Banhammer: A Moderator Simulator

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Major Cooke
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Re: Banhammer: A Moderator Simulator

Post by Major Cooke »

Trance wrote:What do I have to do to get this thread into the HoU?
Why would you?
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nazakomu
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Re: Banhammer: A Moderator Simulator

Post by nazakomu »

I really like this mod Lud! I can finally ban the spamming spider masterminds and the shitposting cyberdemons once and for all! :mrgreen:
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Trance
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Re: Banhammer: A Moderator Simulator

Post by Trance »

Major Cooke wrote:Why would you?
Why wouldn't you?
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Voltcom9
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Re: Banhammer: A Moderator Simulator

Post by Voltcom9 »

LOL! Banhammer a Moderator Simulator. I haven't even played this yet and feel that it deserves an instant cacoward!

This is hilarious, I'm downloading now!
Accensus
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Re: Banhammer: A Moderator Simulator

Post by Accensus »

Voltcom9 wrote:I haven't even played this yet and feel that it deserves an instant cacoward!
Remember, you can help make this a reality!

Also, update time! Merged dev branch. Here's a list of the highlighted changes:
- Added GAMEINFO.txt. For that cheap startup text.
- Added GLDEFS to dash hammer.
- Removed backpacks. For now, at least.
- Slightly reduced the height needed for slam attack.
- Increased slam damage radius by 50%, and cooldown to 10 seconds.
- Thanks to Gutawer, the slam attack has been improved. Now possible to slam on top of enemies and control the slam with fire key instead of Reload. This should free up space for more ideas. This is kinda beta, but precision can be adjusted based on your feedback.
mumblemumble
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Re: Banhammer: A Moderator Simulator

Post by mumblemumble »

I feel like I could comment on this, but not without getting banned :)

Also, in multiplayer, if you get banned in the game, do you get banned in real life?...

Anyway, accurate depiction of what goes on in.. ...certain topics around here.
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Redead-ITA
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Re: Banhammer: A Moderator Simulator

Post by Redead-ITA »

while i already said it to LEodoom about it
im gonna say it here
i had an idea for the mod:
when the bosses die They will make appear a Quote (facoltatively can be voiced) based from a banned user but only the text
example:
*Bans the Baron*
Text comes out of the baron saying "I Can't take this seriously anymore"
and then it dissapear after like 5 seconds
Accensus
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Re: Banhammer: A Moderator Simulator

Post by Accensus »

Any messages that appear on the screen, outside of the HUD, and aside from kill streaks, I consider intrusive, especially if they show up all the time.
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Redead-ITA
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Re: Banhammer: A Moderator Simulator

Post by Redead-ITA »

I mean the text should come out Like in the numbers appear in damn nums
But only in death and they aren't bouncy
but i can understand
other than that the mod is fun
But its in megawads that disable jumping will give a big problem
Accensus
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Re: Banhammer: A Moderator Simulator

Post by Accensus »

Enable jumping from Gameplay options. Jumping is an important part. This mod will break flow anyway.
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Nash
 
 
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Re: Banhammer: A Moderator Simulator

Post by Nash »

Web Server Admin Simulator when?
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Major Cooke
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Re: Banhammer: A Moderator Simulator

Post by Major Cooke »

Trance wrote:Why wouldn't you?
Because it's a hilarious concept and worthy candidate for a mockaward IMO. :P
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Trance
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Re: Banhammer: A Moderator Simulator

Post by Trance »

I wish you'd realize I'm joking already.
Accensus
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Re: Banhammer: A Moderator Simulator

Post by Accensus »

#JustTranceThings. ¯\_(ツ)_/¯
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Trance
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Re: Banhammer: A Moderator Simulator

Post by Trance »

ban me

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