Banhammer: A Moderator Simulator

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Accensus
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Re: Banhammer: A Moderator Simulator

Post by Accensus »

Image

Why am I derailing this thread further...
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Trance
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Re: Banhammer: A Moderator Simulator

Post by Trance »

You must be doing something right. You got me to download it.
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Hellser
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Re: Banhammer: A Moderator Simulator

Post by Hellser »

:laff:

Good! Enjoy the moderator powers. >D
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Twitchy2019
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Re: Banhammer: A Moderator Simulator

Post by Twitchy2019 »

You know, the thing that would make, I mean MAKE this mod, would be two things. First, a really bitchin slam sound. Second, a type of Unreal Tournament Announcement saying "Banned" and also "Bitch, taste the Ban!" Essentially you need voices, LOTS of voices! :D
Accensus
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Re: Banhammer: A Moderator Simulator

Post by Accensus »

I agree on the slam sound, but announcing in Singleplayer would become irritating fairly fast, because you'd probably hear "Banned, banned, banned, banned" 50 times in 1 minute. I don't wanna dream later about "Banned!" lol. I'll look for some slam sounds, though.
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4thcharacter
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Re: Banhammer: A Moderator Simulator

Post by 4thcharacter »

Throwable banhammers plz
Accensus
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Re: Banhammer: A Moderator Simulator

Post by Accensus »

Alt-fire. Read da manual. ;)
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Trance
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Re: Banhammer: A Moderator Simulator

Post by Trance »

There could be some rare super-attack that uses the "BAN" line from GMod Idiot Box. I think Ryan Cordell has a copy of that sound if you want it.
Accensus
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Re: Banhammer: A Moderator Simulator

Post by Accensus »

Sure, can give it a try. I don't wanna promise anything, but will definitely look into it. Doesn't sound intrusive, which marks it as "OK!" in my book.

EDIT: Just heard the sound. Thanks, Hellser. It was on a long video on Youtube, so I don't have the exact sound, but fuck yeah I'm adding that shit in. Just pitch it my way.
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Hellser
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Re: Banhammer: A Moderator Simulator

Post by Hellser »

Maybe adding in an option to remove the Berserk Pack. Some map sets like Speed of Doom forces you to pick it up (having it literally on the player's start).
Accensus
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Re: Banhammer: A Moderator Simulator

Post by Accensus »

Added to dev.
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Twitchy2019
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Re: Banhammer: A Moderator Simulator

Post by Twitchy2019 »

Just add the voices as an option with it turned off by default. I wanna have the voices, it would make it funny. Also adding a "BANNED" word sprite where the enemy dies would also help. Have a guy voice different oneliners involving banning.
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Gabbuz85
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Re: Banhammer: A Moderator Simulator

Post by Gabbuz85 »

I would have an idea for your mod: When demons die, they might disappear like in this video.

Accensus
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Re: Banhammer: A Moderator Simulator

Post by Accensus »

I was about to get some help on disintegration, but so far nothing has been done about it. I got some work elsewhere so the mod's the last thing on my list atm. The idea list has some stuff on it, but don't expect anything major anytime soon.
Accensus
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Re: Banhammer: A Moderator Simulator

Post by Accensus »

Due to having no useful ideas and being really busy with other stuff, I've merged the dev branch into master. New stuff includes:
- New slam sound (thanks, Mor'ladim).
- Dash mid-air.
- Toggleable Berserk spawn.
- Quit messages, courtesy of Insightguy. They're not anything special, but still better than default. :P

So, uh, yea, this mod's currently on hold. If I add more stuff, it'd be in the dev branch. I don't foresee any merges anytime soon.

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