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Gameplay -Starting weapons now have different equipment loadouts -Sidearms are now selected in the options menu before a game! -P90 class added! -Shell types added! -Altfire on most weapons is now ADS -Alternate weapon options added! -Tactical Gear added! -Can quick throw stun grenades by holding the grenade button! -New HUD! -Blue armor DR incresased slightly -Bullet damage reworked to follow some actual maths -Grenade throwing is now slightly faster -Dodge roll changed to a dash -Shell boxes now spawn with loose rounds -Shell boxes can now be for any shell type -Backpacks no longer have a chance to be upgrades -Weapon drops have a very small chance to spawn upgrades -Increased jump height -Armor bonues now have the same DR as green armor -Weapon drops no longer give ammo. Instead spawn ammo nearby. Exception is the Sorcerer -Recoil values all altered Jericho 941 -Replaces M9A1 MK23 -Ammo changed to .45 Super -Rate of Fire increased slightly Blackhawk -Recoil greatly reduced UMP45 -All upgrades effectiveness improved -Now supressed MP5K -Upgrades changed to affect grenades instead -Power upgrade now improves grenade explosion -Speed upgrade now speeds up grenade throwing -Utility upgrade now increases grenade capacity -Significantly increased reload speed -Shotgun power flechettes now poison enemies and force pain M870 MCS -Replaces the shotgun -Can now be pumped while empty -Reload speed slightly increased -Speed upgrade now improves pump speed -User 2 now switches ammo type KS-23M -Added as an alternate option to the M870 MCS SPAS-12 -Alt fire switches ammo type while in Semi Auto mode -User 2 switches fire mode -Spawn no longer gives ammo; loose ammo spawns instead -Can now be unjmammed with Reload -Fixed bug where pump mode would have less recoil than intended AUG A3 -Now has an underbarrel M203 -AUG drops now spawn mags and have a chance to drop 40mm grenades -Power upgrade added: Mk318 rounds -Utility upgrade changed to PIKE grenades -Can now fire the GL while scoped G36C -Added as an alternate option to the AUG A3 Maximi -Replaced the HK23 BREN -Added as an alternate option to the Maximi M79 NLAW -Fixed bug preventing you from drawing your pistol -Handling speed increased -Removed from rocket launcher spawns -Now more consistantly deal explosve damage M79 -Added to the game. Spawns on rocket launchers Sorcerer -Increased Cell limit to 3/6 -Direct hit damage increased -Explosive damage reduced -Charge shot damage increased -Charge shot explosive damage increased -No longer pushes enemies -Damage types added Archmage -Increased Cell limit to 2/4 -Damage increased -Explosive damage increased -VFX altered -Select and deselect speed increased -Alt Fire damage increased -Tracer explosion damage increased -Main Explosion no longer harms you -Reload speed increased -Now fails to fire if you don't have enough charge -Now takes all charge and generates all heat at once -Alt Fire rate of fire increased -Alt fire is now a projectile -Charge consumption reduced AWM -Can now pull the bolt while empty -Bolt pull speed increased Items -Increased Medikit limit to 4 -Increased Quad Damage limit to 2 -Increased Ninja Sphere limit to 3 -Increased Hazmat limit to 3 -Various pickup sounds added -Megasphere is now a use item you can carry -Can now properly carry items between levels Bugs -Fixed players starting with vanilla armor Misc -Brightmaps added to Sorcerer -Brightmaps added to The Eye -Rubble physics altered -New sprites and animations for most weapons! -Hands removed from most weapons -Added options for aimpoint colors
*Kinda. Sorta. Really mild.
The REALISM level is what I would call softcore. Guns are real guns, with me attempting to accurately make the guns with a lot of help from several other people while still being very video gamey in other elements. See credits. Anyway, there is a rough formula to it.
Spoiler: This gets a little long winded so I'll spoiler it
So what's it do?
Before anything, you will need the Altfire, Reload, Zoom, Weapon State 1 and Weapon State 2 keys all mapped.
ZOOM KEY QUICK DRAWS YOUR PISTOL! YOU CAN QUICK DRAW WHILE RELOADING TO INTERRUPT THE RELOAD!
- Move slightly faster then Doomguy.
- Armor protects you less.
- Start with green armor. Because you know you're already in the deep shit.
- Sprinting is faster forward back, but strafe slower. Have you ever tried to run sideways? It doesn't work.
- ClipMAGAZINE based reloads. Because REALISM.
- Switching speed and reloading speeds somewhat based on what it might take a normal human to reload and switch the weapons.
- Weapon State 1 throws grenades.
- Zoom quick draws your sidearm, causing you to drop your current weapon. Except the SMG. You can't drop that. It also quick switches you to melee from the pistol.
- Lose the ability to run below 20 HP.
- Dodge Roll by double tapping Sprint!
- No auto reloads. Also because REALISMSMSMSMSM
- Multiple Firemodes on various weapons. Use Weapon State 2 to change fire mode.
Spoiler: WeaponsChainsaw has no replacement, but instead spawns upgrades for the other guns, sans the Pistol, Auto-shotgun and BFG. These upgrades fit into 1 of 3 categories and are (somewhat) based on actual real things that can be done to the gun:
Power (Red) - Raises the killing power or usefulness of the weapon.
Speed (Green) - Makes the weapon faster to use. Usually means faster reloads.
Utility (Blue) - Makes the weapon more convenient to use.
Most items you can now carry with you and use when you want. No realism here; video game logic prevails here.
Medkit - Max 2. Heals you by at least 25 over a period of time. The lower your health, the greater and slower the heal.
Ninja Sphere - Max 2. Increases speed, firing speed and makes you transparent. Doesn't work with everything. Replaces Blursphere.
Quad Damage - Max 1. Heals you by 100 instantly and QUAD DAMAGE. Replaces Berserk.
Night Vision Goggles - Max 1. Toggle night vision. Unlimited, but its obnoxiously green.
Hazmat Suit - Max 2. Its the same as the Radsuit, but you choose when to use it.
MegaSphere - Max 1. Heals you by 100, also auto activates when you drop below 50 HP.
Auspex - Its the map. More features coming soon.
Still incomplete, but more then enough here to actually play. Here's some of the coming features.
-Add anti-materiel rifle.
-More Melee stuff.
-Tweaks. Lots of them.
-Expand the AUSPEX.
CREDITS IN THE REPO!
...except two things. Contains unused code by Mikk~ and Matt.
Some mods to help boost the Soldier Z experience.
Leaning - From Josh, the mind behind Droplets and Dark Doom, this small mod/code resource allows you to lean around corners.
Droplets - The blood mod to end all blood mods. And it recently came back to life, too.
Dark Doom Z - Caligari's continuation of Dark Doom, features tons of customization options AND a bitchin' flashlight.
SpriteShadow - The excellent mini mod from Nash gives all monsters shadows.
Tilt++ - Adds a highly customizable Quake style tilt to strafing and moving.
Immerse - An all in one package of Tilt++, Footsteps and weapon sway by Josh. Lots of options for customization.
Please, let me know what you think, any suggestions and criticisms, anything!
Spoiler: FOR YOU CHEATERS OUT THERE