[Release] Scattered Evil for Hexen 2.5 (Aug 28, 2024)

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Colerx
Posts: 175
Joined: Thu Feb 11, 2021 6:16 am

Re: [Release] Scattered Evil for Hexen 2.4 (Oct 9, 2023)

Post by Colerx »

Impressive work! and still goes on!!!
rambo
Posts: 104
Joined: Thu Apr 13, 2017 8:32 am

Re: [Release] Scattered Evil for Hexen 2.4 (Oct 9, 2023)

Post by rambo »

New playthrough videos:

1. Class: Cleric; RPG Complexity: Standard; Difficulty: Medium




2. Class: Fighter; RPG Complexity: Off; Difficulty: Hard

rambo
Posts: 104
Joined: Thu Apr 13, 2017 8:32 am

Re: [Release] Scattered Evil for Hexen 2.4 (Oct 9, 2023)

Post by rambo »

The Scattered Evil 2.4.1 patch is now available on SourceForge and ModDB.

Issues fixed:
  • Removed the debug conversation option from the Church and Arcanum quartermasters that allowed the player to gain ranks
  • Fixed the start position when arriving on the Isle of the Ancient Kings from Thystes (due to how the engine works, this fix only applies to savegames where the player hasn’t yet visited this location)
rambo
Posts: 104
Joined: Thu Apr 13, 2017 8:32 am

Re: [Release] Scattered Evil for Hexen 2.4 (Oct 9, 2023)

Post by rambo »

This year's trailer is now available on YouTube.

rambo
Posts: 104
Joined: Thu Apr 13, 2017 8:32 am

Re: [Release] Scattered Evil for Hexen 2.4 (Oct 9, 2023)

Post by rambo »

The Scattered Evil 2.4.2 patch is now available on SourceForge and ModDB.

Issues fixed:
  • Fixed the start position in Hedyntin Citadel (due to how the engine works, this fix only applies to savegames in which the player hasn’t yet visited this location)
  • Fixed the start position when arriving on the Isle of the Ancient Kings from Thystes (due to how the engine works, this fix only applies to savegames in which the player hasn’t yet visited this location)
  • Removed the debug conversation option from the Church and Arcanum quartermasters that allowed the player to gain ranks
rambo
Posts: 104
Joined: Thu Apr 13, 2017 8:32 am

Re: [Release] Scattered Evil for Hexen 2.5 (Aug 28, 2024)

Post by rambo »

Scattered Evil 2.5 released

Scattered Evil 2.5 is now available on SourceForge and ModDB.

HUD models
  • Tackling the last purely 2D part of the game, more than a third of the HUD weapons and spells have been switched to animated 3D models:
  • Fighter: Spiked Gauntlets, Molten Metal
  • Cleric: Serpent Staff, Firestorm, Poison Cloud, Tornado, Tears of the Gods
  • Mage: Sapphire Wand, Ruby Wand, Bloodscourge
NPC model updates
  • Added a breathing animation to all NPC models, be they standing, sitting, or walking
  • Eleven new variations of the walking peasant model added, with differences in clothing, facial features, height, body type and speed
  • Wandering peasants are now randomized in all towns, meaning you'll encounter fresh faces on every replay
Environment rework
  • Completely new skyboxes for all environments (except forest maps, which were already using high-resolution custom skyboxes)
  • New mountain area look & feel with a combination of skybox, rock textures and major redesign of following exteriors: Aldir's Cave, Hedyntin Cave, Hedyntin Citadel, Lernal Cave, and the town of Reron
Miscellaneous improvements
  • New animated water for ponds, wells and troughs
  • Increased the number of status message rows for a better overview of loot bag contents
  • Minor fixes and adjustments in a number of maps
You do not have the required permissions to view the files attached to this post.

Return to “TCs, Full Games, and Other Projects”