Tested it in my usual testing scenario: Doom2 map01-map08, no cheats.
The weapons feel really good. Nice sounds to go with them. Loved the main "pistol", especially on the "quick tap" animation. The hat detail in the HUD gave it extra points (although, to be fair, as a hat guy myself, i can attest that a hat limits the vision much more than that
I didnt like however, the non-restoring pitch. I do play with mouselook, but having to constantly adjust my aim was just frustrating; was this done on purpose? The grenades also, are rather uncontrollable. They just fly and bounce like crazy. I think a "charge" system where "the longer you hold it, the farther/faster it will go" would be great here. In map08, in the pinky room where the bfg is, i was throwing them at the floor to bounce and hit pinkies on the foot, and instead, the grenades bounced too much and ended going everywhere but where I wanted them to.
Also, bonus points for not requiring devbuilds, tested it in gzdoom 3.1
Sorry if this stuff has been brought up before, but i didnt read this thread.
Great mod. And the music was a great touch too.


