DarkDoomZ v1.10 [idgames]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: DarkDoomZ (custom darkness + flashlight)
Yeah, click sounds have been in for a while actually.
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Re: DarkDoomZ (custom darkness + flashlight)
New DarkDoomZ Release, v1.8!
Release Notes and Download
This release removes the "Custom" fine-tune adjustment under advanced options, in favor of two slightly more robust options:
Example: I was recently playing the "Darkmoon" levelset, and decided the levels were too dark and lacked sufficient contrast to look visually interesting to me. I used the "Crush" mode with a preset of "Murky" to increase the overall contrast of the light levels, and then applied a Pre-Gain of 72. This had the net effect of making some bright areas brighter while most dark areas stayed the same or got only slightly darker.
Release Notes and Download
This release removes the "Custom" fine-tune adjustment under advanced options, in favor of two slightly more robust options:
- Pre-Gain : Adjusts the light level up or down before applying the preset curve adjustment.
- Post-Gain : Adjusts the light level up or down after applying the preset curve adjustment.
Example: I was recently playing the "Darkmoon" levelset, and decided the levels were too dark and lacked sufficient contrast to look visually interesting to me. I used the "Crush" mode with a preset of "Murky" to increase the overall contrast of the light levels, and then applied a Pre-Gain of 72. This had the net effect of making some bright areas brighter while most dark areas stayed the same or got only slightly darker.
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Re: DarkDoomZ (custom darkness + flashlight)
Hello. First, thank you for creating the mod.
However, I cant seem to use it. Flash light doesnt work how it should. When I turn it on, the light is a circle around Doomguy. I use LZDoom (LZDoom is supposed to support until 3.9.0 gzdoom). I've tried to use both the oldest and the newest version of Darkdoomz and the same happens.
Is there a way for me to fix this?
However, I cant seem to use it. Flash light doesnt work how it should. When I turn it on, the light is a circle around Doomguy. I use LZDoom (LZDoom is supposed to support until 3.9.0 gzdoom). I've tried to use both the oldest and the newest version of Darkdoomz and the same happens.
Is there a way for me to fix this?
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Re: DarkDoomZ (custom darkness + flashlight)
I also tried using the 1.4 Darkdoomz version with GZDoom 3.6.0, which didnt exist when DDz 1.4 was released, and it still doesnt work. Would it be something in my configuration that doesnt allow it to work?
Also (x2) when I load the launcher with DDz, the console doesn't seem to have any problem. No text about having an out dated version of GZDoom/LZDoom nor error in in the whole launch of the program. It just loads DDz with no problem.
Also (x2) when I load the launcher with DDz, the console doesn't seem to have any problem. No text about having an out dated version of GZDoom/LZDoom nor error in in the whole launch of the program. It just loads DDz with no problem.
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Re: DarkDoomZ (custom darkness + flashlight)
I'm not sure on these issues. For LZDoom, it sounds like spotlights are not supported and are defaulting to normal dynamic lights. For older versions of GZDoom, it's entirely possible I used features from later versions but forgot to upgrade the minimum requirement.
Unfortunately I am not planning on supporting either LZDoom or older versions of GZDoom; I have little time for modding as-is, much less legacy engine support. However, if someone else finds a solution to make it work for these versions, I will accept code submissions.
Unfortunately I am not planning on supporting either LZDoom or older versions of GZDoom; I have little time for modding as-is, much less legacy engine support. However, if someone else finds a solution to make it work for these versions, I will accept code submissions.
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Re: DarkDoomZ (custom darkness + flashlight)
You don't need to support anything, it runs fine on LZDoom. Must be a graphics driver bug.
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Re: DarkDoomZ (custom darkness + flashlight)
As someone who uses LZDoom, i can confirm that it works fine. Try deleting your ini file (don't worry, all this really does is reset your settings/keybinds), see if the problem persists.
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Re: DarkDoomZ (custom darkness + flashlight)
Done, but the problem still persists.Tartlman wrote:As someone who uses LZDoom, i can confirm that it works fine. Try deleting your ini file (don't worry, all this really does is reset your settings/keybinds), see if the problem persists.
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Re: DarkDoomZ (custom darkness + flashlight)
But are you actually using the OpenGL (hardware) renderer?
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Re: DarkDoomZ (custom darkness + flashlight)
Do you mean where it says hardware acceleration"?drfrag wrote:But are you actually using the OpenGL (hardware) renderer?
If it is, yes, I have the option "opengl-accelerated".
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Re: DarkDoomZ (custom darkness + flashlight)
Also dynamic light are enable, and they work with other wads and mods that have them, including the ones quite overloaded with them like Extermination Day, works. However, only flashlight mods like Steve's Flashlight and this one doesnt seem to work. I know they must be different lighting systems, but maybe the info might be useful.
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Re: DarkDoomZ (custom darkness + flashlight)
DarkDoomZ and Steve's Flashlight use basically the same features. It definitely seems like your [something] doesn't like spotlights for some reason. Could be drivers, could be poor shader support on your GPU, could be a corruption in your GZDoom or INI or... I don't even know.
My "scorched earth" recommendation is to reinstall your graphics drivers, reboot your system, download a new copy of L/GZDoom in a new folder with a fresh .ini, download the mods again, and see if it fixes it. If not, I don't have anything else to suggest.
My "scorched earth" recommendation is to reinstall your graphics drivers, reboot your system, download a new copy of L/GZDoom in a new folder with a fresh .ini, download the mods again, and see if it fixes it. If not, I don't have anything else to suggest.
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Re: DarkDoomZ (custom darkness + flashlight)
Is there a dark sky box for this mod for outdoors maps?
kinda like the Fears mod? https://mikestoybox.net/2019/03/23/fears-mod/
kinda like the Fears mod? https://mikestoybox.net/2019/03/23/fears-mod/
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Re: DarkDoomZ (custom darkness + flashlight)
Dark skies I leave as an exercise for the player to find their own. My goal with this is (mostly) universal compatibility, and adding a custom sky that might not fit with another mod would be against that.
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Re: DarkDoomZ (custom darkness + flashlight)
Wow! This is amazing! It definitely goes to number 1 in my list of mods I wouldn't play without