Banhammer: A Moderator Simulator
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 2383
- Joined: Thu Feb 11, 2016 9:59 am
Re: Banhammer: A Moderator Simulator
Why am I derailing this thread further...
-
- Posts: 1089
- Joined: Mon Jan 17, 2005 6:28 am
- Location: 1, Rotation: 0
Re: Banhammer: A Moderator Simulator
You must be doing something right. You got me to download it.
-
- Global Moderator
- Posts: 2725
- Joined: Sun Jun 25, 2006 4:43 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Citadel Station
Re: Banhammer: A Moderator Simulator
Good! Enjoy the moderator powers. >D
-
- Posts: 176
- Joined: Wed Jan 04, 2017 8:27 pm
- Location: My Foot,Your Face! (Team Monster)
Re: Banhammer: A Moderator Simulator
You know, the thing that would make, I mean MAKE this mod, would be two things. First, a really bitchin slam sound. Second, a type of Unreal Tournament Announcement saying "Banned" and also "Bitch, taste the Ban!" Essentially you need voices, LOTS of voices!
-
- Posts: 2383
- Joined: Thu Feb 11, 2016 9:59 am
Re: Banhammer: A Moderator Simulator
I agree on the slam sound, but announcing in Singleplayer would become irritating fairly fast, because you'd probably hear "Banned, banned, banned, banned" 50 times in 1 minute. I don't wanna dream later about "Banned!" lol. I'll look for some slam sounds, though.
-
- Posts: 1183
- Joined: Tue Jun 02, 2015 7:54 am
Re: Banhammer: A Moderator Simulator
Throwable banhammers plz
-
- Posts: 2383
- Joined: Thu Feb 11, 2016 9:59 am
Re: Banhammer: A Moderator Simulator
Alt-fire. Read da manual.
-
- Posts: 1089
- Joined: Mon Jan 17, 2005 6:28 am
- Location: 1, Rotation: 0
Re: Banhammer: A Moderator Simulator
There could be some rare super-attack that uses the "BAN" line from GMod Idiot Box. I think Ryan Cordell has a copy of that sound if you want it.
-
- Posts: 2383
- Joined: Thu Feb 11, 2016 9:59 am
Re: Banhammer: A Moderator Simulator
Sure, can give it a try. I don't wanna promise anything, but will definitely look into it. Doesn't sound intrusive, which marks it as "OK!" in my book.
EDIT: Just heard the sound. Thanks, Hellser. It was on a long video on Youtube, so I don't have the exact sound, but fuck yeah I'm adding that shit in. Just pitch it my way.
EDIT: Just heard the sound. Thanks, Hellser. It was on a long video on Youtube, so I don't have the exact sound, but fuck yeah I'm adding that shit in. Just pitch it my way.
-
- Global Moderator
- Posts: 2725
- Joined: Sun Jun 25, 2006 4:43 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Citadel Station
Re: Banhammer: A Moderator Simulator
Maybe adding in an option to remove the Berserk Pack. Some map sets like Speed of Doom forces you to pick it up (having it literally on the player's start).
-
- Posts: 2383
- Joined: Thu Feb 11, 2016 9:59 am
Re: Banhammer: A Moderator Simulator
Added to dev.
-
- Posts: 176
- Joined: Wed Jan 04, 2017 8:27 pm
- Location: My Foot,Your Face! (Team Monster)
Re: Banhammer: A Moderator Simulator
Just add the voices as an option with it turned off by default. I wanna have the voices, it would make it funny. Also adding a "BANNED" word sprite where the enemy dies would also help. Have a guy voice different oneliners involving banning.
-
- Posts: 117
- Joined: Sun Oct 11, 2015 7:35 am
Re: Banhammer: A Moderator Simulator
I would have an idea for your mod: When demons die, they might disappear like in this video.
-
- Posts: 2383
- Joined: Thu Feb 11, 2016 9:59 am
Re: Banhammer: A Moderator Simulator
I was about to get some help on disintegration, but so far nothing has been done about it. I got some work elsewhere so the mod's the last thing on my list atm. The idea list has some stuff on it, but don't expect anything major anytime soon.
-
- Posts: 2383
- Joined: Thu Feb 11, 2016 9:59 am
Re: Banhammer: A Moderator Simulator
Due to having no useful ideas and being really busy with other stuff, I've merged the dev branch into master. New stuff includes:
- New slam sound (thanks, Mor'ladim).
- Dash mid-air.
- Toggleable Berserk spawn.
- Quit messages, courtesy of Insightguy. They're not anything special, but still better than default.
So, uh, yea, this mod's currently on hold. If I add more stuff, it'd be in the dev branch. I don't foresee any merges anytime soon.
- New slam sound (thanks, Mor'ladim).
- Dash mid-air.
- Toggleable Berserk spawn.
- Quit messages, courtesy of Insightguy. They're not anything special, but still better than default.
So, uh, yea, this mod's currently on hold. If I add more stuff, it'd be in the dev branch. I don't foresee any merges anytime soon.