QC:DE v2.7 is out! (With 100% more Dusk Dude)

For Total Conversions and projects that don't otherwise fall under the other categories.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

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Captain J
 
 
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Re: [WIP] Quake Champions: Doom Edition

Post by Captain J »

It's good to be back home... Again!
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SHayden
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Re: [WIP] Quake Champions: Doom Edition

Post by SHayden »

Holy shit, quake II :wub:
Gideon020
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Re: [WIP] Quake Champions: Doom Edition

Post by Gideon020 »

Neat, another way to play Slipgate Complex.
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DBThanatos
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Re: [WIP] Quake Champions: Doom Edition

Post by DBThanatos »

Oh my. How is it possible I didnt know of this wad! Gotta give it a shot!
Gideon020
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Re: [WIP] Quake Champions: Doom Edition

Post by Gideon020 »

DBThanatos wrote:Oh my. How is it possible I didnt know of this wad! Gotta give it a shot!
Been playing it with the old Quake Ultra Mod, found said wad by way of the Quake Ultra mod.
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DBThanatos
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Re: [WIP] Quake Champions: Doom Edition

Post by DBThanatos »

This should really not come as a surprise. Quite a few guessed this was coming :D

It's all about quake mate!

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Captain J
 
 
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Re: [WIP] Quake Champions: Doom Edition

Post by Captain J »

BTSX 'n Quake 4 combination for glory!!
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Mr.Enchanter
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Re: [WIP] Quake Champions: Doom Edition

Post by Mr.Enchanter »

Is the crouch-slide a passive or is it a universal ability for all champions?
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DBThanatos
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Re: [WIP] Quake Champions: Doom Edition

Post by DBThanatos »

That's a passive exclusive of Kane.
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insightguy
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Re: [WIP] Quake Champions: Doom Edition

Post by insightguy »

Is there a mode that mashes all the quake 1, 2, and 4 enemies in one massive disorganized mess? That would be fun!
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Nems
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Re: [WIP] Quake Champions: Doom Edition

Post by Nems »

insightguy wrote:Is there a mode that mashes all the quake 1, 2, and 4 enemies in one massive disorganized mess? That would be fun!
Gotta second this question. Having all of that mixed with Doom monsters would give it a(n) "idverse is collapsing upon itself" vibe, which I kind of like.

I mean, I'm still gonna play it even if that ain't happening. :P I'm pretty hyped about this mod. <3
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insightguy
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Re: [WIP] Quake Champions: Doom Edition

Post by insightguy »

Nems wrote:Having all of that mixed with Doom monsters would give it a(n) "idverse is collapsing upon itself" vibe, which I kind of like.
To really add to that vibe, you would want to add nazis from wolfenstein(maybe from brautworst?), post-apocalyptic mutants from rage and the Doom 4 monsters (From D4T maybe?). Now the universe is legitimately imploding.
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SiFi270
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Re: [WIP] Quake Champions: Doom Edition

Post by SiFi270 »

And the mastermind behind it all is...
Spoiler:
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DBThanatos
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Re: [WIP] Quake Champions: Doom Edition

Post by DBThanatos »

insightguy wrote:Is there a mode that mashes all the quake 1, 2, and 4 enemies in one massive disorganized mess? That would be fun!
Yes, there is.


And here's a new champ. Because it's time I show some more details

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D3athStalker
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Re: [WIP] Quake Champions: Doom Edition

Post by D3athStalker »

Can't wait for this. Even as a jaded Doom player who can't even finish a quarter of a megawad, this will definitely make me finish one.

Would love to see Lo Wang with Nobitsura Ka-Ge as an active powerup :D

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