As the title suggests, I having some trouble to trying to convert the black and white Doom Graphic files to PNGs. Everytime I try to do the conventional method of converting non-PNG images to PNG while in SLAD3 (Right-click on image -> Graphic -> Export as PNG), the image remains in black and white. What am I doing wrong?
I don't know if this is important, but the images I am trying to extract are from a WAD, made in 2006.
Converting Black and White Doom Graphic Files to PNG(SOLVED)
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Converting Black and White Doom Graphic Files to PNG(SOLVED)
Last edited by Exosphere on Mon Jul 10, 2017 11:27 am, edited 1 time in total.
Re: Converting Black and White Doom Graphic Files to PNG
That's a very very very common rookie mistake. In short:
- Doom graphics don't contain their own palette information
- SLADE looks for a palette in the current archive, and if not in the base resource archive
- SLADE uses a grayscale palette as a fallback if it cannot find any other palette
So what happens is that you have Doom format images with no palette AND you have not set a Doom IWAD as a base resource archive AND you have not used the palette chooser to explicitly load the Doom palette, then you get grayscale. The quick fix is to use the palette chooser dropdown when you convert to PNG (there's one under source image, and one under destination image); the long-term fix is to set a base resource archive.
http://slade.mancubus.net/index.php?pag ... e-Resource
- Doom graphics don't contain their own palette information
- SLADE looks for a palette in the current archive, and if not in the base resource archive
- SLADE uses a grayscale palette as a fallback if it cannot find any other palette
So what happens is that you have Doom format images with no palette AND you have not set a Doom IWAD as a base resource archive AND you have not used the palette chooser to explicitly load the Doom palette, then you get grayscale. The quick fix is to use the palette chooser dropdown when you convert to PNG (there's one under source image, and one under destination image); the long-term fix is to set a base resource archive.
http://slade.mancubus.net/index.php?pag ... e-Resource
Re: Converting Black and White Doom Graphic Files to PNG(SOL
Thank you for the solution. I was able to fix it by setting the Base Reasource to the DOOM2.wad.Gez wrote:That's a very very very common rookie mistake. In short:
- Doom graphics don't contain their own palette information
- SLADE looks for a palette in the current archive, and if not in the base resource archive
- SLADE uses a grayscale palette as a fallback if it cannot find any other palette
So what happens is that you have Doom format images with no palette AND you have not set a Doom IWAD as a base resource archive AND you have not used the palette chooser to explicitly load the Doom palette, then you get grayscale. The quick fix is to use the palette chooser dropdown when you convert to PNG (there's one under source image, and one under destination image); the long-term fix is to set a base resource archive.
http://slade.mancubus.net/index.php?pag ... e-Resource
