DarkDoomZ v1.10 [idgames]

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june gloom
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Joined: Mon Feb 28, 2022 2:38 am
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Re: DarkDoomZ v1.10 [idgames]

Post by june gloom »

If that's the case, I'm suspecting the issue might have been caused by the fog in the gas tunnels. I'll poke Vos about it in the Ashes thread.
Plasmazippo
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Joined: Sat Sep 25, 2021 11:55 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: DarkDoomZ v1.10 [idgames]

Post by Plasmazippo »

june gloom wrote:I've run into a nasty bug. I was using the mod with Ashes Afterglow and at some point -- after the biodome level, I think, or after talking to the Baron, it was around then -- everything got much darker, and attempting to fiddle with either the mode or preset thrusts the entire map into darkness and any further changes do nothing. I can make changes via pre-gain and post-gain, but it's not perfect. Minimum lightlevel never seemed to do much of anything, but it does nothing now.

ETA: A little testing shows that my one save from before the Biodome has the same issue, it was just not immediately noticeable (though I do remember having to change the fog setting from 0 to 8 because the Biodome was just a white mess otherwise) and that if I start a new game the issue isn't present.
I've had this happen in many hub-level games and wads, so it's not an Ashes-exclusive thing. If I change the illumination on a map, leave for another, change the illumination on that one again and come back to the first, the game gets hella confused and usually goes Darkness Falls.

My solution is to change the mod's effect on the very first map and stick with it to the end of my playthrough. There's only so much a mod can do.
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june gloom
Posts: 19
Joined: Mon Feb 28, 2022 2:38 am
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Re: DarkDoomZ v1.10 [idgames]

Post by june gloom »

Unfortunately I had found a setting that I liked and maintained it for most of the game; the issue cropped up regardless.

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