I've seen them hitting enemies as they bounce around. They don't seem to do a whole lot of damage but they might be the thing tacking on just enough extra damage to occasionally one-shot a knight.dljosef wrote:By the way, with the double-barreled's reload fire, do the shell casing fragments do anything, or are they just decoration?
High Noon Drifter v1.2 - Between God, the Devil, and a .500
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: High Noon Drifter v1 - Oops, I slipped.
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Re: High Noon Drifter v1 - Oops, I slipped.
Found a pretty nasty bug, shoulder tackling one of those large, fat brown trees as Basilissa causes a "VM EXECUTION ABORTED: DIVISION BY ZERO" error. I was using GZDoom 3.1.0a, btw.
Also, any reason you don't have the inventory bar shown? (other than that you use an item to transform) Makes using add-ons like BOOM POWER, Nameless Lite RPG Mod, and other such mods that add usable items.
Also, any reason you don't have the inventory bar shown? (other than that you use an item to transform) Makes using add-ons like BOOM POWER, Nameless Lite RPG Mod, and other such mods that add usable items.
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Re: High Noon Drifter v1 - Oops, I slipped.
I'll bring this up with Hege and see if we can figure out what's causing this. Thanks!dljosef wrote:In Colourful Hell, the version of the boomerang dropped from the enemies leaves you with just the "catching position" of the weapon as if you threw it. (It still works fine when you pick up the weapon normally, such as in a secret of Map06 of Epic 2)
Not intended, fixed now. Thanks!NovaRain wrote:Not sure if it's intended or not, but if I enable "reload on dry click" and set "gun reloading" to "only for revolver", the revolver doesn't get automatically reloaded when empty.
I'm not sure what's causing this. Someone else reported it and we compared .inis, looked at rendering options, and etc, but we couldn't figure out what's going on with it.Deii wrote:Hm, not sure why exactly this is happening but whenever I pick up a mask of shadows my whole screen goes black. Already updated to the latest devbuild and it still happens. Haven't quite had the chance to figure out if it's some rendering option I have on my end.
Still, I came up with an alternative that takes care of it until I figure it out. In the Optimization section in Mod Options, please turn Vision Effects to "Off".
I can't seem to replicate this, I'm sorry. I summoned BigTrees and started shoulder-checking them repeatedly, but it never crashed. Were you playing on a mapset that replaced them?Cryomundus wrote:Found a pretty nasty bug, shoulder tackling one of those large, fat brown trees as Basilissa causes a "VM EXECUTION ABORTED: DIVISION BY ZERO" error. I was using GZDoom 3.1.0a, btw.
Also, any reason you don't have the inventory bar shown? (other than that you use an item to transform) Makes using add-ons like BOOM POWER, Nameless Lite RPG Mod, and other such mods that add usable items.
And I don't have the inventory bar shown because, at the time, there was only one inventory option. I should probably do so, though, I've been since made aware of other mods that add inventory stuff. Plus, a couple people have been asking about Heretic/Hexen support, and inventory stuff is kind of mandatory there.
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Re: High Noon Drifter v1 - Oops, I slipped.
Turns out I had a personal addon that was replacing the trees, forgot I did that as I was basically testing things and completely forgot to undo the replacement. Woops.
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Re: High Noon Drifter v1 - Oops, I slipped.
Still not working. For the record, I have "Reload on Dry Click" and "Gun Reloading: Only for Revolver" turned on.TerminusEst13 wrote:Not intended, fixed now. Thanks!NovaRain wrote:Not sure if it's intended or not, but if I enable "reload on dry click" and set "gun reloading" to "only for revolver", the revolver doesn't get automatically reloaded when empty.
Also, would it be possible to add an option to make the Revolver use bullets?
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Re: High Noon Drifter v1 - Oops, I slipped.
He hasn't updated the download link yet.JohnnyTheWolf wrote:Still not working.
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Re: High Noon Drifter v1 - Oops, I slipped.
Just trying this now and oh boy does it ever feel slick. This is the kinda stuff that is going to inspire me to get back into Doom modding. Especially that boomerang behavior.
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Re: High Noon Drifter v1 - Oops, I slipped.
One thing that's a pet peeve of mine in many a shooter is having a bar represent how much of something you have with no exact number to be found, such as the ones representing your total ammo in this mod. I realize there isn't much room left for numbers, especially for those with a 4:3 or something along those lines monitor, but would it be possible to change this:
To something like this mockup I attempted?
I don't know if 400 is actually the maximum with or without the backpack, but hopefully you can still see my point.
To something like this mockup I attempted?
I don't know if 400 is actually the maximum with or without the backpack, but hopefully you can still see my point.
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Re: High Noon Drifter v1 - Oops, I slipped.
SiFi270 wrote:One thing that's a pet peeve of mine in many a shooter is having a bar represent how much of something you have with no exact number to be found, such as the ones representing your total ammo in this mod. I realize there isn't much room left for numbers, especially for those with a 4:3 or something along those lines monitor, but would it be possible to change this:
To something like this mockup I attempted?
I don't know if 400 is actually the maximum with or without the backpack, but hopefully you can still see my point.
somethin like this might be perfect, lets u quickglance to see what weapon and ammotype you have in heated battles, but still has a counter free
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Re: High Noon Drifter v1 - Oops, I slipped.
Or maybe like this? Now it looks stuffy now.
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Re: High Noon Drifter v1 - Oops, I slipped.
The weapons that use total ammo are woefully small, mind. Shotgun and SMGs, that's it. Boomerang, revolver, bow, grenades, staff, mask, a total ammo counter would be entirely redundant for them because their ammo count is how much total ammo they have.
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Re: High Noon Drifter v1 - Oops, I slipped.
I had a love/hate relationship with bars that have no corresponding numbers too until I gave them a fair shot. The bars imo are big enough where you can see at a glance about how much ammo you have.
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Re: High Noon Drifter v1 - Oops, I slipped.
Would you be able to have it as a toggle for the minimalist hud, kinda like how you have the M, I, and S?TerminusEst13 wrote:The weapons that use total ammo are woefully small, mind. Shotgun and SMGs, that's it. Boomerang, revolver, bow, grenades, staff, mask, a total ammo counter would be entirely redundant for them because their ammo count is how much total ammo they have.
Might as well give folks the option of having it, at least.
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Re: High Noon Drifter v1 - Oops, I slipped.
So I started a Hexen game with this weaponset. Mmm, pistols and whips only. Despite that it's been a blast!
Edit: DEAR GOD THAT BOOMERANG. hit reload to throw it more slowly and control where it goes midflight. Once you have a nice wide open area to play with it some, you'll quickly realize it's stupid powerful. You know what's even more powerful? Getting two per pickup on easiest difficulty. It's like PowerBlade all over again.
Edit: DEAR GOD THAT BOOMERANG. hit reload to throw it more slowly and control where it goes midflight. Once you have a nice wide open area to play with it some, you'll quickly realize it's stupid powerful. You know what's even more powerful? Getting two per pickup on easiest difficulty. It's like PowerBlade all over again.