but... i found a bug.
Spoiler:The grenade is STUCK in that section of the ceiling. If it bounces on the high part THEN bouncing there, it explodes. Fine.
But if i throw it exactly on that spot, it gets glued and explodes after a while.
Spoiler:The grenade is STUCK in that section of the ceiling. If it bounces on the high part THEN bouncing there, it explodes. Fine.
Spoiler: SidenoteCapturing the pure adrenaline I get when it switches to Batou's POV as he mows down Yakuza is something I wanted to do with this mod. And I think I've come pretty close.
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--Removed strange message popping up in between levels. It was a debug thing of me trying to figure out dodge rolls.
--Fixed crash when you respawn in Co-op.
I've been heavily considering having backpacks being rarely (like, 5% or lower) replaced with a upgrade. I don't want to go overboard on upgrade spawns, however; the upgrades are cool, and I still wanted to have them to have a very video-gamey aspect to it, but too many of them total circumvents the challenge of the mod and them being rare makes them much more valuable. You are meant to only get a few...and almost never all of them. Having 1 gun fully upgraded makes that gun incredibly powerful so having all the guns being fully upgraded is just...adun87 wrote: EDIT: i played this more, and i'm wondering if you're considering adding more ways to upgrade weapons? Lots of mapsets don't have plentiful chainsaws.
Good ol' Doom PhysX™. I can't promise anything, but I'll see if I can do something about this. It has to do with the casings spawning inside the decorations which causes the engine bounce code to freak out. I think. I'll mess with some stuff.RastaManGames wrote:I found little and necessary bug. Or this is a feathure?
Have dual starting SMG's instead? Or give it (the SMG) Ripper projectiles to represent some kind of specialist ammunition?Brohnesorge wrote:
Anyway, I'm putting the finishing touches on Update 3, and expect it to be out late tonight or tomorrow, if everything goes as planned. But I've created a little poll about the Carbine's balance, and it's not for the coming Update 3, but rather Update 4. I just feel that the Carbine is strong enough that the SMG just isn't a viable option, but it could just be me, so I'm asking for some outside input. So please vote.
Granted, realistically, yeah carbines are a lot stronger then SMGs so...
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-The Eye
--Slot 8 Demon Weapon: The Eye added!
--Has a chance to spawn over the BFG, and starts unloaded.
--Need to be reloaded with your blood, doing sizable damage. 20 HP for 1 Shot.
--Kills anything, including Spiderdemons and Cyberdemons, in one shot.
--Shots can be stacked up.
-Baikal MP-133
--Fixed ADS flag not clearing when switching out weapon.
-Melee
--Made grenade throwing faster
--Fixed sound issues
-Misc
--Casings should no longer get stuck in decorations.
--Backpacks have a low chance to be upgrades instead.
--M_DOOM added!
--Terrain effects added!
--Embers added to explosions.
--Quake effects added to explosions.
--FONT!