (also because I shouldn't have picked up that knife outside their chamber but details). I think it might help if they were just a row of mummy-colored particles or something along those lines.
On a similar note, I found the mummies very frustrating to fight because I could barely see their projectiles (also because I shouldn't have picked up that knife outside their chamber but details). I think it might help if they were just a row of mummy-colored particles or something along those lines.
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Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]
I am not able to get this to work on Mac (High Sierra). I have all my IWADs located in . The GZDoom.app & .ipk3 is located in . The IWAD selection screen does not list the Castlevania mod in there. Am I missing a step to install for Mac?
Code: Select all
~/Library/Application Support/gzdoom
Code: Select all
/Applications/GZDoom
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Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]
I don't know because i don't own a Mac, if somebody else can answer it would be really helpful, but still, are you using the latest Gzdoom version?mfsg7kxx wrote:I am not able to get this to work on Mac (High Sierra). I have all my IWADs located in. The GZDoom.app & .ipk3 is located inCode: Select all
~/Library/Application Support/gzdoom
. The IWAD selection screen does not list the Castlevania mod in there. Am I missing a step to install for Mac?Code: Select all
/Applications/GZDoom
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Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]
I'm using g3.2.1I don't know because i don't own a Mac, if somebody else can answer it would be really helpful, but still, are you using the latest Gzdoom version?
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Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]
I get this error every time I try to run it.
"Execution could not continue.
Script error, "Castlevania.pk3:dec_weps" line 22:
Sprite names must be exactly 4 characters"
What do?
"Execution could not continue.
Script error, "Castlevania.pk3:dec_weps" line 22:
Sprite names must be exactly 4 characters"
What do?
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Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]
i think this is an amazing mod. now that i've said that, i think it's kind of insane that the zombies can kill you within about 2 seconds even on the easiest mode by draining your life almost instantly. that doesn't really represent those enemies in any of the old school CV games, at all. also it seems too hard to kill the bats with the whip for some reason.
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Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]
Is there anywhere I can listen to the soundtrack? It's so catchy. 

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Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]
Get the latest gzdoom versionMrJibs wrote:I get this error every time I try to run it.
"Execution could not continue.
Script error, "Castlevania.pk3:dec_weps" line 22:
Sprite names must be exactly 4 characters"
What do?
Check the readme file, it has the links and names of the musicFamix wrote:Is there anywhere I can listen to the soundtrack? It's so catchy.
Vinny recently streamed the whole game, check it out
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Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]
I finally got it working for Mac. I had to unzip the ipk3 file and then move the WAD file out of it into
So I gotta say man, this is one of the best games I've ever played that's FPS-ish. EVERYTHING is perfect about this game. And it's hard as can be even on Half Moon setting. Great work developer!
Code: Select all
~/Library/Aplication Support/gzdoom
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Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]
Thank you for telling me that, i'll be able to help other Mac usersmfsg7kxx wrote:I finally got it working for Mac. I had to unzip the ipk3 file and then move the WAD file out of it intoSo I gotta say man, this is one of the best games I've ever played that's FPS-ish. EVERYTHING is perfect about this game. And it's hard as can be even on Half Moon setting. Great work developer!Code: Select all
~/Library/Aplication Support/gzdoom

Fantastic review by MrIcarus!
