Archive of the old editing forum
2 posts • Page 1 of 1
- Posts: 1
- Joined: Sun Jul 23, 2017 2:05 am
Essentially what I am trying to do is create a monster that will act as a TelOtherFX1 projectile but I want to keep the monster/projectile from entering its death state. I am trying to create a monster that when it melee's a player, it will teleport the player to the player1start map spot and will continue searching for other players.