ZDoom Test Front-End

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ZDoom Test Front-End

Postby Galaxy_Stranger » Mon Aug 14, 2017 11:06 pm

Can I get some feedback on this?

32bit Windows: http://robodoom.com/ZFL_build_2018.08.19.7z
    MD5 Hash: 77a3e5201b986556869d1a87b3f6c775
32bit Linux: Not packaged yet
Requirements: Minimum screen resolution of 1070x721
Features:
  • All command-line switches made available in GUI form
  • Easily host and join games
  • Readily displays outward-facing and local IP addresses for game hosting
  • Easy import and organization of PWADs
  • Easy handling of demos, save games and dehacked patch files
Currently completed engines, (well, sans cvars):
  • ZDoom
  • Skulltag
  • GZDoom
  • Zandronum

ZDaemon and Odamex are odd ducks. It's gonna take me some time to figure out all the available options. Profiles for each engine are gonna be last after I'm finished with ZDaemon and Odamex.

Screenshot_20180724_230329.png

ZFL_win7_skin_glass_red.png

zfl_2018.07.11.jpg
Last edited by Galaxy_Stranger on Mon Aug 20, 2018 8:46 pm, edited 21 times in total.
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Re: ZDoom Test Front-End

Postby Galaxy_Stranger » Sun Aug 20, 2017 9:40 pm

Cleaned up a bit and updated.
test_launcher_screenie.png


Reorganized:
Screenshot_20170822_004057.png
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Re: ZDoom Test Front-End

Postby Zhs2 » Mon Oct 09, 2017 11:24 am

So I've been trying to use this - sidestepped the issue with Avast! recognizing it as malware - but now I need Qt5Core.dll, and have no idea which one this was built against. I tried a couple from the installer up there (which was a tedious process to work out itself because it doesn't actually install compiled libraries unless you explicitly tell it to) but it seems I also need VCRUNTIME140_APP.dll. Complete list of dependencies so someone can actually test this kthx?
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Re: ZDoom Test Front-End

Postby Galaxy_Stranger » Sun May 13, 2018 6:21 pm

Download links updated.

-=[EDIT]=-
I know this isn't running on Windows 10, but it should work on Windows 7.

-=[EDIT]=--=[EDIT]=-
Should work for Windows 7 and up.
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Re: ZDoom Test Front-End

Postby Galaxy_Stranger » Wed Jul 11, 2018 9:39 pm

Added some little features and reorganized a couple things.
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Re: ZDoom Test Front-End

Postby Galaxy_Stranger » Fri Jul 20, 2018 1:33 am

Link updated.

All ZDoom functionality should be working properly.

Can user defined player classes have spaces in them or not? Same question for demo names.
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Re: ZDoom Test Front-End

Postby Darklord328 » Mon Aug 13, 2018 5:46 pm

Thats sexy as **** :D!. pics are so damn good. :D! love it.

edit 1: thats a 5 star right there. since the program works.
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Re: ZDoom Test Front-End

Postby GeneralDelphox » Thu Aug 16, 2018 11:29 pm

Well this warning keeps popping up.

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Re: ZDoom Test Front-End

Postby Galaxy_Stranger » Thu Aug 16, 2018 11:32 pm

Yeah, that's in there so I can test on different systems. It's just informing you that you're using Windows. It'll be removed.
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Re: ZDoom Test Front-End

Postby GeneralDelphox » Thu Aug 16, 2018 11:41 pm

Galaxy_Stranger wrote:Yeah, that's in there so I can test on different systems. It's just informing you that you're using Windows. It'll be removed.

Ah. Well other than that, it seems to be working as intended so far! I'll keep testing it further.
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Re: ZDoom Test Front-End

Postby Galaxy_Stranger » Sun Aug 19, 2018 11:54 pm

Download link updated. Everything but ZDaemon and Odamex is done, except for a general feature or two.
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