High Noon Drifter v1.2 - Between God, the Devil, and a .500

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fakemai
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by fakemai »

That will have the reverse issue of the imp arms looking like coins, and it's because the two have the same sprite name, something that's very easy to do with their 4 character limit. The same issue happens with DoomRL Monsters as it has the same Imp.
JohnnyTheWolf
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by JohnnyTheWolf »

fakemai wrote:That will have the reverse issue of the imp arms looking like coins, and it's because the two have the same sprite name, something that's very easy to do with their 4 character limit. The same issue happens with DoomRL Monsters as it has the same Imp.
I suspected as much, but I am surprised this is the first time it is happening to me, as I have been playing many gameplay mods in combination with the CyberImp mod.
MidKnight91939
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by MidKnight91939 »

Won't work with the latest version of GZDoom.
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wildweasel
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by wildweasel »

Looks like same error as this with the truncated INDEXFON reference.
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BradmanX
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by BradmanX »

MidKnight91939 wrote:Won't work with the latest version of GZDoom.
Can confirm, it looks like an issue with the font defined in the sbarinfo https://i.imgur.com/lOwXTCn.png

Edit: change the references to INDEXFON into INDEXFONT in lines 1726 and 1727 of sbarinfo and it'll work.
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ClessxAlghazanth
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by ClessxAlghazanth »

Same error here (indexfon) :cry:

Is this an bug/issue that will be corrected in the next GZDoom devbuild , or is it the new way the file is named and mods will have to adapt themselves to this change ?

Best regards
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BradmanX
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by BradmanX »

ClessxAlghazanth wrote:Same error here (indexfon) :cry:

Is this an bug/issue that will be corrected in the next GZDoom devbuild , or is it the new way the file is named and mods will have to adapt themselves to this change ?

Best regards
No, it seems like references to fonts are more strict than they were when this mod was made and you now need the full font name, in this case, Indexfont, it's a really simple fix, just open it up in slade and fix the references to "Indexfon" in Sbarinfo
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ClessxAlghazanth
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by ClessxAlghazanth »

BradmanX wrote:
ClessxAlghazanth wrote:Same error here (indexfon) :cry:

Is this an bug/issue that will be corrected in the next GZDoom devbuild , or is it the new way the file is named and mods will have to adapt themselves to this change ?

Best regards
No, it seems like references to fonts are more strict than they were when this mod was made and you now need the full font name, in this case, Indexfont, it's a really simple fix, just open it up in slade and fix the references to "Indexfon" in Sbarinfo
Thank you , I just added a T at the end of INDEXFON and was able to get it running again :)
Vodka
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Post by Vodka »

Last edited by wildweasel on Sat Nov 13, 2021 5:25 pm, edited 1 time in total.
Reason: Corrected [youtube] tag formatting
Duke_LeMat
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .500

Post by Duke_LeMat »

I made this ZDoom forum account so i could just say how much I adore this mod, the unique and well defined aesthetics along with the feel of the guns is absolutely flawless, this mod deserves more praise in 2023. I also hope its creator is doing great. Thank you for the mod. :)
combolynch
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .500

Post by combolynch »

Bug Report: Sometimes the aim of the guns shifts below the crosshair.

EDIT: This isn't about the mod actually, I've just found out that it's a gzdoom 4.11 thing :)
Last edited by combolynch on Wed Dec 06, 2023 1:54 am, edited 2 times in total.
Muppi
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .500

Post by Muppi »

The ammo system does not work with GZDoom 4.11.3
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Zhs2
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .500

Post by Zhs2 »

Muppi wrote: Mon Nov 13, 2023 12:26 am The ammo system does not work with GZDoom 4.11.3
Works for me. Have you bound a reload key in the controls menu? You are required to reload the revolver as a sort of "tutorial" when starting a new game.
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devlman127
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Re: High Noon Drifter v1.2 - Between God, the Devil, and a .500

Post by devlman127 »

Does the "Revolver uses Ammo" option increase the damage of the pistol to compensate? I have an abundance of ammo but not enough time to kill.

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