


I notice flats and doors show up but not textures. Please help, I need to brush up on my map-making skills before I start making custom textures. I know how to define and import my own textures but for now I just want to use the defaults.
It looks like flats and upper textures are showing, and everything missing is a middle texture.Voros wrote:For starters, check if the textures are in upper, middle or lower texture.
I have both DOOM and DOOM2 WADs loaded as resources in my Doom Builder project file, plus my own PK3 with a few original assets.Kappes Buur wrote:From viewtopic.php?f=3&t=57755 I take it that your map is for DOOM2 MAP01, but you are using textures from DOOM. Presumanly you load DOOM.WAD as a resource in your editor. Doing this will allow you to see the DOOM textures when you run the map from the editor. I just find it strange that you managed to not use a DOOM2 texture.
Now, running the map in GZDoom, do you also load DOOM.WAD as a resource?
As an alternative solution you could paste SargeBaldy's Doom Textures For Doom II into your pwad and you would see the missing textures. Unless of course I interpret your problem wrongly.
To clarify this point, if you've loaded both Doom1 and Doom2 in GZDoomBuilder as resources, then you'll be able to build maps with textures from both games.vAethor wrote:I have both DOOM and DOOM2 WADs loaded as resources in my Doom Builder project file, plus my own PK3 with a few original assets.Now, running the map in GZDoom, do you also load DOOM.WAD as a resource?
I am not sure about what you mean by loading DOOM.WAD as a resource in GZDoom. I have four IWADs, two of which are Doom and Doom 2. I always pick Doom 2 to test my own WADs that have original maps.
Welp, that did it. I removed Doom.wad from my resources list (it was just a compulsive practice to include both IWADs as a resource, it actually never occurred to me they didn't share the same assets.Caligari87 wrote:vAethor wrote: To clarify this point, if you've loaded both Doom1 and Doom2 in GZDoomBuilder as resources, then you'll be able to build maps with textures from both games.
HOWEVER, GZDoom only loads one IWAD, probably Doom2 in this case. Even if the texture from Doom1 looks the same, it may be named different and since the Doom1 textures aren't loaded the game displays the "missing texture" texture instead.