High Noon Drifter v1.2 - Between God, the Devil, and a .500

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Postby Awez » Sat Apr 27, 2019 1:13 am

I finally got around to playing some Doom with this mod and holy sweet mother of fuck, I love it; this is the best weapon mod I have ever played. I know this isn't the theme you were going for, but this mod literally feels like you are in a John Woo movie with the explosive weapons, sliding, and dual wielding. It literally makes anything I play it with fun no matter how bad the map is. Please tell me there exists more mods like this, I am not super versed in weapon mods so I wouldn't know.
Awez
Lurking
 
Joined: 02 Jun 2016
Location: 'Murrica

Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Postby Bobby » Fri May 17, 2019 4:59 pm

Bug report. Backpacks don;t give items even with the cvar turned on.
Bobby
 
Joined: 03 Mar 2019

Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Postby Tesculpture » Wed May 22, 2019 9:15 am

Are you playing in Heretic? Backpacks only give radios in Doom, since you can find radios by themselves in Heretic.
User avatar
Tesculpture
 
Joined: 07 Feb 2016

Re: High Noon Drifter v1.2 - Between God, the Devil, and a .

Postby Bobby » Thu May 23, 2019 3:56 pm

ok
Bobby
 
Joined: 03 Mar 2019

Previous

Return to Gameplay Mods

Who is online

Users browsing this forum: APsychicMonkey, mail.ru [Bot] and 16 guests