[GZDooM] Sprite Offsets Fowled Up If DooM Names Used

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Boingo_the_Clown
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Re: [GZDooM] Sprite Offsets Fowled Up If DooM Names Used

Post by Boingo_the_Clown »

Is there a page somewhere with information on how to set up the IWADINFO lump?

What is the format?

What are the keywords?

Link please?
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Kappes Buur
 
 
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Re: [GZDooM] Sprite Offsets Fowled Up If DooM Names Used

Post by Kappes Buur »

Boingo_the_Clown wrote:Is there a page somewhere with information on how to set up the IWADINFO lump?
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Boingo_the_Clown
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Re: [GZDooM] Sprite Offsets Fowled Up If DooM Names Used

Post by Boingo_the_Clown »

So does the IWADINFO lump go in my wad file, or do I have to included and altered version of zdoom.pk3 with my wad?
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Graf Zahl
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Re: [GZDooM] Sprite Offsets Fowled Up If DooM Names Used

Post by Graf Zahl »

It goes in your WAD.
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Boingo_the_Clown
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Re: [GZDooM] Sprite Offsets Fowled Up If DooM Names Used

Post by Boingo_the_Clown »

Okay. That should be easy enough.

{EDIT:

Nope.

I added an IWADINFO lump to DeiMwolf with no change. The sprites are still buried in the floor.

If it helps, This is what I put in it.

Code: Select all

    IWad
    {
        Name = "DeiMWolf"
        Game = "Doom"
        Config = "DeiMWolf"
        Mapinfo = "MAPINFO"
        MustContain = "HEERA1"
        BannerColors = "80 80 80", "40 00 00"
    }
}
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Graf Zahl
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Re: [GZDooM] Sprite Offsets Fowled Up If DooM Names Used

Post by Graf Zahl »

How did you load it - and how did you name it?
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Boingo_the_Clown
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Re: [GZDooM] Sprite Offsets Fowled Up If DooM Names Used

Post by Boingo_the_Clown »

I placed it inside my wad as the very first entry.

Image
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Rachael
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Re: [GZDooM] Sprite Offsets Fowled Up If DooM Names Used

Post by Rachael »

Now rename the file itself "DeiMWolf.iwad"
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Boingo_the_Clown
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Re: [GZDooM] Sprite Offsets Fowled Up If DooM Names Used

Post by Boingo_the_Clown »

Image

Close, but still not working.
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Graf Zahl
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Re: [GZDooM] Sprite Offsets Fowled Up If DooM Names Used

Post by Graf Zahl »

The MAPINFO setting must point to a base MAPINFO, not to your own definition.

Put

Code: Select all

	Mapinfo = "mapinfo/mindefaults.txt"
in there. Actually, you just pointed out an omission in the IWADINFO code. This field should be optional but isn't.
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Boingo_the_Clown
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Re: [GZDooM] Sprite Offsets Fowled Up If DooM Names Used

Post by Boingo_the_Clown »

I made the change, but the error message still occurs.

{{EDIT: It turned out Slade saved the file as DeiMWolf.wad instead of DeiMwolf.iwad. When I got it to save to DeiMWolf.iwad, GZDooM skipped past the fatal MAPINFO error ...

... and came up with a new fatal error.

Image
You cannot use clearskills in a MAPINFO if you do not define any new skills after it.
That makes no sense. I did not use clearskills in my MAPINFO lump.

Is this a bug in GZDooM's MAPINFO? }}
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Boingo_the_Clown
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Re: [GZDooM] Sprite Offsets Fowled Up If DooM Names Used

Post by Boingo_the_Clown »

Répondez s'il vous plaît.
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Rachael
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Re: [GZDooM] Sprite Offsets Fowled Up If DooM Names Used

Post by Rachael »

Instead of impatiently demanding a response in your bug report in a foreign language (you don't even need to know said language to know what that said) - please use the editing forum and ask for help there. And remember that no one is obligated to help you. Sometimes you just have to figure things out on your own. That means you have to poke at it - experiment with it - try different things - until something works.
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Boingo_the_Clown
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Re: [GZDooM] Sprite Offsets Fowled Up If DooM Names Used

Post by Boingo_the_Clown »

I wouldn't call waiting almost two weeks for a response "impatient". Don't get angry because I politely said "answer please".

Since IWADINFO is currently nonfunctional, I will remove it from my mod. Then I will simply go through all my mods and rename the sprites. I wanted to avoid that, but it looks like that is the only solution currently available.

Please let me know when IWADINFO no longer crashes the game.
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Re: [GZDooM] Sprite Offsets Fowled Up If DooM Names Used

Post by XxMiltenXx »

IWADINFO is working as intended, I am using it for one of my mods as well without any issues. So there's something wrong on your end. If possible send me your mod and I'll take a look at it if you want. But do that via PM then, as this thread is not the appropriate place to discuss this any further, as Rachael pointed out.

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