Chainsaw alternative attack ideas

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Jekyll Grim Payne
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Chainsaw alternative attack ideas

Post by Jekyll Grim Payne »

I feel like I (or somebody else) have started this topic before but I couldn't find any.

So, guys, I'd like to hear your ideas on what chainsaw alternative attack could look like.

One common idea is to make it swing like a sword, something you can see in a few mods. I personally dislike it because to me it makes zero sense even if we accept that it happens in a reality where chainsaw is an effective weapon: even if a rotary chain blade wouldn't get stuck in enemies, I don't see what would make this attack viable. It wouldn't deal more damage than constant sawing.

I for now have two ideas:

1. Strike with the body of the chainsaw (blade raised) to push enemies in front of the player away and get some breathing room. Might be effective when too many pinkies gather around.

2. Put chainsaw in front of yourself to use as a melee shield (which, possibly, also has a chance to block some projectiles/bullets). This would make it viable as a means to fight enemies who attack slowly (like throw projectiles with certain delays) but their painchance is too low for their attack patterns to be broken by constant sawing. The blocking itself would probably be temporary and require careful timing. Think Mancubi or Revenants: you block the shots/strikes, then saw, then block the next shot.
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Voros
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Re: Chainsaw alternative attack ideas

Post by Voros »

I actually would prefer a simple kick option alongside the saw. It makes sense doesn't it?

As for crazy chainsaw ideas, how about dual csaws >:D
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Re: Chainsaw alternative attack ideas

Post by ReX »

Occasionally use the chainsaw as a spear - i.e., thrust it in front of you momentarily, before retracting it.

This is similar to a standard chainsaw attack, but once it strikes it withdraws. (Come to think of it, this is very similar to a punch attack.) Of course, this would require the chainsaw's "getting stuck" behavior to be modified.
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Jekyll Grim Payne
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Re: Chainsaw alternative attack ideas

Post by Jekyll Grim Payne »

Voros wrote:I actually would prefer a simple kick option alongside the saw. It makes sense doesn't it?
Yeah, although kicking while holding a chainsaw sounds a bit awkward... And I do have a kick as an alternative attack for Fist in Beautiful Doom. Maybe I should attach it to chainsaw as well, I'll think about it.
ReX wrote:Occasionally use the chainsaw as a spear - i.e., thrust it in front of you momentarily, before retracting it.

This is similar to a standard chainsaw attack, but once it strikes it withdraws. (Come to think of it, this is very similar to a punch attack.) Of course, this would require the chainsaw's "getting stuck" behavior to be modified.
Well, I'm thinking of what I could include in my Beautiful Doom for its Enhanced Chainsaw, which doesn't pull into enemy anyway.
However, I'm not sure I see what makes this attack practical. What makes it different/better/worse than basic attack?
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Re: Chainsaw alternative attack ideas

Post by Reactor »

I'd think about adding an item which makes the Chainsaw an instant-kill weapon for 30 seconds. I did the same to the knife in Tristania 3D, so for a chainsaw, it'd be even more plausible + addig a nice red aura around "ze wepun" for the duration of said special item, and make Doomguy grin during that 30 seconds. Perhaps killing an enemy during that time would restore +10% health to the player even above 100%.

Zwimm! Zwimm! ZwiiiiIIIIIIIIIIII....SPLAT!!!
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Re: Chainsaw alternative attack ideas

Post by Jekyll Grim Payne »

Reactor wrote:I'd think about adding an item which makes the Chainsaw an instant-kill weapon for 30 seconds. I did the same to the knife in Tristania 3D, so for a chainsaw, it'd be even more plausible + addig a nice red aura around "ze wepun" for the duration of said special item, and make Doomguy grin during that 30 seconds. Perhaps killing an enemy during that time would restore +10% health to the player even above 100%.

Zwimm! Zwimm! ZwiiiiIIIIIIIIIIII....SPLAT!!!
Basically a Chainsaw Berserk... It's a neat idea. It won't work in my mod though, at least not as is, but perhaps I could implement some version of it. For example, I could make Berserk Pack temporarily affect Chainsaw (in contrast to unlimited fist effect), and only during that time you'd be able to swing it around like a sword for high damage.
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Re: Chainsaw alternative attack ideas

Post by Matt »

Take off the chain and use it as a whip.

Stick the saw into the ground, balance yourself on top of it and ride it like a unicycle. (I have no idea what combat advantage this would confer)

Duct tape:
1. a large explosive payload to the chainsaw
2. the trigger down
and have the saw run into the enemy.

As above, sans 1 or with something non-explosive but roughly the size and shape of a person, as a decoy or to remotely set off a motion sensor.
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Re: Chainsaw alternative attack ideas

Post by Reactor »

Yeah, my idea was akin to a Chainsaw Berserk, except that during that 30 seconds, the Chainsaw would deal 1000 points of damage per hit, as opposed to just 10. Sure you do not have to implement everything I imagined, it is up to you how you desire to customize this special attack. Maybe it would not even require an item, and would not last 30 seconds at all, but when the player goes under 25% health, the Chainsaw would work like this, sort of a "rage" thingy :) I'm just brainstorming :D
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Re: Chainsaw alternative attack ideas

Post by ReX »

Jekyll Grim Payne wrote:However, I'm not sure I see what makes this attack practical. What makes it different/better/worse than basic attack?
In a scenario where a chainsaw is used as a weapon (I know, I know; in which universe would this be a practical use?), using it as a spear would be effective in keeping animals at bay. In other words, say you were surrounded by wolves, you'd want to strike at one and retract quickly in the event that another wolf approached you from the side. In this sense, the current limitation of the chainsaw is very similar - if you spend too much time chainsawing the Lost Soul in front of you, another one could lunge at you from behind.

But setting that aside, some of the other people have posted clever (even humorous) ideas.
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Re: Chainsaw alternative attack ideas

Post by YukiHerz »

Perhaps an "Overdrive" attack where the chain runs faster and deals more damage, but after a while it stops and you need to give it a good ol' cord pull.
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Re: Chainsaw alternative attack ideas

Post by Voros »

Reactor wrote:Maybe it would not even require an item, and would not last 30 seconds at all, but when the player goes under 25% health, the Chainsaw would work like this, sort of a "rage" thingy :) I'm just brainstorming :D
This is quite interesting and might actually make the chainsaw a more useful weapon against more types of enemies other than Pinkies and Cacos, especially in dire situations. I have to see this get implemented.
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Re: Chainsaw alternative attack ideas

Post by Reactor »

Heh :) I'm glad you like it! Me and the boys like to think up new solutions and shiny new in-game stuff. And why not share them with fellow modders?
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Re: Chainsaw alternative attack ideas

Post by NeuralStunner »

Killing Floor does the "slashing sweep" thing, it's more intended as a quick finisher than a DPS-heavy attack. Though speaking of DPS, the katana's is about the same, so I use that instead.

If you have to keep the chainsaw (rather than replacing it with something less horrible), I like the shove attack mentioned earlier. The problem with close combat is always going to be getting mobbed or cornered, so something to help you break away (or divide a group of enemies) is always good.
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Re: Chainsaw alternative attack ideas

Post by Reactor »

NeuralStunner wrote:If you have to keep the chainsaw (rather than replacing it with something less horrible), I like the shove attack mentioned earlier. The problem with close combat is always going to be getting mobbed or cornered, so something to help you break away (or divide a group of enemies) is always good.
Hm. A "quickspin" secondary attack can be pretty handy I guess. By pressing the secondary attack button, the player would do a 360°turn with the chainsaw (akin to the lightsaber-swirling Jedi spins), which'd mince enemies in close vicinity. I don't know it is possible to code such thing, but I can imagine it shall be most useful in tight situations.
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Re: Chainsaw alternative attack ideas

Post by Ichor »

Throw the chainsaw. It will kill anything in its path, except for bosses. It will bounce off of those, but still do some damage. You would have to pick up the chainsaw lying on the ground to use it again. If you throw it to an inaccessible area, well...oops.
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