High Noon Drifter v1.2 - Between God, the Devil, and a .500
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
That will have the reverse issue of the imp arms looking like coins, and it's because the two have the same sprite name, something that's very easy to do with their 4 character limit. The same issue happens with DoomRL Monsters as it has the same Imp.
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
I suspected as much, but I am surprised this is the first time it is happening to me, as I have been playing many gameplay mods in combination with the CyberImp mod.fakemai wrote:That will have the reverse issue of the imp arms looking like coins, and it's because the two have the same sprite name, something that's very easy to do with their 4 character limit. The same issue happens with DoomRL Monsters as it has the same Imp.
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
Won't work with the latest version of GZDoom.
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
Looks like same error as this with the truncated INDEXFON reference.
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
Can confirm, it looks like an issue with the font defined in the sbarinfo https://i.imgur.com/lOwXTCn.pngMidKnight91939 wrote:Won't work with the latest version of GZDoom.
Edit: change the references to INDEXFON into INDEXFONT in lines 1726 and 1727 of sbarinfo and it'll work.
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
Same error here (indexfon)
Is this an bug/issue that will be corrected in the next GZDoom devbuild , or is it the new way the file is named and mods will have to adapt themselves to this change ?
Best regards
Is this an bug/issue that will be corrected in the next GZDoom devbuild , or is it the new way the file is named and mods will have to adapt themselves to this change ?
Best regards
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
No, it seems like references to fonts are more strict than they were when this mod was made and you now need the full font name, in this case, Indexfont, it's a really simple fix, just open it up in slade and fix the references to "Indexfon" in SbarinfoClessxAlghazanth wrote:Same error here (indexfon)
Is this an bug/issue that will be corrected in the next GZDoom devbuild , or is it the new way the file is named and mods will have to adapt themselves to this change ?
Best regards
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
Thank you , I just added a T at the end of INDEXFON and was able to get it running againBradmanX wrote:No, it seems like references to fonts are more strict than they were when this mod was made and you now need the full font name, in this case, Indexfont, it's a really simple fix, just open it up in slade and fix the references to "Indexfon" in SbarinfoClessxAlghazanth wrote:Same error here (indexfon)
Is this an bug/issue that will be corrected in the next GZDoom devbuild , or is it the new way the file is named and mods will have to adapt themselves to this change ?
Best regards
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .
Last edited by wildweasel on Sat Nov 13, 2021 5:25 pm, edited 1 time in total.
Reason: Corrected [youtube] tag formatting
Reason: Corrected [youtube] tag formatting
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .500
I made this ZDoom forum account so i could just say how much I adore this mod, the unique and well defined aesthetics along with the feel of the guns is absolutely flawless, this mod deserves more praise in 2023. I also hope its creator is doing great. Thank you for the mod.
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .500
Bug Report: Sometimes the aim of the guns shifts below the crosshair.
EDIT: This isn't about the mod actually, I've just found out that it's a gzdoom 4.11 thing
EDIT: This isn't about the mod actually, I've just found out that it's a gzdoom 4.11 thing
Last edited by combolynch on Wed Dec 06, 2023 1:54 am, edited 2 times in total.
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .500
The ammo system does not work with GZDoom 4.11.3
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .500
Does the "Revolver uses Ammo" option increase the damage of the pistol to compensate? I have an abundance of ammo but not enough time to kill.