QC:DE v2.7 is out! (With 100% more Dusk Dude)

For Total Conversions and projects that don't otherwise fall under the other categories.
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Naniyue
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Re: [WIP] Quake Champions: Doom Edition

Post by Naniyue »

There hasn't been a single mod you've been involved in that I did not like. The trend continues!!! :D
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Captain J
 
 
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Re: [WIP] Quake Champions: Doom Edition

Post by Captain J »

DBThanatos wrote:And here's a new champ. Because it's time I show some more details

Oh wow, now that's interesting looking ork-ish guy right there! Looks very promising.
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SoundOfDarkness
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Re: [WIP] Quake Champions: Doom Edition

Post by SoundOfDarkness »

Release the damn thing already or you will be telefragged. :twisted:
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DBThanatos
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Re: [WIP] Quake Champions: Doom Edition

Post by DBThanatos »

Fan favorite, now seen in 1st person, with details
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Captain J
 
 
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Re: [WIP] Quake Champions: Doom Edition

Post by Captain J »

Looks like she's the fragile but agile speedy girl!
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DBThanatos
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Re: [WIP] Quake Champions: Doom Edition

Post by DBThanatos »

She was waaaay more fragile before but recently we aligned (thanks to some streams sneak peeks) the stacks to what QC was going to release in the patch in the future (which was released yesterday).

She used to be 75hp/50ap max. Now she's 100/75.
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DBThanatos
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Re: [WIP] Quake Champions: Doom Edition

Post by DBThanatos »

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Jeimuzu73
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Re: [WIP] Quake Champions: Doom Edition

Post by Jeimuzu73 »

Nice additions to the roster so far, DBT. I have some suggestions for some more (mostly from other mods):
Spoiler:
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Captain J
 
 
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Re: [WIP] Quake Champions: Doom Edition

Post by Captain J »

DBThanatos wrote:*Doom slayer vid*
Eyup. He's one mute tough-ass mofo, alright! :O
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Asenji
Posts: 22
Joined: Sun Sep 11, 2016 2:11 pm

Re: [WIP] Quake Champions: Doom Edition

Post by Asenji »

I think the Doom Slayer's grenade icon should be modeled after its appearance from Doom 2016 but that is just me. Keep up the awesome work as usual.
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PillowBlaster
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Joined: Sun Jan 24, 2010 2:55 pm

Re: [WIP] Quake Champions: Doom Edition

Post by PillowBlaster »

Jeimuzu73 wrote:Nice additions to the roster so far, DBT. I have some suggestions for some more (mostly from other mods):
I feel it's a bit early to suggest characters from other mods, when it only scratches the surface of actual quake champions.
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DevilBlackDeath
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Re: [WIP] Quake Champions: Doom Edition

Post by DevilBlackDeath »

PillowBlaster wrote:
Jeimuzu73 wrote:Nice additions to the roster so far, DBT. I have some suggestions for some more (mostly from other mods):
I feel it's a bit early to suggest characters from other mods, when it only scratches the surface of actual quake champions.
Don't know ! I don't feel like they did such an amazing job with those champions anyway, the mod already contain the most "charismatic" and fun ones if you ask me, but that's just me ^^ So having it become the Quake Champions equivalent of classic Doom feels kinda fun, except there's a much more interesting and bigger roster of character to pick from (all Bethesda had to work with was the Ranger, Doomguy and Blazko, they could have made the roster a Smash-Bros equivalent of iD yet they didn't and ruined it with the F2P/microtransactions from what I have seen in the open alpha menus).

But yeah I can definitely see more QC characters for people who like them ^^

Speaking of a Smash-Bros like roster, noone ever started a mash-up of id characters mod for Doom ? Samsara is the closest thing that comes to mind but there's no villains and it's not restricted to id but to old school shooters. Boy now that would be awesome to have a various roster of id characters, all with their own abilities and weapons :D
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DBThanatos
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Re: [WIP] Quake Champions: Doom Edition

Post by DBThanatos »

Well, we're far from showing all the champions available ;)

I appreciate the suggestions, but adding more classes than what we already have, is not something we'll do currently.

But let's continue showing champs

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Cryomundus
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Re: [WIP] Quake Champions: Doom Edition (Inquisitor reveal p

Post by Cryomundus »

If there's one thing I could suggest, it would be to "unhand" the few weapons that still have doomguy's hands holding up the weapons, especially if you really want to sell that whole "playing as a different character" bit. I know it's a pretty minor thing, but it's really weird to see you selecting the "Inquisitor", who's clearly a robot, and then suddenly see human hands when you've got the machine gun.
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Captain J
 
 
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Re: [WIP] Quake Champions: Doom Edition (Inquisitor reveal p

Post by Captain J »

Oh yeah. The Order are indeed a group of nasty baddies and Inquisitor is the most baddest. And yeah, i hope every weapon will have no arms, so we can imagine their own arms!

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