Shades of Doom v1.2 - More, more, more!!! (05/20/18)

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Re: Shades of Doom v1.2 - More, more, more!!! (05/20/18)

Postby Cyanide » Sun Sep 16, 2018 12:40 pm

Someone64 wrote:I personally would like the change in the spawning system to prioritize map compatibility. The themes never even triggered that often for me and when they did, it wasn't too interesting so I'd be indifferent to their removal.


Which maps are we talking about? Way back when I first released the mod, I split off the SS Wolfenstein and Keen variants to seperate files, in order to have greater map compatibility. But maps that change Imps or other monsters are not gonna be compatible.

Compatibility with scripted events is beyond my abilities. :(

EDIT: Also, thanks for the feedback! I forget to mention that too often.
Last edited by Cyanide on Mon Sep 17, 2018 10:24 am, edited 1 time in total.
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Re: Shades of Doom v1.2 - More, more, more!!! (05/20/18)

Postby ate0ate » Mon Sep 17, 2018 10:03 am

The whole theme thing is a nice feature but it's not important enough to the actual gameplay for me to feel very strongly about it going. If it makes things significantly easier for you to just cut it out entirely then you have my support. I would definitely prefer to see you enjoy working on/adding things to the mod easily rather than get a headache just thinking about all the complications of adding things. A happy mod maker makes for happy mod players:)
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Re: Shades of Doom v1.2 - More, more, more!!! (05/20/18)

Postby Cyanide » Mon Sep 17, 2018 10:26 am

ate0ate wrote:The whole theme thing is a nice feature but it's not important enough to the actual gameplay for me to feel very strongly about it going. If it makes things significantly easier for you to just cut it out entirely then you have my support. I would definitely prefer to see you enjoy working on/adding things to the mod easily rather than get a headache just thinking about all the complications of adding things. A happy mod maker makes for happy mod players:)


Thanks for the feedback! It seems that is the way to go. :)
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Re: Shades of Doom v1.2 - More, more, more!!! (05/20/18)

Postby MrPyrite » Mon Sep 17, 2018 10:52 am

Wish I was good at scripting, otherwise I would love to have a DoomRL Arsenal compatibility patch.
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Re: Shades of Doom v1.2 - More, more, more!!! (05/20/18)

Postby Cyanide » Mon Sep 17, 2018 12:59 pm

MrPyrite wrote:Wish I was good at scripting, otherwise I would love to have a DoomRL Arsenal compatibility patch.


Shades should be compatible with DoomRL Arsenal. Did you run into any issues?
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