[DOWNLOAD] Super Spy Doom (Alpha 12)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [DOWNLOAD] Super Spy Doom (Alpha 12)

Post by Captain J »

Yeah... Just noticed that. But at least it's now revived and all!

Also since we have new weapon for Super Spy, would be nice if we could get more weapons.
User avatar
Carrotear
Posts: 164
Joined: Thu Sep 03, 2015 10:45 pm
Preferred Pronouns: No Preference
Graphics Processor: Intel (Modern GZDoom)

Re: [DOWNLOAD] Super Spy Doom (Alpha 12)

Post by Carrotear »

I apologize, I knew this was old. I was hoping someone would know the solution to that error because this mod is kinda of addicting.

Edit: Never mind I figured it out. Make it the last to load with other things.
EmotionalWizard
Posts: 2
Joined: Sat Nov 23, 2024 12:44 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10

Re: [DOWNLOAD] Super Spy Doom (Alpha 12)

Post by EmotionalWizard »

Damn, I lucked out on this hidden gem.
The railgun is a bit on the wimpy side, but everything else is pretty good! It could probably be fixed by letting it charge up while scoped in, kinda like the TF2 sniper rifle.
User avatar
Hellser
Global Moderator
Posts: 2748
Joined: Sun Jun 25, 2006 4:43 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Manjaro Linux
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Citadel Station

Re: [DOWNLOAD] Super Spy Doom (Alpha 12)

Post by Hellser »

Bit of a necromantic post, but I suppose it doesn't hurt to expose hidden gems once in a while. :)
willkuer
Posts: 268
Joined: Sat Jul 09, 2016 2:09 pm
Location: Austria

Re: [DOWNLOAD] Super Spy Doom (Alpha 12)

Post by willkuer »

Hellser wrote: Sat Feb 01, 2025 9:31 pm Bit of a necromantic post, but I suppose it doesn't hurt to expose hidden gems once in a while. :)
I'm rather surprised by the fact it still works :shock:

Return to “Gameplay Mods”