Juvenile Power Fantasy v1.1 "Crashing"! (Link Restored)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
SiFi270
Posts: 451
Joined: Tue Feb 10, 2015 2:51 am
Location: Does anyone put a serious answer here?

Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Post by SiFi270 »

That electric weapon looks like the Quake 3 BFG. Is that one of the parts you used to make it?
User avatar
Kinsie
Posts: 7399
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Post by Kinsie »

SiFi270 wrote:That electric weapon looks like the Quake 3 BFG. Is that one of the parts you used to make it?
The model is from Serious Sam 2.
User avatar
TheRailgunner
Posts: 1556
Joined: Mon Jul 08, 2013 10:08 pm

Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Post by TheRailgunner »

JPF does, in a way, remind of me of another project I haven't revisited, but desperately wish to:
"The Legend" is an in-progress gameplay mod that will feature a complete weapon set (with bells and whistles - reloading, ADS, etc. - probably no altfires unless specific weapons call for the it), improved powerups as well as unconventional ones (random character/creature morphs, specific ability boosts, powerups that may simply make no sense), new and more varied monsters with improved evasive and combat behaviors (more effective cover-seeking/target-rushing, variety in attack types), and a new player character with increased movement (double jumps, blinks, flying, phasing through enemies) and basic attack functionality (wider array of melee options with much greater effectiveness, various powers and abilities) with sprites, hands, and voice acting to match.
It's not necessarily the same thing, but it treads similar theoretical ground. Guess what the complete title was? "The Legend: Ultimate Power Fantasy". The point is...I want to play JPF.
User avatar
Kinsie
Posts: 7399
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Post by Kinsie »

Sorry about the lack of updates recently. Between sound editing, modifying monster behaviour to fit all the other monsters in the mod, and the general low morale I've witnessed among major ZDoom modders lately, there hasn't been an awful lot to screenshot or do videos of lately. I'm getting close to having replacements for basically every monster and item in Doom 2, so, you know, that's nice.

One fun thing I did recently that can't really be shown in screenshots was fix Voodoo Dolls - it turns out using +THRUSPECIES on a player class... kind of lets you walk through yourself (understandably!), breaking things like telefrag death traps like in TNT MAP30. Using ZScript to detect and change the species of Voodoo Dolls fixed this. This will probably still be an issue in Deathmatch, but this is a ZScript mod, so the prospect of anybody playing Deathmatch on this is direly low.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Post by Captain J »

Nah you're doing great, it sounds.
Last edited by Captain J on Mon Jul 24, 2017 11:13 pm, edited 1 time in total.
User avatar
Kinsie
Posts: 7399
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Post by Kinsie »

Captain J wrote:And voodoo doll that makes you able to walk through it sounds promising.
I fixed that. It was a bug that broke maps. Please read posts before racing to reply to them, you've done this in the past.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Post by Captain J »

M'kay... Looks like my dyslexia is striking again. I'll fix it later.
User avatar
Kinsie
Posts: 7399
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Post by Kinsie »

Here's a new toy I've been playing with. It's not finished yet, as its lacking that one sweet, sweet Siphon Filter reference. It's also not going to be the only possible Chainsaw replacement.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Post by Captain J »

I thought you shot a short-ranged projectile out of your stun gun in the video... Well, sounds like a good idea if you ask me. :P
Last edited by Captain J on Wed Jul 26, 2017 1:08 am, edited 1 time in total.
User avatar
Kinsie
Posts: 7399
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Post by Kinsie »

Kinsie wrote:It's also not going to be the only possible Chainsaw replacement.
Captain J wrote:That means there's going to be another chainsaw replacement. Right?
:|
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Post by Captain J »

Yes yes. I was dyslexic and stupid. I just edited the previous post and deleted the recent post i've made. I get the point now, again.

But my question still remains; Is that stun gun actually close-ranged? Or very short-ranged?
User avatar
Kinsie
Posts: 7399
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Post by Kinsie »

Captain J wrote:But my question still remains; Is that stun gun actually close-ranged? Or very short-ranged?
It's relatively close-range, but as of changes after that video recording it also effects enemies within a reasonable range of the "zap". This allows you to stun a swarm of enemies and get out of a bad situation while they're distracted.
User avatar
Kinsie
Posts: 7399
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Post by Kinsie »

I wish my thread thumbnail wasn't permanently broken.

Shut your eyes, Marian! Don't look at it, no matter what happens!
User avatar
Somagu
Posts: 684
Joined: Fri Nov 22, 2013 8:56 pm

Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Post by Somagu »

Ooh, reminds me of Don's Challenge.
User avatar
potetobloke
Posts: 246
Joined: Wed Dec 07, 2016 12:07 am
Graphics Processor: nVidia (Modern GZDoom)
Location: In a chemical world

Re: [WIP] Juvenile Power Fantasy - I Like It Fast...

Post by potetobloke »

What is the SBAR mugshot guy supposed to be?

Return to “Gameplay Mods”