Shades of Doom v4.0 - Flippin' Cool (06-01-21)

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Cyanide
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Re: Shades of Doom v4.0 - Flippin' Cool (06-01-21)

Post by Cyanide »

drfrag wrote:It gives a strange error. I dunno why, the mod has a lot of PNGs tough.

Code: Select all

Corrupt zlib stream
Invalid data encountered for texture 1Shades4.pk3:sprites/g cacos/14 caco ghoul/g14cd2
**** DIED WITH FATAL ERROR:
R_InstallSprite: Sprite G14C frame D is missing rotations
Edit: i see the pk3 has over 50K files.
I can't reproduce this error on my end. I've also checked the frames refered to, and there doesn't seem to be any issue file-wise.
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drfrag
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Re: Shades of Doom v4.0 - Flippin' Cool (06-01-21)

Post by drfrag »

drfrag wrote:Now it runs, it was the shitty XP compatibility toolset.
Like i said it's a compiler issue. Nonetheless i'm not sure if recursion is still a problem, but after renaming the Decorate folder to actors i still kept getting the same error.
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drfrag
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Re: Shades of Doom v4.0 - Flippin' Cool (06-01-21)

Post by drfrag »

Netrax wrote:Some spanish blurb.
I think we should talk in english here, not sure about the rules tough. Your english is not bad, i can understand what you say (unless my english is bad too xD).
Thanks, it will run unless they do another release before mine (i will do it in a few days).
I'm in some Doom discords in spanish, such as Kaiser Corporation. I could send you an invitation.
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ClessxAlghazanth
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Re: Shades of Doom v4.0 - Flippin' Cool (06-01-21)

Post by ClessxAlghazanth »

Greatly enjoying SoD , this is my most played monster pack by far :wub: :D Have been trying combinations of SoD with Beautiful Doom , Smooth Doom , DRLA , Trailblazer , HnD and a few others :)

I have a few questions ;

1)My doomguy looks like this when I'm playing with SoD , is this a known behaviour ? :roll: (screen for reference)

2)When playing with DRLA , should I disable (don't load) DRLA monsters , or would they work in harmony ?

3)Is SoD compatible with Champions ? (I've been playing along it without noticable issues but , just to be sure)

I'm running LZDoom (latest devbuild)

Thanks for this excellent monster pack , looking forward to any updates 8-)

Best regards
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Re: Shades of Doom v4.0 - Flippin' Cool (06-01-21)

Post by Gez »

That's the crouch sprites. Are you crouching in-game, per chance?
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Re: Shades of Doom v4.0 - Flippin' Cool (06-01-21)

Post by Netrax »

drfrag wrote:
Netrax wrote:Some spanish blurb.
I think we should talk in english here, not sure about the rules tough. Your english is not bad, i can understand what you say (unless my english is bad too xD).
Thanks, it will run unless they do another release before mine (i will do it in a few days).
I'm in some Doom discords in spanish, such as Kaiser Corporation. I could send you an invitation.
Haha, okey man.
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ClessxAlghazanth
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Re: Shades of Doom v4.0 - Flippin' Cool (06-01-21)

Post by ClessxAlghazanth »

Gez wrote:That's the crouch sprites. Are you crouching in-game, per chance?
Seems to happen all the time , including when I'm not crouching

By the way after experimenting for a bit , it seems more likely to be a DRLA issue , because it is the same even after changing SoD monsters to DRLA ones

(It appears normally when playing vanilla or other mods like Beautiful Doom)
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Cyanide
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Re: Shades of Doom v4.0 - Flippin' Cool (06-01-21)

Post by Cyanide »

ClessxAlghazanth wrote: 1)My doomguy looks like this when I'm playing with SoD , is this a known behaviour ? :roll: (screen for reference)
I think that's an issue with DRLA, not SoD.
ClessxAlghazanth wrote: 2)When playing with DRLA , should I disable (don't load) DRLA monsters , or would they work in harmony ?
Loading those monsters should most definitely cause problems. Anything related to spawned monsters will most likely cause issues.
ClessxAlghazanth wrote: 3)Is SoD compatible with Champions ? (I've been playing along it without noticable issues but , just to be sure)
Last I checked it worked just fine.

Glad you like Shades. :)
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Re: Shades of Doom v4.0 - Flippin' Cool (06-01-21)

Post by RonnieJamesDiner »

Hi, quick question!

I was just curious where the "Warforged" monster came from (one of the Mancubus replacements) -- more specifically, his rocket projectile. I was hoping to find original PNGs of those sprites, prior to being converted to the Doom palette. If there's any chance of finding those, I would really appreciate it! Thanks.
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Cyanide
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Re: Shades of Doom v4.0 - Flippin' Cool (06-01-21)

Post by Cyanide »

RonnieJamesDiner wrote:Hi, quick question!

I was just curious where the "Warforged" monster came from (one of the Mancubus replacements) -- more specifically, his rocket projectile. I was hoping to find original PNGs of those sprites, prior to being converted to the Doom palette. If there's any chance of finding those, I would really appreciate it! Thanks.
I think they are from Necrodome.
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ClessxAlghazanth
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Re: Shades of Doom v4.0 - Flippin' Cool (06-01-21)

Post by ClessxAlghazanth »

Sorry for the bump , but can I ask where SoD stores its settings in the .ini file ?

I've been trying to locate it but no luck identifying so far
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Re: Shades of Doom v4.0 - Flippin' Cool (06-01-21)

Post by RonnieJamesDiner »

Cyanide wrote: I think they are from Necrodome.
Ah, sorry for the late response. Thanks for the reply, that's exactly where they're from! Cheers :D
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Re: Shades of Doom v4.0 - Flippin' Cool (06-01-21)

Post by Cyanide »

ClessxAlghazanth wrote:Sorry for the bump , but can I ask where SoD stores its settings in the .ini file ?

I've been trying to locate it but no luck identifying so far
I'm pretty sure that all variables are called "Cyan<Unique_Name>", so if you should be able to look for them by searching for "Cyan".

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