Kriegsland : Blutorden 2.4 (Z-Surprise page 40!)

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Dr_Cosmobyte
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Re: (BETA) Kriegsland : Blutordnung V2 Released 09/07/17

Post by Dr_Cosmobyte »

It wasn't looking serious, you know. After some time it just doesn't get attractive to my eyes anymore.

Also, i thought people would start calling it "Colorful Nazis", since we had nazis of all colors.

Yukes gave me the suggestion of making it an add-on. Sounds good to me.

EDIT: fixed link becaused i acidentally the grenade pickups.
VladTopol1706
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Re: (BETA) Kriegsland : Blutordnung V3 Released 12/07/17

Post by VladTopol1706 »

Then the mod name will be the same or you will change it?
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Dr_Cosmobyte
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Re: (BETA) Kriegsland : Blutordnung V3 Released 12/07/17

Post by Dr_Cosmobyte »

hahahah, no, it'll be the same. I just thought people would start to make jokes on it.

Also, edited for the 3rd time because i forgot to change some grenade pickups on enemies.
JohnnyTheWolf
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Re: (BETA) Kriegsland : Blutordnung V3 Released 12/07/17

Post by JohnnyTheWolf »

Good update overall, but the new font colours are too dark now and I can barely read what the texts say.

Also, would it not make more sense for the Scoped Mauser's Alt Fire to zoom instead of toggling on akimbo mode? I mean, what is the point of the scope otherwise?
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Dr_Cosmobyte
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Re: (BETA) Kriegsland : Blutordnung V3 Released 12/07/17

Post by Dr_Cosmobyte »

Well, all akimbos were moved to slot 0 and are called with altfire.

The idea of the Mauser altfire started as a scope, but, in this case, the mp86 and the stg-60 cover it well.

So i am thinking of giving it a silencer. The only silenced gun in the game.

About fonts, i left some mapinfo definitions to make the font unstranslated. I thought it would work well on other systems. Seems i'll be facing this problem with users more often.
jablon1000
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Re: (BETA) Kriegsland : Blutordnung V3 Released 12/07/17

Post by jablon1000 »

Suggestion: when using sights in luger there is same situation that was in mp 86, rise sprite.
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Dr_Cosmobyte
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Re: (BETA) Kriegsland : Blutordnung V3 Released 12/07/17

Post by Dr_Cosmobyte »

Sorry, for now it can't be done unless i scale up the sprite, otherwise the offsets would be off-screen.

And, a scaled up sprite would look kinda ugly for a 1.1 zoom, which is the luger zooming distance.
Ts879
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Re: (BETA) Kriegsland : Blutordnung V3 Released 12/07/17

Post by Ts879 »

Wow! this is fucking amazing dude. The weapons are near perfect and it really captures the feeling of the newer wolfenstein games, when you go gun ho. Overall great work , I have zero complaints. Only i would like to suggest a few weapons so all slots have three weapons. Like a rocket launcher for slot 5 and a light machine gun for slot 4. Maybe a revolver for slot 2?
Anyways this is real damn awesome, keep up the good work.
VladTopol1706
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Re: (BETA) Kriegsland : Blutordnung V3 Released 12/07/17

Post by VladTopol1706 »

The MP-86 kinda takes the Machine gun position and theres already the MG 92
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mutator
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Re: (BETA) Kriegsland : Blutordnung V3 Released 12/07/17

Post by mutator »

this is very nice mod but are you planning to add reloads too?
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Dr_Cosmobyte
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Re: (BETA) Kriegsland : Blutordnung V3 Released 12/07/17

Post by Dr_Cosmobyte »

@Ts879 Thanks!!! :)

I'm glad you are enjoying this.

There are new weapons in the oven coming their way, i'm just stuck on the spritework ;)

@mutator

After working on this a lot, i don't think it'll do the mod any good. Also, it'll be hard to get other angles for those weapons.
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mutator
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Re: (BETA) Kriegsland : Blutordnung V3 Released 12/07/17

Post by mutator »

GAA1992 wrote:@Ts879 Thanks!!! :)
@mutator

After working on this a lot, i don't think it'll do the mod any good. Also, it'll be hard to get other angles for those weapons.
Okay then no worries..still good but I thought there would be reloading features just like there is one in majority of mods...maybe because I am too used to reload weapons :oops: this is good yet sort of hard mod which is good actually...this mod also reminds me ROTT game, the old one
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Dr_Cosmobyte
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Re: (BETA) Kriegsland : Blutordnung V3 Released 12/07/17

Post by Dr_Cosmobyte »

I also have a itchy finger :p

I just thought the ammo limits/ammo drops scale makes it too short for the player to reload constantly. And i want the player to starve a bit :twisted:

Thanks! Guess i evoke good memories for you, then.
Ts879
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Re: (BETA) Kriegsland : Blutordnung V3 Released 12/07/17

Post by Ts879 »

GAA1992 wrote:@Ts879 Thanks!!! :)

I'm glad you are enjoying this.

There are new weapons in the oven coming their way, i'm just stuck on the spritework ;)

@mutator

After working on this a lot, i don't think it'll do the mod any good. Also, it'll be hard to get other angles for those weapons.

That's very exciting! I hope you get it all done soon and I can't wait to see what you have in store. Please Keep up the great work! BTW will you also implitent alt fire for weapons that can't be duel weilded? I would love to see that.
Spoofy Premium
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Re: (BETA) Kriegsland : Blutordnung V3 Released 12/07/17

Post by Spoofy Premium »

Wow this mod looks good. Not bad but I need some WW2 themed maps for this, in order to work but with the Doom and Doom 2 maps it doesn't feel right.

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