Castlevania: Simon's Destiny [V1.4 OUT!]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Castlevania : Simon's Destiny
Someone finally does the Castlevania TC I've been looking for for Doom and it has to be you Batandy ? You don't want people to be working right ? Well as always it looks absolutely amazing. The Chapel looks even more stunning than the first level, the lighting and textures in it are fantastic
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Re: Castlevania : Simon's Destiny
While that would be absolutely amazing I think it's a project that would require at least 5-10 people to work on. Although I guess using HUBs would help. I don't know if you can make only HUB maps though in ZDoom =/insightguy wrote:2:03 WALL CHICKEN!Batandy wrote:
P.S. Do you plan on doing symphony of the night after this?
by any chance, what did you take more inspiration from: pink baron's nightmare of sin, Combinekeegan's GMOTA or just straight up the original castlevania?
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Re: Castlevania : Simon's Destiny
Thank you very much, yeah i prefer to work alone on this, i'm pretty confident that i can complete it in no time, after the amount of work i'm putting in GS nothing scares me anymoreDevilBlackDeath wrote:Someone finally does the Castlevania TC I've been looking for for Doom and it has to be you Batandy ? You don't want people to be working right ? Well as always it looks absolutely amazing. The Chapel looks even more stunning than the first level, the lighting and textures in it are fantastic
Nah, i actually think it's way easier than working on GS2 for example, which is why i decided to develop it as a side projectDevilBlackDeath wrote: While that would be absolutely amazing I think it's a project that would require at least 5-10 people to work on. Although I guess using HUBs would help. I don't know if you can make only HUB maps though in ZDoom =/
Edit: Sorry i'm dumb, didn't notice you were talking about SOTN, then you're absolutely right, it would be a huge task that would require a full team
Intermission map!
Last edited by Batandy on Mon Sep 11, 2017 9:55 am, edited 4 times in total.
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Re: Castlevania: Simon's Destiny
Batandy, this is brilliant
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Re: Castlevania: Simon's Destiny
Oh, this is shaping up to be an excellent mod alright. Great job as always, Batandy!
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Re: Castlevania : Simon's Destiny
Oh by working I didn't mean with you ! I meant you want to prevent people working It's gonna be Doom Shareware release all over again ehehBatandy wrote:Thank you very much, yeah i prefer to work alone on this, i'm pretty confident that i can complete it in no time, after the amount of work i'm putting in GS nothing scares me anymoreDevilBlackDeath wrote:Someone finally does the Castlevania TC I've been looking for for Doom and it has to be you Batandy ? You don't want people to be working right ? Well as always it looks absolutely amazing. The Chapel looks even more stunning than the first level, the lighting and textures in it are fantastic
Nah, i actually think it's way easier than working on GS2 for example, which is why i decided to develop it as a side projectDevilBlackDeath wrote: While that would be absolutely amazing I think it's a project that would require at least 5-10 people to work on. Although I guess using HUBs would help. I don't know if you can make only HUB maps though in ZDoom =/
Edit: Sorry i'm dumb, didn't notice you were talking about SOTN, then you're absolutely right, it would be a huge task that would require a full team
Intermission map!
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Re: Castlevania : Simon's Destiny
Oh lol,i got it now, thanksDevilBlackDeath wrote: Oh by working I didn't mean with you ! I meant you want to prevent people working It's gonna be Doom Shareware release all over again eheh
Fancy new menu
Last edited by Batandy on Mon Sep 11, 2017 9:55 am, edited 1 time in total.
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Re: Castlevania: Simon's Destiny
Can't wait till you release this. Everyone would be able to create their own castlevania fangame based on your mod. Good luck.
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Re: Castlevania: Simon's Destiny
True that ! As long as Batandy is ok with it though, it's his baby after all ! Although all it would take would be to release this as a gameplay mod withou map, and to create maps adapted from other Castlevania games ^^ Is the whip sprite by you btw ? It looks amazing and I wonder how theartist did it =OCaleb26 wrote:Can't wait till you release this. Everyone would be able to create their own castlevania fangame based on your mod. Good luck.
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Re: Castlevania: Simon's Destiny
I'm okay with making other Castlevania wads with this one as a base.DevilBlackDeath wrote:True that ! As long as Batandy is ok with it though, it's his baby after all ! Although all it would take would be to release this as a gameplay mod withou map, and to create maps adapted from other Castlevania games ^^ Is the whip sprite by you btw ? It looks amazing and I wonder how theartist did it =OCaleb26 wrote:Can't wait till you release this. Everyone would be able to create their own castlevania fangame based on your mod. Good luck.
The whip isn't mine, it's an awesome creation by Mike12
Working on Stage 3!
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Re: Castlevania: Simon's Destiny
Well my my my, this guy is talented when it comes to Doom weapons it seems ^^ Urgh, everyt time you post a picture of any of your mod it teases me so much.Batandy wrote:I'm okay with making other Castlevania wads with this one as a base.DevilBlackDeath wrote:True that ! As long as Batandy is ok with it though, it's his baby after all ! Although all it would take would be to release this as a gameplay mod withou map, and to create maps adapted from other Castlevania games ^^ Is the whip sprite by you btw ? It looks amazing and I wonder how theartist did it =OCaleb26 wrote:Can't wait till you release this. Everyone would be able to create their own castlevania fangame based on your mod. Good luck.
The whip isn't mine, it's an awesome creation by Mike12
Working on Stage 3!
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Re: Castlevania: Simon's Destiny
You can move while whipping without jumping?
Unacceptable.
Unacceptable.
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Re: Castlevania: Simon's Destiny
This is a really well done Total Conversion and it is interesting to see how you handle the platform jumping parts as well as the weapons from the NES games.
I played some of the NES games but I sadly was never that good at them.
I played some of the NES games but I sadly was never that good at them.
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Re: Castlevania: Simon's Destiny
this looks really excellent. can't wait to try it