lilith.pk3 - /idgames released!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: lilith.pk3 - release candidate 1
For some reason glitchy stuff has its appeal, even to me if you'd ever believe that, and I liked the mapset solely on the basis of that.
But it did very quickly reach that point of "this is getting a bit drawn out" towards the end.
I like the inter-level messages though.
But it did very quickly reach that point of "this is getting a bit drawn out" towards the end.
I like the inter-level messages though.
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Re: lilith.pk3 - release candidate 1
This is a really cute and neat alternative idea, even if glitching and corruption stuff triggers a horrible lizard brain anxiety in me in extreme cases. On one hand, it would be neat to see more, but on the other hand, I don't really think this kind of thing would stand up to a sequel or an extended level set. Even if at the gameplay level it's janky (By design) it is really fascinating to look at the engine twist and contort itself like this. It is particularly fascinating how the levels are actually still playable without randomly groping at walls looking for a switch, despite everything.
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Re: lilith.pk3 - release candidate 1
I wasn't very fond of the "platforming over lava while a bunch of arachnotrons shoot continually" part in the end, cause it made me mostly cheese the fight as much as possible. Spent a lot of time hiding behind cover waiting for projectiles to crash on walls. The cyberdemon's volleys of slow rockets were interesting, though. Another thing I didn't enjoy on the last map were the hurtful polyobjects; especially the first. To start with it took me a while (and looking at the automap) to figure that there was a polyobject. The first time I thought it was a really strong damaging floor which meant that this way was blocked, so I wasted time looking for another path...
Overall, an interesting trip. I finished the mod with a mixed feeling of relieved to have seen it to its end and yet somehow wanting more. Kind of a glitched feeling, really.
Overall, an interesting trip. I finished the mod with a mixed feeling of relieved to have seen it to its end and yet somehow wanting more. Kind of a glitched feeling, really.
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Re: lilith.pk3 - release candidate 1
seeing the ghost images of revenants in homs was pretty good trip up. 7 maps was a good length too, and things were juuust parsable enough to navigate most of the time (and the automap still worked fine, thankfully). all in all this was a fun level set, and having randomized pitches with all the sound detail was a nice touch. I'd be interesting to see a video showcasing the creation of different effects, dated as they may be.
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Re: lilith.pk3 - release candidate 1
thank you all so much for the feedback. <3
i tried my best to improve upon RC1 and create RC2
still zdoom 2.8.1 / zdoom LE only (not qz/gz/zandro)
here's some new screens. of something mildly secret maybe.
dl link
i tried my best to improve upon RC1 and create RC2
still zdoom 2.8.1 / zdoom LE only (not qz/gz/zandro)
here's some new screens. of something mildly secret maybe.
dl link
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Re: lilith.pk3 - release candidate 2
Seems pretty cool, I'll try this when I get back from vacation.
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Re: lilith.pk3 - /idgames released!
it's up on idgames. here's the doomworld downloads section url, and here's the oldschool legacy page.
thank you all so much for playing. lilith.pk3 was a rly personal thing for me to create and it really makes me happy to share it
this version is the same as RC2 for those who played it
more screenshots here
again, dl url is here
thank you all so much for playing. lilith.pk3 was a rly personal thing for me to create and it really makes me happy to share it
this version is the same as RC2 for those who played it
more screenshots here
again, dl url is here
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Re: lilith.pk3 - /idgames released!
May we know now, why "lilith"?
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Re: lilith.pk3 - /idgames released!
it won't remain a mystery forever
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Re: lilith.pk3 - /idgames released!
This is our "Sky May Be" of new generation of ZDoom mod developers!
Last edited by RastaManGames on Wed Sep 13, 2017 2:39 am, edited 1 time in total.
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Re: lilith.pk3 - /idgames released!
I'm not sure how anyone can play this without getting a headache, throwing up, or both...
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Re: lilith.pk3 - /idgames released!
please don't play it if you start to feel bad, the warning at the start is there for a reason
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Re: lilith.pk3 - /idgames released!
Look like what happens when you run doom though a ROM Corrupter. The fact that this is an intentionally glitched up map set is very unique. But I think it might be better with some corrupted and glitched up music.
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Re: lilith.pk3 - /idgames released!
was the music that came with it not glitched up enough?Bezhael wrote:Look like what happens when you run doom though a ROM Corrupter. The fact that this is an intentionally glitched up map set is very unique. But I think it might be better with some corrupted and glitched up music.
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Re: lilith.pk3 - /idgames released!
I meant music like this: https://youtu.be/XSPZ6G-5Il4
Or this: https://youtu.be/VUW0mTiRaxo
Like really messed up garbled mess of glitched up sounds.
Or this: https://youtu.be/VUW0mTiRaxo
Like really messed up garbled mess of glitched up sounds.